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PolyCast Podcasts

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TurnCast #04: Technical Difficulties

Time to walk away. Snippets from assorted co-operative multiplayer games including: good ear; microphone on; much echoing; one-tile islanding; and microphone breathing.

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RevCast #33: The Way to Handle It

In the first topic (00m54s), the precarious nature of building roads in Civilization: Revolution (recorded for Episode 13). In the second topic (02m43s), late game play in using fighters, bombers and technology tree choices (recorded for Episode 27). Onto the third topic (08m26s), obtaining a Cultural Victory in CivRev (recorded for Episode 28) and in the fourth topic (10m47s), further victory obtainment, now in the form of Space (recorded for Episode 28). Next in the fifth topic (013m47s), ...

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PolyCast #125: The Ripple Effect

In 'Forum Talk' (01m50s), responding to a statement made by the President of 2K Studios in an interview that strategy games are 'not contemporary'; preferring a number of aspects of Civilization IV or V; rolling back to an earlier version of CivV following a patch release, and research efforts teach a computer to play FreeCiv yields considerably encouraging results. Next in 'Research Lab' (40m04s), fleshing out a concept to have technologies spread gradually throughout a civilization once d ...

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ModCast #43: Good Day, Earthlings

In the first topic (01m03s), carrying the mantle of self-promotion, introducing regular panelists and guest. Then in the second topic (17m29s), all about 'Civ V Unofficial Patch and Thal's Balance Mod'.

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PolyCast Promo 15

This first sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-ninth through one-hundred-and-twenty-first episodes and mixed together.

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TurnCast #03: Peace to Pieces

Removal of association. Snippets from assorted co-operative multiplayer games including: getting fresh; girl tactics; counting self; patience practice; and not counting.

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PolyCast #124: Patch Your Eye Out

In the 'News' (02m22s), initial impressions following first playthroughs of the substantial June Civilization V patch. Starting with Social Policies, the conversation then moves onto science and technology, including Research Agreements (13m22s); Infinite City Sprawal, also known as I.C.S. (25m22s); difficulty levels (29m42s), and finally Declarations of War (34m58s). Next in 'Forum Talk' (44m01s), what to think, and make, of CivV's starting bias for civilization placement on maps. Then und ...

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RevCast #32: Wreak Havoc

In the first topic (01m42s), turning on the spotlight on the Civilization: Revolution 'Civ of the Month' of choice: the Germans. Next in the second topic (03m43s), an overview of the strength that is Germany in CivRev. Moving onto the third topic (07m19s), starting out strong as the German civilization in the game. In the fourth topic (14m43s), covering the Medieval through to, and including, the Modern Era as Civilization: Revolution's Germany. Then in the fifth topic (20m02s), conversely ...

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PolyCast #123: Not Just a Lame Clip Show V

In 'Miscellaneous (Part 1 of 2)' (01m00s), accounting for the most nuclear weapons launched in a game of Civilization IV (recorded for Episode 85). In 'Senate (Part 1 of 2)' (04m16s), maximizing the mechanics of technology 'bulbing', and whether making the Lumbermill improvement available earlier than presently in CivIV would unbalance gameplay (recorded for Episode 91). Next in 'Miscellanneous (Part 2 of 2)' (17m00s), classifying one's identity, CivIV-style (recorded for Episode 113). Onto ...

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PolyCast #122: The Proof Is In the Pudding

In 'Forum Talk' (01m38s), weighing the advantages of using a Civilization V Great Artist to 'culture bomb' over its other uses. Next, in 'News' (12m16s) extensive coverage of the the then-up-and-coming June/July 2011 patch for CivV. Following a thorough interview: changes to the Happiness (22m46s) and Social Policies (28m12s) systems, technology tree/combat system considerations (31m18s) and assorted changes (34m27s). Then on minimal treatment of the game's Mutiplayer mechanics (37m59s), in ...

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RevCast #31: Revolters Wanted

In the first topic (00m45s), a report on a then-ongoing Head-to-Head tournament (H2H) of Civilization: Revolution as co-ordinated over the game's official forums (recorded for Episode 25). Next in the second topic (02m46s), on the involvement of 'Zefelius' in a number of tourney efforts for the game (recorded for Episode 29). Similarly in the third topic (06m13s), reporting on a tournament for self-described CivRev 'losers' (recorded for Episode 29). Then in the fourth topic (11m25s), into ...

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PolyCast Focus: Civilization: World

For 'Introduction', an introduction to Civilization: World, a strategy/online multiplayer-hybrid game to bring Civ to the Facebook platform. On 'Impressions', panelists share what their initial impressions were upon learning of the game being in development. Under 'Design' (08m13s), for better and worse on the design elements of CivWorld. Of 'Mechanics' (15m09s), reviewing a number of the game's mechanics that are still very much a work-in-progress. Regarding 'Concept' (20m55s), considering ...

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PolyCast #121: Not Just a Lame Clip Show IV

Under 'Miscellaneous (Part 1 of 2)', on interest and desirability for Civilization: World, then still with its original Civilization: Network title (recorded for Episode 91) and the Trading Post improvement replacing Civilization IV's Cottages in Civilization V (recorded for Episode 103). hen the removal of a Religion mechanic to CivV during development and multiplayer woes twice over (recorded for Episode 106); then, both missing a Replay feature, and favourite and least favourite Ruin bon ...

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PolyCast #120: Pounce Like a Tiger

In 'Forum Talk (Part 1 of 2)' (01m44s), critiquing Civilization V's Natural Wonders to come up with a 'best of' list, with the National College in a steady lead. Next in 'Miscellaneous' (24m20s), an extension on the first topic, debating the merits of a 'Tall' (fewer, larger cities) versus a 'Wide' (more, smaller cities) empire in Civ with an emphasis on its fifth iteration. Then back into 'Forum Talk (Part 2 of 2)' (38m04s), on a call for the removal of the minimum 1-hitpoint damage in att ...

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TurnCast #02: Make It So

Ask afterwards. Snippets from assorted co-operative multiplayer games including: pun quality; armpit distances; cutting out; first served; and pirate impressions.

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PolyCast #119: Depending Upon the Numbers

Under the 'Open Mic' (02m19s), responding to an email from a frequent listener on bringing the Permanent Alliances (PAs) concept from Civilization IV into CivV. In the 'News' (10m15s), the first walkthrough video of Civilization: World having been released by publisher 2K Games. Next in the 'Senate' (28m59s), countering the sneak naval attack in CivIV, and then in CivV choosing between Research Agreements and befriending City States and why 'Pledge to Protect' one of the latter. Then under ...

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TurnCast #01: Make It So

Shocking one and all. Snippets from assorted co-operative multiplayer games including: roll call; needing another's land; demanding capitulation; city gifting; and kicking trash.

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RevCast #30: Of Extremes Really

In the first topic (04m02s), an overview of the Zulus in Civilization: Revolution, the chosen 'Civ of the Month'. In the second topic (07m19s), pressing the outset Zulu advantage. Following into the third topic (11m24s), acting swiftly as this civilization in the Ancient Era. Moving onto the fourth topic (17m07s), steps upon arriving at the Medieval Era as CivRev's Zulu. Onto the fifth topic (21m17s), the oddity and challenge of the Industrial Era for this civilization. Next in the sixth to ...

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PolyCast #118: Everything Comes From Somewhere

In the 'News' (01m39s), first preview and fact sheet for CivWorld surfaces which leads to much discussion. Next in the 'Senate' (20m00s), returning to top Unique Units for Civilization V to consider the Reinassance, Industrial and Modern Eras -- again sans those found in paid-for Downloadable Content (DLC) -- with reference to ranking them across all eras. Then under 'Open Mic' (34m20s), responding to not one, but two, listener emails: first, on a missing element towards informed diplomacy ...

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PolyCast #117: Skillful In That Regard

In the 'News' (01m15s), new Downloadable Content (DLC) for Civilization V is now available for purchase. Next in 'Forum Talk' (13m16s), maintaining a preference to do no exploring in, and criticism of the calcuation of Victory points in, CivV; then, how does a player stop their civilization from striking in Civilization IV. Then under an 'Open Mic' (35m26s), an email inquiring about CivIV saved game sources and mods, and another message on having this game's resource variety reflected in Ci ...

