 Pulp Gamer features reviews of board games, role-playing games, card games, and other forms of non-electronic entertainment. Shows also include special guests and commentary about hobby gaming and the industry.Primary Format :
Language :
Also Listed as:
City : State/Province : Country : Region : User Tags:
User Votes:
RSS Feed Website
People found this Podcast
Searching for:
View this Podcast on a Google Map. 

Text Only listing of Pulp Gamer Podcasts
Methings.com listings of Pulp Gamer Podcasts
If you like this podcast, you might also like:
|
PGOC 200: Season 1 Finale We've made it, folks. Two hundred episodes of Out of Character. The crew takes an extra long episode to celebrate their survival, and to bid the old times farewell before we make the jump to video. This one's full of nostalgia--if you're new to the show, we recommend going back a few episodes before listening to this one.
We also receive some well-wishing from various friends of the podcast, including:
Dave Hat from Hat's Games
Ron and Veronica Blessing
Tom Gurganus
Marcelo Figaro fr ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 199: First ContactYou've assembled your notes, you've prepared your world, you've polished your dice. It's the first session. For some, it's the first foray into this particular campaign. For others, it's the first time they've ever held dice. How do you kickoff the first session? The Pulp Gamer Crew discusses how to make that first step memorable, understandable, and--above all--repeatable. Along the way, we drop a few names, including:
Dungeons & Dragons
Champions
Dresden Files
Vampire: th ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 198: Sample ThisPulp Gamer's had a bit of a turf war with video games these past few years, but it's time to acknowledge that electronic media has some vital lessons to teach the traditional gamers. This week, we discuss the lessons we've learned from video games, and how they can be incorporated into the pen and paper world. But in turn, we also point out some things our digital cousins could still stand to learn from us. Along the way, we drop a number of titles both electronic and analogue, includ ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 197: Board Game BonanzaWith the upcoming change to Out of Character, the Crew is using this week to clear out all the board games we've had waiting in our queue. We scale a mountain of plastic and cardboard, including:
Perplexus
Phone Frenzy
Struggle for Catan
Cambria
Hibernia
Test of Fire: First Bull Run 1861
Discworld: Ankh-Morpork
Orbit
GUBS
Tikal II: The Lost Temple
BattleTech: 25 Years of Art & Fiction
And speaking of Phone Frenzy, we take the opportunity to pester our friend Marcelo over at WarPath ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 196: From the ShadowsStealth-based challenges have always been tricky in tabletop games, for numerous reasons--the strict pass/fail nature of most challenges, the difficulty of "group-stealth," and the risk of inadvertently bypassing the meat of the game.. This week, the Pulp Gamer Crew discusses the advantages and disadvantages of using these challenges, games with good stealth mechanics, and ways to make sneaking through the shadows satisfying for your players. Along the way, we mention a few games, inclu ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 195: Ripped from the HeadlinesThis week, the Crew discusses the sensitive issue of bringing current events into your game. When is it appropriate and when is it too much? What about recreating similar events in more removed, fantisifal settings? We share our experiences and perspectives, dropping a few names along the way:
Fishing for Terrorists
Victoriana: Beastmen of Britain
Dungeons and Dragons: Forgotten Realms
Brenda Brathwaite's The Mechanic Is the Message project
We also discuss the best games for playing ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 194: Weird New WorldsThe Crew takes a turn for the bizarre, heading straight for the "weird" roleplaying settings. What makes a setting weird? What are the benefits of having a setting divorced from reality--or even fantasy--as we know it? What are the challenges with running a game in a world so far afield? Along the way, we namedrop a few settings, including:
Deadlands
Shadowrun
RIFTS
Low Life
50 Fathoms
Children of the Sun
Eclipse Phase
GURPS Discworld
Paranoia
Tales from the Floating Vagabond
HoL
... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC: 193: It's a ConspiracyAlrighty! This week, we check in withhhhhhhhhhhhhhl101010110
***ACTIVATING DRONE CONTROL PROTOCOL. BROADCAST INTERCEPTED***
Directives received from the secret masters: Sleeper agents among Pulp Gamer Crew are to be activated, begin broadcasting subliminal messages. Disguise hypnotic transmission as podcast about conspiracies in gaming. Raise topics about games featuring conspiracies, how to use conspiracies as antagonists, and how to run conspirator characters. Direct attention ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 192: Just Say NoOne of the first rules of improv, and of roleplaying, is "never negate." But sometimes, you have to put your foot down. Prompted by Ryan Macklin at Evil Hat Productions, we discuss when GMs and players should say no to the game events, both at convention games and at our weekly game table.