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RevCast #29: Challenge That Conventional Wisdom

In the first topic (02m22s), introducing the Civilization: Revolution "Civ of the Month" (COTM), Japan. In the second topic (05m23s), the varying usefulness of the bonuses the Japanese enjoy in the game. Moving into the third topic (11m24s), playing as Japan towards its strengths in CivRev. Next in the fourth topic (20m50s), the question of targetting city quantity, quality or both for this civilization. Then in the fifth topic (24m00s), sooner rather than later in combatting CivRev's Japan ...

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PolyCast #116: Not a Paraphrase

In the 'News' (01m10s), dissecting the list of the latest upcoming patch for Civilization V. Next under 'Open Mic' (014m57s), responding to not one, but two, emails 'on-air': one from a "Patrick M." requesting tips to guide a new Civilization IV player, and another from "Creatureboy11" about a thread he started on Cottaging vs. Farming flood plains titles in the game. Then in the 'Forum Talk' (36m16s), teaching CivIV to a friend, and one's favourite Downloadable Content (DLC) civilizations ...

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PolyCast 'The First 100': A Listen Back

In the 'Preface' (01m07s), introducing this special highlighting episodes from the show's first 100 of them... with #50 in top spot. Covering Episodes 01 to 49 are 'Maki's List' (03m16s) and then 'Dan's List' (06m14s). Then for Episodes 51 and 100 is 'Lisa's List' (11m40s) and then 'Phil's List' (14m43s). Finally in 'Epilogue' (18m00s), closing comments from the show's three most senior regular co-hosts.

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PolyCast #115: There Is That

In 'Forum Talk' (05m59s), tips for different and interesting games in Civilization IV, and who wants wildlife back for Civilization V. Next in the 'Senate' (25m13s), research priority for the Currency technology in CivIV, and then both general city build priority and constructing Watermills in CivV. Then in the 'Research Lab' (40m07s), taking a stance to reinterpet game maps in Civilization V.

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RevCast #28: Kickstart Counterintuition

In the first topic (02m08s), introducing guest 'ScottieX', Civilization: Revolution 'Game of the Week' ('GotW') master. In the second topic (03m56s), routine objectives and typical first turns in a 'GotW' challenge. Onto the third topic (10m57s), playing through a 'Game of the Week' outing towards best score and time for victory. Next on the fourth topic (15m38s), questions from the regular co-hosts, with answers from the guest, about CivRev 'GotW's. Then in the fifth topic (20m00s), favour ...

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PolyCast #114: Never Hear the End of It

In 'Forum Talk' (02m21s), on initial impressions of the Civilization V 1.0.1.217 patch. Then in the 'Senate' (46m45s), considering the top Unique Units in CivV's Ancient, Classical and Medieval Eras sans those founded in paid-for Downloadable Content (DLC).

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PolyCast #113: Roll Rights Off The Tongue

In the 'News' (03m15s), there is new Downloadable Content (DLC) for Civilization V: pay-for Polynesia, and three freebie multiplayer map types. Next in the 'Research Lab' (15m14s), the pursuit of unhappiness; randomizing technology acquisition; an idea for bringing back health; a unitless espionage model, and idea: Great Philosophers. Then in the 'Senate' (46m45s), constructing the Industrial Park city improvement in Civilization IV.

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RevCast #27: Nerve Wracking and Nail Biting

In the first topic (03m42s), recounting highlights from a recently completed "Best of 5" Civilization: Revolution tournament conducted through the game's official forums... and the setup for the next iteration. In the second topic (09m44s), tactic to protecting one's early, significant investment of Horse Armies as discovered through tournament play of late. Into the third topic (15m06s), recalling an Aztecs vs. Egypt random match-up game that has gone on to prove most useful for competitiv ...

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PolyCast #112: Let It At That

In 'Forum Talk' (02m50s), in-depth consideration and analysis of the massive February patch notes for Civilization V, and removing city bombardment for cities that are garrisoned. Then in 'Community Focus' (49m58s), all about the oldest and largest Civ multiplayer league, CivPlayers.

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PolyCast #111: Slightly More Balanced

In 'Forum Talk (Part 1 of 2)' (02m16s), the position that Civilization V's resources need to adapt as the game advances in time, and arguing that cities are too strong on defence. In the 'Senate' (14m03s), spreadsheeting CivV diplomacy by its numbers. Returning to 'Forum Talk (Part 2 of 2) (21m16s), should Unique Units keep their special abilities upon upgrade, and moving from a resource supply to resource demand-based economic system in Civ. Next under the 'Open Mic' (44m41s), 'MadDjinn' c ...

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RevCast #26: Somebody's Going to Get Hosted

In the first topic (00m57s), lack of modding capabilities in Civilization: Revolution (from Episode 08). In the second topic (02m35s), violent nature of CivRev multiplayer: perception or reality (from Episode 11). Moving into the third topic (04m54s), pondering Settler movement from the unit's starting placement (from Episode 22). In the fourth topic (09m24s), the game's quirky "Settler rushing" strategy (from Episode 22). In the fifth topic (13m20s), tactics behind abusing CivRev's Aritifi ...

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PolyCast #110: Plausible Deniability

In 'Open Mic (Part 1 of 2)' (01m55s), answering a letter from a listener regarding naval combat in Civilization V and how it differs from previous Civ titles. Following in 'Forum Talk' (11m19s), the "Chick Parabola" and CivV relevancy, and liking or not liking the game's Denouncement diplomatic mechanic. Next in 'Senate' (22m29s), on a long standing practice of stealing Worker units in Civ, with a focus on CivV, and the good, the bad and the ugly of Wonders of the World in this latest serie ...

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PolyCast #109: Starting to Speak Nerd

In the 'News' (01m34s), Civilization V Lead Designer Jon Shafer leaves Firaxis Games and joins Stardock Systems; Civilization: Network is renamed Civilization: World, with an alpha testing opportunity; version 1.0.1.135 patch for CivV is now available; and on CivV Downloadable Content (DLC) released to date. Next in 'Forum Talk' (72m23s), what do those still opposed to Civilization V like about the game, and an open invitation by someone who rejects this position. Then in the 'Research Lab' ...

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PolyCast Promo 14

This second sampler from the fourth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the ninty-fifth through one-hundred-and-eighth episodes and mixed together.

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PolyCast Announcement: PolyCast Going Live

PolyCast has an announcement to make: January 8, 2011 at 12PM ET (North America) marks the recording of Episode 109 of the show... and you're invited! PC is switching to a live format effective immediately.

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PolyCast #108: Just Being Nonsense

In the 'Senate' (02m03s), one's purposes for Privateer units in Civilization IV. Next in 'Forum Talk (07m03s), the take on Advanced Starts for CivIV, and delving into the Civilization V multiplayer paradox. Then in the 'Mailbag' (30m21s), a voicemail on CivV: arguing Warriors over Scouts as first build, general first turns' build order including when to settle next cities, and when (and where) to build the Monument improvement.

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RevCast #25: When to Do What

In the first topic (01m29s), as requested by a listener who wrote into the show, how to defend against Civilization: Revolution's 'power' civilizations -- the Americans, Chinese and Zulu -- particularly when you yourself are not one of them. In the second topic (13m08s), an overview of starting out with, and the starting bonsues of, the Russians. Next in the third topic (18m30s), leveraging Russia's Ancient Era bonuses and positioning overall in CivRev. Then in the fourth topic (22m47s), co ...

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PolyCast Christmas Special 2010: Here Comes Civ Clause

Under 'Infinite City Sprawl (I.C.S.)' (03m03s), ranking I.C.S. combating systems in the Civilization series to date. For 'Social Policies' (09m39s), delving deep into CivV's Social Policies by Era: Ancient, Classical (16m58s), Medieval (20m21s), Renaissance (25m50s), and Industrial (27m37s). Next with 'Improvements' (36m16s), the most common CivV terrain improvements. Then under 'Highlights' (38m12s), highlights of the year, and looking ahead to the next, in the Civ community -- official, c ...

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PolyCast #107: Logic Doesn't Count

In the 'Senate' (02m03s), one's purposes for Privateer units in Civilization IV. Next in 'Forum Talk (07m03s), the take on Advanced Starts for CiVIV, and delving into the Civilization IV multiplayer paradox. Then in the 'Mailbag' (30m21s), a voicemail on CivV: arguing Warriors over Scouts as first build, general first turns' build order including when to settle next cities, and when (and where) to build the Monument improvement.

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PolyCast #106: The Perseverance Award

In the 'Senate' (03m52s), an assertion for the seeming uselessness of the First Strike promotion in Civilization IV. Next in 'Forum Talk' (13m04s), the crux for a Culture Victory in, and the commencement of a forum-centred 'Community Game' for, Civilization IV, followed by a consideration of CivIV Lead Designer Soren Johnson's presentation on 'Playing to Lose'. Then in the 'Theatre' (36m16s), recalling a certain CivIV multiplayer game with some of the show's panelists, past and present, in ...

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Vote for PolyCast in '2010 Podcast Awards'

From December 1st-15th, vote for PolyCast daily in the 2010 Podcast Awards in the 'Best Produced' and 'Gaming' categories at PodcastAwards.com!

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PolyCast #105: Off-Kilter

In the 'Senate' (03m39s), delaying using the Caste System civic, and the viability of Catapult Rushes, in Civilization IV. Then in 'Forum Talk' (12m18s), arguing barbarians are boring, why bother annexing any captured city, and are you happy with $5US for individual Downloadable Content (DLC) offerings, all in Civilization V.

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PolyCast #104: Go Through and Check

In the 'Senate' (02m41s), if and when should one ever delete a unit in Civilization IV. In 'Forum Talk (1 of 2)' (07m33s), adding Sonar as a unit promotion into Civilization V. In the 'Research Lab' (15m01s), an extension of the previous topic, considering the merits and possibilities of having a Unit Workshop akin to that found in Alpha Centauri brought into the Civ series. Back into 'Forum Talk (2 of 2)', why is there no Infantry Unique Unit, in CivIV or CivV, and razing the Headquarters ...

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PolyCast Promo: Nominate in the 2010 Podcast Awards (Best Produced, Gaming)

Nominate PolyCast in the 'Best Produced' and 'Gaming' categories of the 2010 Podcast Awards at podcastwards.com! Use the 'Comments or Questions' text box to explain why for added value. The nomination period runs from November 7-21, 2010 at 11:59PM ET (North America).

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PolyCast #103: For What It's Worth

Under 'Multiplayer' (04m42s), initial Civilization V multiplayer experiences leading to some Artificial Intelligence (AI) ponderings based on them. With 'Concerns' (11m03s), CivV concerns considered shortly following release. Next in 'Units (General)' (17m37s), general introduction to the game's units and mechanisms, including seeing how one's economy dominates manufacturing capability. Then in 'Units (Ranking)' (25m47s), ranking CivV Ancient and Medieval units on typical usefulness, from f ...

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PolyCast #102: Probably Doing It Wrong

In 'Forum Talk' (04m27s), on Civilization IV's best Axeman replacement, usefulness of the Archery technology, use as an educational tool and diplomatic nightmares. Then in the 'Senate' (32m47s), following the Woodsman or Guerrilla promotion line in CivIV.

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RevCast #24: Impressive Fasion

In the first topic (01m21s), several aggressive starting approaches present themselves with the latest Civilization: Revolution 'Civ of the Month', Spain. In the second topic (08m55s), a starting passive approach with this civilization is also viable. Next in the third topic (12m20s), when to push into the Medieval Era with the Spanish. Following in the fourth topic (18m01s), carefully entering, and then using to full potential, the Industrial Era with Spain in CivRev. In the fifth topic (2 ...

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PolyCast #101: Not Just a Lame Clip Show III

In 'Forum Talk' (00m39s), being aware of production decay in Civilization IV, and having Workshop improvements behave like their Cottage counterparts (from Episode 90). In the 'Research Lab' (08m32s), implementing the concept of a Demilitarized Zone (DMZ) into the Civ series (from Episode 95). Returning to 'Forum Talk' (13m13s), place for the Research Lab city improvement for building spaceship components in CivIV, should units be autonumbered, should army production reduce civilian populat ...

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RevCast #23: Never Having to Say Sorry

In the first topic (03m43s), an email from a listener giving kudos to the panel. In the second topic (05m05s), introducing the Mongolians in [i]Civilization: Revolution[/i]. In the third topic (07m08s), the beginning and era-by-era bonsues for this latest 'Civ of the Month'. Next in the fourth topic (09m49s), what to be keeping in mind when starting out as the Mongols. Following in the fifth topic (17m43s), further considerations of an early-to-mid game as [i]CivRev[/i] Mongols. Then in the ...

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ModCast #42: Life, the Universe and Civ5

In the 'Modding Spotlight' (03m55s), speaking with the author himself, Rise of Mankind: A New Dawn by Afforess. Then in 'News' (15m00s), the announcement of Civilization V and what that is looking to mean for Civ modding... and the looking is good.

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PolyCast #100: Keeping On Civ`in

Leading off in 'Introductions', saying hello to the regular panelists with Michael 'emeseles' Lucas-Smith, past regulars Wouter 'Locutus' Snijders and Kelly 'KMadCandy', 2K Games representatives Elizabeth '2K Elizabeth' Tobey and Greg '2K Greg' Laabs, and Firaxis Games representatives Barry Caudill and Dennis Shirk. Under 'Q&A: 2K Games' (10m32s), '2K Elizabeth' and '2K Greg' take on co-host and audience member questions about the up-and-coming Civilization V. Then under 'Q&A: Firaxis Games ...

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PolyCast Focus: `Civilization V`

To kick things off (02m23s), informing who is Jon Shafer and Pete Murray of Firaxis Games: what does a typical workday for each of them entail. Next (05m09s), definition of a game designer, favourite part of the task and working relationship between departments developing Civilization V. Then (09m56s), looking back at previous Civ titles to inform design decisions, and then all about the hex-based grid system: decision to use, progression through and getting oriented. From there (16m21s), C ...

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PolyCast #99: Not a Bad Plan

In the 'Senate' (02m26s), five Civilization IV: Beyond the Sword strategy tips from 'obsolete' based on community forums' observations, panelists' self-identified weaknesses in gameplay and going after smaller or larger empires in consideration of vassalization mechanics. Then in 'Forum Talk' (21m20s), what no technology trading, as set in the up-and-coming Civilization V, means to gameplay with comparison to its applicability within CivIV. Finally in 'News', all about cities, happiness, go ...

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PolyCast #98: Meant to Interpret That

In the 'News' (03m53s), Civilization developer Firaxis Games has 20 of its employees laid off. Next in the 'Research Lab' (11m41s), looking for a new way to expand one's empire, and incorporating United Nations peacekeepers in the Civ series. Following in 'Forum Talk' (29m11s), should farming be possible on hill tiles. Then under the 'Miscellaneous' (33m04s) heading, dissecting the announced 'Special Edition' of Civilization V.

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RevCast Bloopers, Volume 1 (Season 1)

Select moments that did not go according to any sort of plan, including but not limited to: show identity misunderstanding; memorable forgetfulness; omission for decency; twisted words; and sensitivity trained.

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PolyCast #97: Little Better Than Useless

In the 'Senate' (01m43s), in Civilization IV ideal early starters by leader trait, a tip to starving your populace, what to do when starting in the tundra and is there any conceivable reason to ever run a Citizen specialist in your cities. Then under the 'Miscellaneous' (31m03s) heading, an extended tangent to the early starters topic on the Spiritual trait in CivIV, and a Top 10 of the '1000 Clues You're Anticipating [Civilization V] Too Much' running thread.