Also, Thanksgiving is upon us here in the U.S., and we've got families to entertain. We discuss our thoughts on games to play with your guests--the kids, the adults, and even the disaffected teenage ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 191: DEATHIn honor of the Halloween/All Saints/All Souls Day trifecta, the Pulp Gamer Crew tackles the subject of death in games. How should a system and/or a group address character death and ressurection? At what point is it a burden, and at what point is it a speed bump? We also discuss death and elimination mechanics in board games, and a few games that concern themselves primarily with death and the afterlife. Along the way, we drop a few names, including
Dungeons and Dragons
Wraith: th ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 190: Cheating!Partly inspired by Angus's shenanigans on this week's Bob & Angus Show, the Pulp Gamer Crew holds a philosophical discussion on the nature of cheating. What defines cheating? What motivates it, especially in cooperative games and RPGs? How do you handle it? And are there occasions when cheating is perhaps acceptable or even encouraged? (For example, is it cheating when the GM does it?) We share our cheating stories, experiences, and ultimate conclusions.
Along the way, we na ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 189: Where Is Your Hall PassAlrighty class, sit down. Please open your textbooks to page 20, "High School Settings and Roleplaying Games." Everyone, take notes on the salient points as we respond to listener Christopher's prompt: How can high school settings be used in games? How do you mock up the social realities of the environment? What kind of adventures can be found in the setting? How has the setting changed since the days of The Breakfast Club? Your homework for tonight is the following games:
We ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 188: Outside Looking InIn honor of National Coming Out Day, we discuss the experiences of marginalized groups in the gaming and geek communities--women, LGBT gamers, people of color, religious minorities. What issues still remain prevalent in our community, and how do we address the problem and reach out to the excluded? In addition, we namedrop Confessions of a Part-Time Sorceress and address the crucial question: How does a transgendered individual play Munchkin?
We also take a quick glance at Dreadflee ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 187: Tearing Down the WallThis week, we take a look at roleplaying game plot structures, from the one shot wonder to the fifteen year D&D game and everything in between. How does each type flow? How do you keep your group interested in the three year campaign, and how do you bring new players in two years on? And how do you switch your story from one form to another--turning the surprise hit one-shot into an ongoing storyline, for example? Along the way, we mention:
Dungeons and Dragons
Outbreak: UNDEAD ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 186: ColonizationWe come in peace. Now where do you keep your gold and magic fountains?
Colonization is a popular theme in board games, and colonial frontiers make fascinating roleplaying settings. The Pulp Gamer crew ponders the appeal of colony games--from the skill of resource management, to the thrill of braving the undiscovered and untamed, to the satisfaction of building civilization from nothing. At the same time, however, we devote attention to a theme that often goes uncommented or is pushed ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 185: Cold WarWe can't let there be a podcast gap! Spurred on by some 80's nostalgia, this week Pulp Gamer discusses games set in the Cold War era. We recommend a few of our favorites and how they've transitioned into the post-Soviet world. We also discuss the tone of the era--both the seriousness of the looming nuclear threat and the absurdity of superspies and Strangelove--and how to bring it to life in your games. Along the way, we mention:
Buckaroo Banzai
Paranoia
Twilight 2000
Twilight S ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 184: Let's Vary Gaming With a Little PiracyAhoy, Matey! Talk Like a Pirate Day be comin' into port this week, and ye don't want your gaming crew caught without shot and powder. Good thing for you, Cap'n Pulp Gamer be feelin' generous today, and be sharin' a couple pirate-themed games from the chest. The crew be diggin their hands in deep, and comin up with some gems from the high seas and the frontier stars, including:
7th Sea
Merchants and Marauders
50 Fathoms
Buccaneers and Bokor
Freebooter's Fate
Bulldogs!
Rogue Trader
Sta ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 183: Ain't No Party Like a Labor PartyLabor Day is over, and it's back to the salt mines for you. But despair not, because now you can work like a dog in your games, too! This week, we look at labor and employment themes in games. Along the way, we talk about:
Agricola
Pit
Hecho
Pillars of the Earth
Management Material
Give Me the Brain
Ninja Burger
Paranoia
The Farming Game
Globalization
Scotland Yard
221B Baker Street
In charity news, we hear from listener Dan and his organization, Gamers for Cures, about the 24-hou ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 182: Thunderstorms!Our recording this week was cut short due to thunderstorms and flooding in the Tucson area, and several of our correspondents weren't able to brave the maelstrom, so this week's episode is a short one. We'll be going on hiatus until our next recording session, but we'll be back with our full length show in two weeks!