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RevCast #22: The Spite Factor

In the first topic (02m22s), introducing Civilization: Revolution's Egyptians, the latest 'Civ of the Month'. In the second topic (06m46s), chances and risks in Egypt's Ancient Era. Next in the third topic (11m02s), in the Medieval Era, working to avoid this civilization from getting too far behind. Then in the fourth topic (15m13s), the limits of the Egyptian Industrial and Modern Eras. Further in the fifth topic (17m00s), an extended consideration of the Ancient Wonders of the World in Ci ...

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PolyCast Promo: `Invitation to Join PolyCast Episode 100 Live` #3

A friendly reminder that today, July 31, is the live recording of PolyCast Episode 100 starting at 1PM Eastern Time, North America.

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PolyCast Promo 13

This first sampler from the fourth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the eighty-fifth through ninety-fourth episodes and mixed together.

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PolyCast Promo: `Invitation to Join PolyCast Episode 100 Live` #2

Are you already booked on July 31st at 1PM Eastern Time (North America) to participate in the live recording of PolyCast Episode 100? You should be. Listen for details on how to do so and be apart of civilized podcasting history.

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PolyCast #96: Nose to the Ground

In the 'Senate' (03m31s), is having a Gold resource unbalanced if you have it workable by your capital, leaving a trading partner on your continent and the 'No Buildings Club' in Civilization IV. Under the 'Miscellaneous' (16m46s) category, odds and ends on the Artificial Intelligence (AIs) that are Ragnar, Mehmed II, Shaka, Montezuma and Sitting Bull in CivIV. From the 'Vault' (20m36s), three words: Four Green Fields (from Episode 83). In the 'Research Lab' (25m04s), an argument for no mo ...

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PolyCast #95: This, That and the Other Thing

In the 'Senate' (01m57s), what the worst Unique Building is, and if -- and when -- to settle in place, in Civilization IV. Then in 'Forum Talk' (22m10s), is the 'Zero Day' Downloadable Content (DLC) announced for Civilization V disrespecting the customer.

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RevCast #21: Attention Span

In the first topic (00m59s), on Civilization: Revolution's Downloadable Content (DLC) from publisher 2K Games and developer Firaxis Games. In the second topic (03m40s), reflecting on the Civilization series under both the PC and console platforms. In the third topic (14m29s), preferred Wonders of the World to be built in CivRev. Next in the fourth topic (17m48s), what buildings are of priority to construct in the game. Then in the fifth segment (20m12s), considering the desirability of grad ...

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PolyCast Promo: `Invitation to Join PolyCast Episode 100 Live`

A production milestone for the show is on the horizon, and you're invited to be apart of it. Its 100th episode is to be recorded on July 31, 2010 starting at 1PM ET... live. Join the regular co-hosting panel with some past guests to take your calls about the show and the Civilization computer gaming series in general. Particulars on how to participate are forthcoming, but first things first: book your calendar.

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PolyCast #94: Let's Take a Step Back Here

In 'Forum Talk' (01m03s), on Terra maps in Civilization IV: are they racist? In the 'Time Machine' (09m34s), previous Civilization title naysayers. Then in the 'Research Lab' (16m30s), doing away with the Settler unit, and beginnings and endings. Finally in the 'News' (28m33s), Civilization V background info reveals some details.

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RevCast #20: Choose Your Own Adventure

In the first topic (03m02s), the generally underrated power of Legion armies in Civilization: Revolution. In the second topic (08m42s), introducing the latest 'Civ of the Month': the Indians. Next in the third topic (13m17s), India's lukewarm Ancient Era. Following in the fourth topic (16m24s), welcoming the Medieval Era as the Indians in CivRev. Then in the fifth topic (22m45s), transitioning into the Industrial Era with the Indians. Lastly in the sixth topic (25m50s), the Modern Era, and ...

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PolyCast #93: Assertions and Ignorance

In the 'News' (02m4s), what's knew to be known about Civilization V. In 'Forum Talk' (07m02s), an argument that better animals are needed in Civilization IV, and how long will you be around with the game after CivV's release. Then in the 'Senate' (14m45s), revisited: do you build monasteries in CivIV -- post-Beyond the Sword expansion at least -- last discussed during Episode 12 in April 2007. Next in the 'Research Lab' (29m50s), a proposed deep sea fishing fleet. Finally, under the 'Misce ...

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ModCast #41: Those Are Fightin` Words

In the 'Code Corner' (05m28s), checking out the P.I.G. mod by PieceOfMind. Looking at 'Upcoming Mods' (14m37s), Colonization 2071 by orlanth. In the 'Modder's Spotlight' (29m21s), The Custom SMAC Factions by Buster's Uncle. Finally in the Sketchpad (43m52s), going too far discussing Xerxes by cfkane.

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PolyCast #92: Fake the Funk

In 'Forum Talk' (02m05s), what's with the Moai Statues National Wonder in Civilization IV, and would you buy Civilization V if it was only offered on Steam. In the first part of the 'Vault' (11m26s), on changing gaming standards, or at least perceptions of such (from Episode 71) and on attacking in CivIV multiplayer (from Episode 80). Under the 'Miscellaneous' heading (17m45s), Golden Ages: use and lengths. Next is the Senate (19m17s) o the argument that the Phalanx Unique Unit is awesome ...

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PolyCast Focus: `The Courts of Candle`Bre`

Leading off in the 'Introduction' (02m13s), how Candle'Bre first got started, and how initial reaction greatly fueled what was to come. Moving to 'Appeal' (04m47s), the people the game is targeted to appeal to. On the 'Story' (07m33s), knowing the canon behind the game before playing it, and interacting within that story in-game. Then in 'General' (10m38s), what is Candle'Bre anyway? Next under 'Victory' (12m41s), the game's goals and victory conditions. Turning to 'Infamy' (15m25s), the 'I ...

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PolyCast #91: Straight to the Chase

In the 'Senate' (02m48s), on specialization being for insects in Civilization IV, using Settler units as a diplomatic tool, merits of executing a Macemen Rush, and the ugly side of expansion.

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PolyCast #90: Full of It

Under the first 'Miscellaneous' (02m32s) heading, getting Civilization IV civilizations, controlled by the Artificial Intelligence, to play with themselves. In 'Forum Talk' (05m09s), what does it mean to be a 'hardcore' gamer and the rise of Facebook gaming. In the 'News' (17m53s), assorted CivV info from the 2010 Game Developer's Conference (GDC)... and otherwise. Then in the second 'Miscellaneous' (36m14s) segment, quotes from Firaxis Games Director of Creative Development Sid Meier's key ...

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RevCast #19: When is the Rush Phase Ever Over?

The first topic (01m17s) is on ranking up: getting to the top of the leaderboard in both free-for-all and matched Civilization: Revolution multiplayer; in the second topic (05m34s), once you're at the top of a given leaderboard, how to stay there. In the third topic (10m40s), introducing the latest 'Civ of the Month': the Arabs. Then in the fourth topic (12m17s), working your way through the Ancient Era as the Arabs in CivRev. Next in the fifth topic (17m24s), throughout the Medieval and to ...

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PolyCast #89: Variety is the Spice of Civ

In the 'Senate' (01m48s), sparing something for a friend, on the Internet World Project, value of Defensive Pacts and a strategy article on starting in the Industrial Era. In 'Forum Talk' (25m24s), what of city ruins and you. Then in the 'Mailbag' (30m23s), two listeners, two letters: the first on the show itself, and the second on anti-synergy between Unique Units and Unique Buildings.

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ModCast #40: Reboning

In the 'Artist Sketchpad' (05m21s), Lord Tirain's Believers City Set is examined. In 'Code Corner' (10m41s), the Complex Vassalage by Afforess, and 'So Far, So Close' modcomp by the_J and Melendor are discussed. Then in the 'Modding Spotlight' (21m49s), checking in with The_Capo and his leaders, units and Diplomacy Mod works.

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PolyCast Episode 88: Absolutely Have to Listen

'General' (03m06s): Civilization V been publicly announced, scheduled for release this fall. 'Hexes' (08m39s): for the first time in the Civ series, one of its titles will be hex-based instead of square-based. 'Combat (15m15s) what CivV's combat system is set to bring. 'Graphics' (20m11s): how much shiner can the graphics get? 'Engine' (24m54s): what's to be under CivV's hood. 'Civilizations' (30m38s): confirmation and speculation on the civilizations and their leaders. 'Diplomacy' (32m45s) ...

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RevCast #17: Not Too Early, Not Too Late

The first topic (00m58s) goes towards the potentially elusive 'Here's Looking At You, Kid' achievement for Civilization: Revolution on the Xbox 360 (from Episode 17). The second topic (06m22s) looks at ounces of prevention, as well as pounds of cure, for several common unintentional game freezes (from Episode 17). Then the third topic (13m49s) considers which of the three CivRev console platform releases is generally preferred (from Episode 01). The fourth topic (19m01s) provides an analysi ...

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PolyCast Episode 87: Beside the Point (Part 2)

In the 'Research Lab' (01m55s), multiple technological advances at once, governments by drift and elevation and terrain features for the Civilization series. In the first part of the 'Vault' (20m49s), an argument for earned traits. Under the 'Miscellaneous' (27m54s) category, looking for hidden hotkeys and tips in CivIV. Then in the second part of the 'Vault' (30m46s), 'You Feel So Good' in CivIV when, how to spot hogs in CivIV multiplayer, and deselecting waypoints.

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PolyCast Episode 86: The More You Know (Part 1)

In the 'Research Lab' (02m47s), turning attention to Civilization IV leader oddities, sea tiles being larger than land tiles, and armies to generally reduce reliance on war. In the first part from the 'Vault' (31m59s), one's favourite era within the Beyond the Sword expansion (from Episode 83); then, in the second part (38m40s), on Sid Meier's reasoning behind CivIV unit values, with reference back to a question asked of him in Episode 50 (from Episode 71).

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RevCast #17: Not Too Early, Not Too Late

The first topic (01m52s) serves as an overview of playing as the English nation in Civilization: Revolution. The second topic (03m44s) goes into Ancient Era play for this civ in detail including its bonuses, online prevelance and what its circumstance does and does not lend itself too. In the third topic (14m44s), on why waiting for eras subsequent, as England, is desirable. In the fourth topic (17m39s), England's Modern Era with a focus on why its naval advantage trumps the advent of Tanks ...

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ModCast #39: Not a Saint

In the 'News' (05m48s), we announce the new fourth regular co-host, modding support being added at Soren Johnson's Strategy Station, and the restarting of Second Revolution Mod. Next in the 'Artist Sketchpad' (18m00s), profiling Heavy Flamethrower by workerbee and WW1 Experimental units by snafusmith. Then in the 'Modding Spotlight' (22m03s), going over the The History of the Three Kingdoms Mod with its creator, stmartin, himself.

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PolyCast #85: That's What He Said

In 'News' (02m10s), goodbye to Imran 'Imran Siddiqui' Siddiqui as a regular co-host on the show, and hello to Lisa 'qnl' Bang. In 'Forum Talk' (14m50s) does the Civilization IV Artificial Intelligence (AI) care if it wins, on trade routes and its income, going for a defensive or offensive military, and reference charts including the Beyond the Sword expansion. Then in the 'Research Lab' (32m06s), a proposed solution for the (in)famous 'Stack of Doom'.

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PolyCast Promo 12

This second sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the seventy-second through eighty-fourth episodes and mixed together.

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PolyCast #84: Not Just a Lame Clip Show II

A composite collection of archived segments. First (01m01s), a silly challenge: build only one type of Civilization IV improvement only. Second (04m28s), using workboats to create bridges in-game. Third (11m49s), reasons why CivIV is better than television. Fourth (14m48s), on a guide to speed Civing... in IV, specifically. Fifth (22m09s), in response to a claim of waffling on the show. Sixth (26m14s), the extent to go to block a rival civilization from expanding. Seventh (36m58s), one's wo ...

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PolyCast Christmas Special 2009: `Tis The Time for Civving

Leading off under 'Decade' (01m58s), Civilization III is a top game of the decade according to Destructoid, and Civilization IV looses out early on in Crispy Gamer's comparable feature. In follow-up under 'Giving' (10m22s), the new Christmas PBEM Game -- this time, with some revised rules and set in the CivIV environment. Under 'Fansite' (14m42s), a strong showing at launch and its first months of existence: the Fastmoves CivIV fansite. 'Game Highlights #1' (17m12s) reviews 2009 gaming high ...

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RevCast #16: Touche (Part 2)

The first topic (00m47s) explores technologies with French post-Code of Laws, Wonders post-Colossus, and making the best of the civilization's Industrial and Modern era bonuses in Civilization: Revolution. The second topic (04m48s) is on the post-Ancient era blues for France where failing an early culture push, ultimate failure becomes an increasing possibility though hope remains. The third topic (07m19s) goes into the surprising strength of the French Artificial Intelligence in single-pla ...

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ModCast #38: Soren Johnson Exclusive

An exclusive chat with Soren Johnson! Starting off (02m55s), his gaming career to date: what led him into the industry, the Civilization III catalyst and the evolution of modding in the series. Then (18m43s), what does it take to be a driving force in the game industry? What follows (24m33s) is considering Spore, the 'one big mod' experience including its expansion pack, and whether this is a reflection of modding going mainstream into gaming. Next (35m13s) is the uncertain future for strat ...

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PolyCast #83: Too Tempting

In 'Forum Talk' (01m27s), on observations and reflections of the Religion system in Civilization IV, and what about a least favourite Civic per civilization leader. Then in the 'Research Lab' (28m28s), having siege capabilities attached to units as opposed to being separate units themselves in the Civ series.

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RevCast #15: Leverage Your Luck (Part 1)

The first topic (01m11s) responds to an email from listener Jesus Gonzalez on the role, and impact, of luck in Civilization: Revolution. The second topic (07m45s) examines starting out as leader of the French: civ-specific bonuses, a lead in influencing the first Great Person's speciality, Wonder of the World and technological research recommendations, and working to balance its cultural strengths.

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PolyCast #82: The Addiction Level is Similar

In 'Forum Talk' (01m51s), the concept of 'Zone of Control': should it be back in the Civilization series? In the 'Research Lab' (16m27s), a call for different types of Satellites in Civ, and promotions or equivalent for those 'other' units from CivIV. Next, in the 'Senate' (28m22s) how to stop Commando-promoted Gunship units in CivIV, and the so-named 'Meatgrinder' in the game. Then under the 'Miscellaneous' (37m54s) heading, live streaming of CivIV games, and the resumption of its related ...

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ModCast #37: The Cake is a Lie

In the 'News' (03m58s), how to be a video game artist and the BUFFY Mod is released. Next in the 'Artist Sketchpad (20m06s), Sand worm from Dune mod. Finally in the 'Code Corner' (24m30s), Era Styles by tholish and Multiple Production by Devon.

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RevCast #14: Going About Your Business (Part 2)

The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third topic (05m43s), on the endgame for the Aztecs being victory by Domination... and the sooner the better. In the fourth topic (08m07s), concluding the first 'Better Know a Civ' feature, defending against the Aztecs in both singleplayer and multiplay ...

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PolyCast #81: Going Out on a Limb

In the 'Research Lab' (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the 'News' (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in 'Forum Talk' (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series.

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RevCast #13: Do You Hear That? (Part 1)

The first topic (02m48s) begins the first 'Better Know a Civ' feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs. The in the third topic (09m04s), second contact: as leader of the Aztecs, how to handle the next civilization encountered.

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PolyCast #80: The Letters W, T and F

In the 'Research Lab' (02m12s), a real try at some new leader traits in Civilization IV. Next, in 'Forum Talk' (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food. Then under the 'Miscellaneous' (40m08s) heading, complexity: when coming upon a CivV, will it be an inevitable outcome.

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RevCast #12: Geekiness in the Way of Nerdiness (Part 2)

The first topic (01m41s) explores using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of the game's stability to date. The third topic (09m04s) goes over the lack of multiplayer capability: reason for, and possibility of its realization in the future. The fourth topic (10m02s) is on two expected and upcoming features: Twitter integ ...