We focus on some great charities this week, including some updates on the efforts of the Creative Play Project! We also talk about Extra Life 2011, the Jack Vasel Fund, and ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 181: Are We There Yet?One of the quintessential thrills of roleplaying games lies in exploration. You put some graph paper in your hands and some unfamiliar world beneath your feet, and you trace a line with your boots and your deeds until you circumscribe a world.
In this week's episode, the Pulp Gamer crew talks about setting, maps, and geography and how they can bring a roleplaying game to life. Along the way, we drop a few names, including:
Nuclear Sunset: The Southwest
The Waterdeep setting for Dungeon ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 180: Gen Con 2011This week, Pulp Gamer reports straight from the field at Gen Con 2011! We're joined by Mike Selinker from Lone Shark Games, James Ernst from Cheapass Games, Marcelo Figueroa from WarPath Games, Alex Yeager from Mayfair Games, and Steve Jackson from Steve Jackson Games. as well as Pulp Gamer alumnus Jeremiah Lynch and listener Jeff Ide!
Our motley crew gives their impressions of the show and the shiny new games on display.
Impact! Miniatures' Band of Orcs figures
Remnants
Mistborn
Fi ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 179: Gamer BurnoutOur topic this week is prompted by (read: stolen wholesale from) our friends Game On! with Cody and John.
Burnout. It strikes everyone in the hobby sooner or later, the feeling that the hobby has become a chore. The weekly session becomes an appointment as dreaded as a doctor's visit, you're getting sick of your friends, and you just can't give anymore to the game. The Pulp Gamer discusses their own experiences with burnout, its causes and ways to hopefully prevent or cure it. Along t ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 178: Organizational Tools"Hold on, guys, just need to find which book that table was in. It'll just take an hour, two tops."
For roleplaying games, miniatures games, and some of the larger boardgames, organization and pre-prep are the crucial difference between a fast, flowing experience and a jarring slog. The Pulp Gamer Crew discusses some of their favorite tools and practices, from the old, practical standbyes to accidental discoveries to the magic of PDFs and wikis. We also touch on how these tools and th ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 177: Tell Us Your FantasyWith the grand finale of the Harry Potter franchise upon us, and Peter Jackson's Lord of the Rings revival receding into the distance, the Pulp Gamer crew ponders what the next big movement in fantasy is going to be, both in entertainment and in games. Along the way, we namedrop a few titles, including:
Exalted
Anima
Scion
The Dresden Files
Legend of the Five Rings
Sword Noir
Prime Time Adventures
Lashings of Ginger Beer
The Pulpsters also talk about their favorite fantasy works, includ ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 176: But I See You Won First PrizeWith the Origins Awards still fresh in our memories, we devote our attentions to the topic of gaming awards. What impact do they have on the industry? What do we expect from them? Recently, there's been some conversation on the fact that the Origins Award for Best Historical--a category traditionally taken by a historical wargame--went to Settlers of America: Trails to Rails, and this sparked discussion.
Along the way, we also talk about:
The Spiel des Jahres Award
The Mensa Mind Ga ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 175: Going to WarListener Ken from Wyoming asks us a complex question: Is there a profile for the average gamer, and how do you introduce gaming to those who don't fit the profile? This little question launches the crew into an in-depth discussion of typing and stereotyping in the gaming community How are gamers viewed as a whole? Within the community, how do we stereotype our own subgroups--board gamers, role-players, wargamers, and so forth? Are their any truisms within these stereotypes? ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 174: Origins 2011This week, Pulp Gamer reports in from the Origins Game Fair! Rather than our usual crew, we're joined by Alex Yeager from Mayfair Games, Mike Selinker from Lone Shark Games, and James Ernest from Cheapass Games.
We talk about the race for the prize (coverage of which can be found at Critical-Hits.com). particularly the tense struggle for Best RPG this year between outstanding notables like Gamma World, Fiasco, and The Dresden Files RPG (the winner, as well as winner of Best RPG su ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 173: Why We GameIt's not always the same motivation that brings your players to the table. One is here to socialize. One is here to explore. One is here to perfect. One is here to conquer. And why are you here? In this week's episode, the Pulp Gamer Crew discusses what draws them to games, how to identify (and satisfy) the needs of the players at the table, and how to discover the motivation that might pull a "non-gamer" into the fold.
Along the way, we drop a few names:
Catan: Cities and Knig ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 172: Crowd ControlFrom six-man brackets at the friendly local to the massive, game-defining regional slugfests, tournaments are central to the gaming community, but actually staging one is an even greater struggle. Our crew talks through tournament essentials, discussing what sort of games lend themselves to tournament play, how to manage the atmosphere of the event, and maybe even explaining why you'd want to run one of these madhouses in the first place.
Along the way, we touch on a few tournament memora ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 171: Outside the GameAt some point, you have to leave the table, but that doesn't have to end the fun. This week, we discuss the strange sorcery of doing non-gaming activities with your gaming group, and how they can strengthen your game and even bring in new players. Along the way, our crew namedrops some of their favorites, both local to our Tucson studios and beyond, including:
The Society for Creative Anachronism
The Titan Missile Museum
The Pima Air and Space Museum
Old Tucson Studios
Our absent ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 170: MinutiaThe world of miniatures is changing! Several major miniatures manufacturers, including Games Workshop and Privateer Press, have begun to change out their metal miniatures for new resin replacements. What's motivating this shift? How do the new resin minis hold up to their metal counterparts in quality? And what does this mean for the future of old metalhead companies like Reaper Miniatures?
We're also joined by a newcomer to the show, Dave's wife and co-owner of Hat's Games, Sam Hat ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 169: Convention Survival GuideThe summer convention season is upon us! For those of you venturing out into your first few conventions, Pulp Gamer offers this guide to getting the most out of your experience. Why go to a convention? What should you expect to see? How do you get the most out of your experience without burning yourself out? Our crew of con-hall fixtures offers their take on the necessities of convention survival.
We also take a look at two new games: The Resistance and Microscope.
We also take ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 168: Roleplay and the LawIn honor of Police Week, we put out an APB on games that deal with law enforcement We talk about the police as both antagonists and protagonists, about their changing role in history and the permutations they may take in the far future. Along the way, we snap the cuffs on these suspicious characters:
Shadowrun
Mutant City Blues
Serenity
Vampire
Paranoia
Pathfinder's Cheliax setting
Scotland Yard
Murder City
Bang!
and the Star Wars, Star Trek, and Stargate franchises
Jason also point ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 167: The Reality of FantasyPrompted by a question from listener William, we take a look behind the scenes of brick-and-mortar games retail and distribution. How do game distributors work? Why does some product take weeks to get a special order through when the online stores have it right there? Can stores deal directly with the publishers? Drew and Gerri from Game Daze weigh in on the subject.
We also bring an armful of game awards news: the 2010 winners of Dr. Toy's Green Toy Awards (including Gerri's pe ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 166: Destruction and DisasterFor this week, we pull from current events.
Drawing from international news, we discuss terrorism and counterterrorism in games, and discuss how different games handle this delicate subject. Along the way, we touch on Labyrinth: The War on Terror, Fishing for Terrorists, Strike Force Seven, the Wargames series, and James Bond 007.
And from US news, listener Marcello from Warpath Games Distribution brings our attention to members of the games industry displaced by the recent disaster in Al ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 165: PVPThis week, we tackle the tricky issue of inter-character conflict--both the bad and the good. How do you discourage it when it becomes disruptive, and how can you make it a beneficial part of your game? Along the way, we take some examples from games that have done it well:
Houses of the Blooded
Paranoia
Vampire the Masquerade
Necessary Evil
Cutthroat Caverns
Battlestar Galactica
Diplomacy
and, of all things, Elkfest
In other news, Jason tears into some exciting horror games that he's ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 164: Heroes WantedWhat does it mean to play a hero? The Pulp Gamer Crew tackle this deceptively tricky question this week. What defines a "heroic" character? And how can you encourage and reward players who want to be heroic--both in your situation and your mechanics? Along our way, we draw inspiration from In A Wicked Age, Scion, Necessary Evil, and Dark Sun.
We also have some fun with two other excellent podcasts: The Flop House and Read It and Weep!
In news:
At long last, we discuss the newest Pu ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 163: Over the Rainbow
Our recent discussions about novels and games lead to a special presentation about one of the most enduring and beloved settings in American literature: the Land of Oz! Rather than the typical Pulp Gamer crew, Jason Corley instead hosts a round-table discussion with three designers who've worked on bringing Baum's landmark work into the world of gaming.
Jason's three guests include F. Alexander Wall, creator of the Adventures in Oz RPG, S. Alexander Gentry, creator of the Oz: Dark an ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 162: A Novel IdeaThis week, we discuss adapting novels into games and the inherent advantages (and disadvantages) of using print as your source material. Which games have made the transition with flourish, and which shouldn't have made it past the editor? We namedrop quite a few examples this week, including:Lord of the RingsThe Dresden Files RPG Pillars of the Earth The various Discworld gamesDream ParkCyberpunk 2020 The Wheel of Time Roleplaying Game A Game of Thrones Call of Cthulhu Arkham Horror ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 161: My God Is Bigger Than Your GodStill abuzz with listener Ryan's question from Out of Character 158, we dedicate an episode to discussing religion in role playing games--how religion operates within games, how fictional religions interact with real world beliefs, and approaches on designing religions into your game.