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PolyCast #79: One of the Crazy Ones

In the 'News' (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in 'Forum Talk' (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person's issue with the Keshik. Then in the 'Research Lab' (25m26s), units linked to Civics, and guest co-hosts' suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s)).

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PolyCast #78: Usually Better Than This

In the 'Research Lab' (02m07s), considering a means for better military movement and unit strategy, and guest co-hosts' suggestions for a Civilization V (RRRaskolnikov (05m08s), emeseles (08m47s/17m07s) and dacole (10m57s)). Next in 'Forum Talk' (23m17s), someone finding Civilization IV too boring as they are constantly victorious, arguing that there are too many Financial empires in the game and liberating cities as colony as of CivIV: Beyond the Sword. Then in the 'Senate' (33m42s), what ...

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RevCast #11: Geekiness in the Way of Nerdiness (Part 1)

Leading off in the first topic (02m19s), why an iPhone/iPod Touch port of Civilization: Revolution, and why now. In the second topic (04m15s), on the lack of public lead-up to the release of this iteration of the game. Next in the third topic (06m32s), comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS. Then in the fourth topic (09m01s), the designing of the interface and menus, and responding to those expressing frustration with the ...

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ModCast #36: His Name Could Be Bob

In the 'News' (03m44s), the v3.19 patch for Civilization IV: Beyond the Sword released and what this means for modders. Next in the 'Artist Sketchpad (09m14s), the American Confederate and Union Great Generals by bernie14. Then in the 'Code Corner' (14m05s), the MongooseSDK MOD component by LunarMongoose. Finally in the 'Modding Spotlight' (19m38s), Ekmek on his Mare Nostruma MOD for Civilization IV: Colonization, and his leaderhead guide for CivIV: BtS.

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PolyCast #77: Had to Refrain

Under the 'Miscellaneous' (02m16s) heading, the intent and execution of the 'Game Studies: Personality and Gaming Preferences Questionnaire' for a university graduate program. Then in the 'Senate' (12m18s), when do you build a Granary in your capitol in Civilization IV, what to do with your first Great Spy unit (CivIV: Beyond the Sword), choosing State Property or focusing on Corporations, Great People Points: overrated or underrated, and questions about drafting.

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RevCast #10: Rules of Thumb (Part 2)

The first topic (01m45s) considers multiplayer style and the same civilization more than once in a given game. The second topic (03m42s) goes over general strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations. Then in the third topic (10m18s), the invaluable benefits of multiplayer exp ...

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PolyCast Episode #76: Just Had to Get Mentioned

In 'Forum Talk' (02m02s), a new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series 'violent' (07m53s); providing support for a Bomber fleet in CivIV (13m26s), is Rome's Praetorian Unique Unit overpowered (21m02s) and should a CivV return to the attack and defense ratios pre-CivIV (32m22s).

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RevCast #09: For the Accolades (Part 1)

The first topic (01m04s) provides baseline differences between the singleplayer and multiplayer Civilization: Revolution experience. The second topic (07m43s) goes over a technical misbehaviour and how the game's Artificial Intelligence fares in online play. The third topic (09m56s) considers the timer factor and where some real-time tactics factor into otherwise turn-based strategy. Then in the forth topic (13m04s), co-host gamer tags and general outlook on CivRev as compared to other cons ...

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PolyCast Episode #75: That's a Technical Term

In 'Forum Talk' (01m48s), what of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion. Then in the 'Research Lab' (14m23s), with the Privateer as a foundation, expanding on the hidden nationality unit concept. Finally in the 'Senate' (21m39s) what to do with Plains tiles in CivIV, using the Barrage or City Raider promotions with Catap ...

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RevCast #08: Branching Out (Part 2)

The first topic (01m04s) is in response to another part of one listener's suggestions for show topics, technology tree paths: foundations, goals and the ancillaries that follow. Following from that, the second topic (12m02s) is on timing Relic discoveries: location, location, and at times pacing.

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PolyCast #74: The Power of Fact Period

In 'Forum Talk' (02m05s), Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat, Combat, Events and Quests. Then in the 'Research Lab' (23m03s), incorporating unit facing into combat, capturing equipment from the enemy, and likely just a first visit to consider a whole new world that would be Civilization V.

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RevCast #07: Making Mincemeat (Part 1)

The first topic (01m20s) is in response to part of one listener's suggestions for show topics, horserushing: defending against the popular strategy. On the flip side, the second topic (08m52s) considers what civilizations are the most desirable to carry out horserushing attacks. Then third topic (12m57s) is an extension of a part from earlier on: advantages to being able to select your defender when attacking.

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ModCast #35: Self-Promotion

In the 'Code Corner' (03m01s), New Sentry Actions by Pep, using the latest Civilization IV: Beyond the Sword patch (3.19). On the 'Artist Sketchpad' (10m46s), for the Planetfall MOD, Mobile Infantry by GarretSidzaka; then, in recognition of some centuries past, Industrial Spaniards by bernie14. Next, in the 'Cartography Room' (20m55s) marking a quarter-century gaming anniversary with the Tetris Map by Minor Annoyance. Then in the 'Modding Spotlight' (23m55s), interviewing the creator of the ...

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PolyCast Promo 11

This first sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixtieth through seventy-first episodes and mixed together.

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PolyCast #73: More Tangenty Than Usual

In 'Forum Talk' (02m27s), the three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007. From the first 'Vault' (10m23s) batch, bragging about your most experienced CivIV unit (from Episode 49) and should resources be more valuable (from Episode 71). From the 'Research Lab' (23m41s), a new idea for Civ combat on a chess-like board, the ...

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PolyCast #72: The Other End of the Stick

In 'Forum Talk' (01m55s), do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders. Next in the 'Senate' (17m26s), having too much money in the bank, surviving a jungle start, all about the 'We Fear You Are Becoming Too Advanced' limit, and on the Pyramids: the great debate of cost versus production. From the 'Vault' (32m20s), the most vassals on a single turn and the Top 100 Game Creators in ...

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RevCast #06: Your Light Snack

The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences.

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PolyCast #71: Make Some Noise

In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the 'Ask Sid' feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level.

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ModCast #34: Enjoy our Advertising

In the Code Corner (5m39s), we look at the Advanced Combat Odds mod by PieceOfMind. In the Cartography Room (12m52s), we discuss Morholt's Across the Atlantic 1526 scenario. In the Spotlight (22m30s), we talk about both the BLU mod for Colonization by Deliverator and the latest updates of Planetfall by Maniac.

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PolyCast #70: Stirred Up a Hornet's Nest

In the 'News' (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. Seated in the 'Senate' (12m35s), what to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof. Next, in the Research Lab (20m34s) for players who prefer warfare, a 'Reduced Military Unit Cost' option. Then in 'Fo ...

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ModCast #33: Drink Some Beer

In the 'News' (03m45s), on Apolyton Transition 2009 and what it means for the show. In 'Code Corner' (23m23s), made for merging: World of Civilization (WoC) Lite by johnny smith. Next in the 'Artist Sketchpad' (29m33s), all about various buildings by Deon, and the Conquistador Pack by Deliverator. Then in the 'Cartography Room' (35m19s), how much room do the civilizations have? The Small Europe map by el_hidalgo.

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PolyCast #69: Target Practice

In the 'Senate' (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the 'Research Lab' (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in 'Forum Talk' (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular ...

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ModCast #32: Code Pimps and Drunk Artists

In the News (05m23s), we wonder if there is a future for a Dune mod? In the Code Corner (13m52s), we're looking at Examine City on Conquest by SmeagolHeart. In the Artist Sketchpad (18m16s)we examine the Mobster Car by flinlock and others and mechaerik's Special Forces unit. In the Cartography Room (25m12s), we discuss the Scenario Map script by Vadus and CurryAztec's Trade Empires, Indian Ocean Blue scenario.

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RevCast #05: Much More of a Warmonger (Part 2)

The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept with comparison to earlier series counterpart on the PC. Then in the fourth topic (09m26s), combat strategies and approaches to defeat CivRev's console-controlled civilizations.

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PolyCast #68: Extreme Civ Makeover

Headlining the 'News' (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in 'Forum Talk' (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the 'Vault' (19m24s), why can't Gunpowder Units take City Raider promotions. Then in the 'Research Lab' (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement.

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PolyCast #67: That Goes Without Saying

In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' series. From the 'Vault' (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the 'Senate' (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (sma ...

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ModCast #31: Wouter's Back

In the News (05m21s), art conversion from one game to another -- not done? In the Artist Sketchpad (13m17s), we look at seZereth's Blood Mod. Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1. In the Spotlight (28m02s), we interview Duane `Wyz_sub10` Wysynski about the CIV Gold project which he leads up.

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RevCast #04: Bring It (Part 1)

The first topic (01m19s) examines general and civ-specific units throughout the game's eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener's letter who wrote in response to the second episode.

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PolyCast #66: Gotta Love That

In 'News' (04m30), on a place for Dark Ages in the Civilization series. In the 'Senate' (10m54s), why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under 'Miscellaneous' (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in 'Forum Talk' (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league's amphibious Out of Sync patch and a research study about ...

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ModCast #30: Bad Elves

In 'Upcoming Mods' (03m23s), Mars, Now! from the_J is on the horizon. For the 'Artist Sketchpad' (08m26s), an examination of Modern Armor Pack by KrugerPritz, an improved Putin leaderhead from pencilgod based on work by Ekmek, and Project 71 by the_Coyote. Then in the 'Modding Spotlight' (19m09s), what to expect in the Dungeon Master ModMod by Lutefisk_Mafia.

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PolyCast #65: Slippery Slope

In 'News (1 of 3)' (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in 'News (2 of 3)' (23m11s), a 'March Mayhem' for game developers where CivIV's developer took on Halo's. Finally in the 'News (3 of 3)' (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games.

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RevCast #03: Where It Goes, It Goes

The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science). The third topic (09m39s) focuses on how to win a Science Victory amongst others. In denouement, the fourth topic (12m20s) considers the push for custom victory conditions, and how some have been realized already in a sense.

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ModCast #29: Penal Colony

In the 'Code Corner' (01m07s), on Orion's Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the 'Modding Spotlight' (25m38s), for the Civilization IV stand-alone expansion pack Colonization, Australian Colonization v. 0.25.

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PolyCast #64: Add Some Levity to It

In 'Forum Talk' (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the 'Senate' (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the 'Research Lab' (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the 'Theatre' (35m56s), Dan shares the progress of a recent game of his which was initiated after ...

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ModCast #28: Hippo Hair Restoration

In the 'Code Corner' (04m26s), reviewing a small utility called Civ4 PBEM Emailer by ruff_hi. Then in the 'Artist Sketchpad' (10m14s), a quadruplet offering: Aussie Cavalry by bernie14, Menes of Egypt by The_Navy_Seal, Stone Age Unit Pack by Bakuel, and Bristol Blenheim by dutchking. Finally, the 'Modding Spotlight' (26m45s) provides a non-fiction overview of the Fictionalization Mod by cfkane.

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PolyCast #63: That Makes One of Us

In the 'Research Lab' (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. 'Forum Talk' (18m07s) delves into what to do about those blue circles in CivIV, and commonly used acronyms in the Civ community. Then in the 'Senate' (24m02s), are Explorers of any use in CivIV. Finally in 'Mailbag' (29m02s), return to Civilization: we respond to a follow-up from ...

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RevCast #02: Attacks of the Civs

The first topic (01m38s) considers is there a best civilization in Civilization: Revolution? There appears to be a co-host consensus. Then, considering the following civs specifically: the Chinese, Americans, Russian and Egyptians. Afterwards, the second topic (08m12s) addresses what civilizations should be added into the CivRev universe, which leads into calls for additional leaders and why what leaders already in-game were likely chosen.

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ModCast #27: Too Much Fun

In the 'Artist Sketchpad' (03m02s), all about the Various Ancient Medieval Units by Bakuel and WWII US Machine Gunners by dutchking. Then in the 'Modding Spotlight' (14m30s), going over MapView 2.0 with its creator, Gunnar 'Gr3yHound' Bindig. Lastly, in the 'Code Corner' (29m56s) heating things up with the Global Warming Mod by Minor Annoyance.

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PolyCast #62: Resemble That Remark

In 'Forum Talk' (03m34s), all about the Lonely Hearts Club, on airlift, and a thought on Unique Units. Then in the 'Senate' (29m10), the best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed during Episode 07 in January 2007.

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RevCast #01: Quite Q-Less

For the first topic (01m42s), what is RevCast and who are the regular co-hosts (Cartimandua, joebreeves, Alexander I). The second topic (05m31s) looks at a contest to complete all Civilization: Revolution victories... on the same turn. Shifting into the third topic (10m01s), the differences and similarities between the different console platforms CivRev is available on. The in the fourth topic (15m44s), to those who have not played CivRev, player reviews from the co-hosts themselves.

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ModCast #26: 19 Liters of Beer

In the 'Code Corner' (05m44s), going over the AIColosseum by falconne. Then in the 'Artist Sketchpad' (12m00s), all about the B-52 by snafusmith and the Locust Battlemech by the_Coyote. Finally in the 'Modder's Spotlight' (18m43s), chatting about Rhye's and Fall of Civilization and its boardgame Mod with Rhye, their creator.

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PolyCast #61: Somewhere Along the Line

In the 'Research Lab' (02m47s), it's a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay. Then in the 'Senate' (21m04s), redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July 2007, and now includes worst trait considerations; then, how to deal with siege and is Cavalry overpowered in Beyond the Sword.

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ModCast #25: Stuffed Stockings

In the 'Artist Sketchpad (07m21s), examining the Industrial Mexicans by bernie14, Silvio Berlusconi LH by Krueger_Pritz, various leaderheads by the_Capo, and Jingu by Ekmek. Then in the 'Modder's Spotlight (25m36s), on the conclusion of the 'Fall from Heaven 2' MOD with creator, Derek 'Kael' Paxton.

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PolyCast #60: Get Off My Lawn

In the 'Senate' (03m10s), redux: favourite Civilization IV Civics combinations, last discussed during Episode 14 in April 2007. Then in 'Forum Talk' (25m10s), on Succession Games (SGs), are War Elephants too powerful which leads into War Elephants vs. Pikemen, and on the 'You've grown too powerful for us' message.

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PolyCast Promo 10

This third sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the fifty-seventh through fifty-ninth episodes and mixed together.

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PolyCast Christmas Special 2008: Have a Merry Little Humbug

'Tis the season for Civving! The show's regular four co-hosts are joined by four co-hosts from its sibling to bid a fond farewell to 2008 in the second annual Christmas Special. First, in the 'Village' (04m41s) a Christmas cityset for Civilization III. 'Generosity' (06m02s) follows with a Christmas Play-by-Email Game of CivIII where scoring is based on gifting to others. For 'Getting' (09m03s), a short joke about the difference between giving and getting at Christmas. Next under 'Poem', the ...

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ModCast #24: Crickey-Off

In the 'News' (03m59s), a tutorial on using animation with the Blender program. Next, the 'Artist Sketchpad' (08m39s) overviews a leaderhead for both Oedipus and Jack Ryan, Diplomat by Chuggy, Lince Attach vehicle by KrugerPritz and Warhammer Battlemech by The_Coyote. Then in the 'Modder's Spotlight (22m29s), all about the Wolfshanze Mod with its creator.

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PolyCast #59: Not Just a Lame Clip Show

The show's first composite episode of archived segments. Starting off under 'Miscellaneous' (02m41s), on what is generally different in playing Civilization IV against other humans versus the Artificial Intelligence (AI). The 'Research Lab' (04m58s) tries its hand at adjusting Civ cities' tax rate city-by-city. In the first 'Forum Talk' (06m25s), workers won't stop building forts in Civ IV. The first sitting of the 'Senate' (09m51s) hears the timing of promotions not always being immediate, ...