And on the subject of the all-powerful, godlike war-machines return to board games with the new edition of Ogre and the new Classic Battletech Box Set~
We conjure into existence the newest member of the Pulp G ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 160: GAMA Trade ShowThis week's show comes to you straight from the field at the GAMA Trade Show in Las Vegas! We discuss all the shiny new things that have us excited for this year. We're also joined by Rachael Griffin from Spin Master, who gives us the scoop on their upcoming card game, Redakai.Some of our big notables this year:Mercs (up for an Origins Award!)The new Battletech box setSettlers of Catan tablesCollectA MiniaturesCrystal Caste's new dice accessoriesFortune and Glory OrbitResident EvilAtlan ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 159: Bring in the Bad GuysFools! Your pathetic attempts cannot stop us from unleashing our episode on Villainy! Our evil masterminds ponder how to create better campaign villains, what makes a lame villain, and how to make villainous PCs (robbing borrowing a few ideas from Pinnacle Entertainment Group's Necessary Evil). And once again, we're joined by our loyal henchman listener Kevin.Adamant Entertainment causes a stir with their experimental new business model - offering digital RPG supplements at the price ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 158: Powered by SteamIn the wake of Wild Wild West Con here in Tucson, we bring you a show all about Steampunk! We namedrop far too many games to list them all here! Let us know how many you've played--tweet your Steampunk Kung-Fu score to #pulpgamer! Some notables we do bring up include the playtest of Tephra (which we played at the convention!) and the "shareware" game Forgotten Futures.We're also joined by one of our listeners! Kevin Graham joins us all the way from Kentucky for this one, and puts up ... Listen | Listen in your iPhone | Download | View full cache | Visit Website Patrician
Patrician
Designed by: Michael Schacht
Players: 2-5
Ages: 10+
Play Time: 50 minutes
Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid, visible symbol of their power and prosperity. So, they built magnificent tower-like buildings: the more influential the family, the taller the towers! But the competition never let up, and if a family should ever lose influence, newer, taller towers quickly appeared.
A ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 157: Playing GodAs we're kicking off March with both Game Master's Day and the 4th annual First Gamemaster's Conference, we're dedicating this week to the art of being a GM. We're sharing our thoughts on improving sessions, spicing up NPCs, making players feel like their actions matter, and training new GMs. Along the way, we namedrop suggestions derived from the FATE System and Big Eyes, Small Mouth. We also tell you how to set up a GM's Conference in your home city, ncluding the all important step: ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 156: Getting PersonalWe have small group today, so we thought we would give you a peak into our game and talk about some pieces that work.
We brought up Museum of Man, The Cloisters, the International Court of Justice, and the International Criminal Court.
This episode is brought to you by Offworld Designs. We specifically brought up the T's, This Quest Sucks and I Threw Up On Your Sanity a Little.Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 155: New York Toy Fair 2011We had a great time and made a lot of discoveries at the New York Toy Fair. David Miller joins us from Purple Pawn. Marcelo Figueroa is again with us. He was there representing our friends from Neon Con. We also spent some time with Gen Con and the Mayfair Games crew, and horsed around with Play Happens.
Links as we find them:
The Laser Game: Khet 2.0
Air Swimmers
Jishaku
Nuts
Fur-Ever Home
Alphabet Soup
Giant Tree House
Boom Boom Cards
Four Esses
Morphology
City Square Off
Mermaid ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 154: Running Without ScissorsScott makes it back in the studio to answer some fantasy linguistic questions, though our main topic is about intensifying your non-combat action scenes. Jason had some very helpful tips on that front.
Angry Birds is to be released as a table-top game.
Parsely Games announced some great deals.
Law and the Multiverse is a great blog to check out for super heroes and the law.
This episode is brought to you by Accent Your Character. Dialect training for roleplayers, storytellers, and oth ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PGOC 154: Running Without ScissorsScott makes it back in the studio to answer some fantasy linguistic questions, though our main topic is about intensifying your non-combat action scenes. Jason had some very helpful tips on that front.
Angry Birds is to be released as a table-top game.
Parsely Games announced some great deals.
Law and the Multiverse is a great blog to check out for super heroes and the law.
This episode is brought to you by Accent Your Character. Dialect training for roleplayers, storytellers, and other ... Listen | Listen in your iPhone | Download | |