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PolyCast Promo: 2008 Podcast Awards

The PolyCast promotional clip recorded and produced for, and first heard during, the 2008 'Podcast Awards' Ceremony held live on December 6th at PodCastAwards.com. PolyCast (PC) was one of the final nominees in the 'Best Produced' category, and it was during said event that its winner was revealed (of which PolyCast was not). PC was also a finalist in the 'Gaming' category, but had lost in its bid for that title as well as first learned the month before.

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PolyCast #58: You Don't Want To Know

In the 'News' (03m04s) the what, where, when and why for CivCon '09 has been announced officially. In 'Forum Talk' (08m33s), things that defy logic in Civilization IV: Colonization. Then in the 'Senate' (13m34s) how much of an occupation army is sufficient, what's up with the Machine Gun unit, Combat vs. City Garrison vs. Drill promotions and unwritten laws about Civilization IV. Lastly, in 'Miscellaneous' (31m55s) the lowdown on the 'EEN Headline News' series.

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PolyCast Promo 9

This second sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the forty-sixth through fifty-sixth episodes and mixed together.

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ModCast #23: Angry Australians

In the 'Spotlight' (04m09s), looking at the Tu 16 Badger by the_Coyote, the Blue Marble 4.0 by ColdFever, and the Assault Rifles by KrugerPritz. For the 'Code Corner' (20m17s), examining the New Trade Screens by Jeckel, and the Triangle Trade mod by Dom Pedro II. Then in 'Upcoming Mods' (34m39s), previewing the Invasion of Naboo mod by Popcornlord.

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PolyCast #57: Geeking Out

Before the 'Senate' (05m45s) is trying one's hand at queue swapping in Civilization IV, helping combat inflation in-game, has a new form of 'Infinite City Sprawl' emerged and how far is far when sending your Great Merchants afar. 'Forum Talk' (07m16s) chats about there being an anti-human bias in Civ IV or not. Then in 'Miscellaneous' (27m33s), the inner workings of Civ IV's 'Demographics' screen explained and how powerful is your computer.

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ModCast #22: Adult Diapers

In the 'News' (03m30s), announcing our new fourth regular co-host: John 'bt_oz' Archer! Then in the 'Artist Sketchpad' (08m23s), looking at the leaderheads by cfkane, Rosomak by asioasioasio, and the Golden Gate by tsentom1. The 'Code Corner' (16m01s) goes over the ColAlerts Mod by OnmyojiOmn. Lastly, in the 'Modder's Spotlight' (19m01s) an extended conversation on the Battle of Britain Mod with Ambreville.

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PolyCast #56: Recording for Posterity

The 'Senate' (05m14s) hears which Constitutional freedom is most important to you in Civilization IV: Colonization. 'Forum Talk' (07m16s) is particularly chatty over proposed unique bonuses for Civilization IV religions, do you rework tiles of newly conquered areas, case for a Financial Crisis event in Civ IV: Beyond the Sword and Workers in a pack or alone. In the first 'Vault' (22m29s), on the gameplay experience that is Civilization: Revolution. Opening the 'Mailbag' (29m58s) reveals req ...

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ModCast #21: Take Two

In the Modder's Spotlight (04m47s), we talk to Ludwig `JEELEN` Nijholt about his MOO2Civ mod. In the Artist's Sketchpad (21m08s), we're looking at Chuggi's Improved Graphics mod, Ekmek's Revised Simon Bolivar leaderhead, koma13's new Europe screen for Civ4: Colonization and KrugerPritz's British Mechanised Infantry. In the Cartography Room (34m12s), we discuss the Faire Weather mapscript for Colonization by cephalo.

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PolyCast #55: It's Expulent

Leading off is the 'Mailbag' (03m54s) where the team responds to a detailed email from Sal 'Thorburne' Serio who takes some exception to the anti-'realism' position in the Civilization series. Then it's time for 'News' (28m59s) where Civilization IV: Colonization developer Firaxis Games and publisher 2K Games are sponsoring a modding contest for the game, and the same two companies releasing new downloadable content -- also known as DLC -- for Civilization: Revolution. Lastly in the 'Senate ...

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ModCast #20: Mushroom

In the 'News' (04m35s), looking at Spore Mods by Rick. In the 'Artist Sketchpad' (14m05s), time for The_Coyote and Imperial Japanese troops by Chuggi. In the 'Code Corner' (22m20s), regarding the Idle Cities Mod by OnmyojiOmn. With the author himself, in the 'Spotlight' (26m56s), the Fall Further mod by Xienwolf.

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PolyCast #54: Say It With An Affectation

At the 'News' (04m53s) desk, Civilization IV: Colonization has been released and an ongoing series of gamer diaries for this stand-alone Civ IV expansion. The 'Research Lab' (12m35s) considers a proposed new Civilization IV Wonder of the World: the Large Hadron Collider (which already has a 'real world' presence). In 'Forum Talk' (19m04s), the Space Elevator is confusing, what happened to culturally linked starts from Civilization III and Civ IV technologies you deliberately ignore. Then in ...

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ModCast #19: Smell-o-Vision

In the 'Artists Sketchpad' (03m10s), looking at Hugo Chavez by NikNaks, buildings by Refar, sci-fi buildings by Dual, and Supply Caravans by Refar. In the 'Code Courner' (18m36s), looked at the Better Bts AI by jdog5000, Yakk, glider1, Solver, Dresden. In the 'Upcomming Mods' (29m59s), we looked at the Aftermath mod by seZereth.

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PolyCast #53: How Do Hotcakes Sell?

Making the 'News' (05m39s), profiles on both the French and Spanish nations in Civilization IV: Colonization, the Civ4Col official website launched and system specifications disclosed and Take-Two Interactive experiences some financial success in the third quarter of this year. Conversations in 'Forum Talk' (12m55s) are no events or quests in Civ4Col, why Civilization IV can't have the 'fun nature' of Civilization: Revolution ['Vault'], and Tank and Anti-Tank units in Civ IV: Beyond the Swo ...

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PolyCast The First 50: Moments Never Heard Before

Join the show's regular co-hosts as they reflect on the show`s first 50 episodes recorded, produced and released over nearly two years running including moments never before publicly released. Topic headings are 'The List' (02m20s; 12m29s; 22m40s; 28m00s; 40m41s), 'Discussion #1' (08m57s), 'Discussion #2' (19m27s), 'Discussion #3' (24m45s), 'Discussion #4' (32m52s) and 'Discussion #5' (37m53s).

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ModCast #18: Mesoamerican Galleons

In the 'Artist Sketchpad' (02m40s) the Mesoamerican Naval Units by Chuggy, Devourer by C.Rolan and 19th Century Leaderheads by Ekmek are reviewed. In the 'Code Corner' (15m45s) it's time to talk about the WOC Core by the WOC Team. In the 'Spotlight' (25m43s), speaking with the creator himself: World of Civilization Mod by Fierabras.

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PolyCast #52: Condensed Insanity

In the 'News' (05m33s), new information on 'Civilization IV: Colonization', Electronic Arts drops takeover bid for Take-Two Interactive but looking at a new approach, and the reincarnation of MicroProse. The agenda for the 'Senate' (19m54s) consists of building certain improvements beyond the fat cross of Civilization IV cities, views on the infamous 'Warrior Rush' and founding a city on a resource. Then the 'Forum Talk' (28m55s) chatter goes over having more Great Person buildings, 'Civ4Co ...

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ModCast #17: All-American

In the 'Artist Sketchpad' (02m37s), looking at B-47 by asioasioasio, Mongolian and other units by Bakuel, and Polikarpov I-15 by Dutchking. In the 'Code Corner' (10m50s), looking at the Super Spies Mod by Trojan Sheep. In the 'Modding Spotlight' (15m18s), we talk with David Allen about the Fury Road Mod and about a whole lot more!

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PolyCast #51: Regular Defined Loosely

In the 'News' (04m43s), three 'Civilization IV: Colonization' items from a preview to one set of screenshots, a second and then a supplement marking its predecessor. Opening the 'Mailbag' (10m42s) to examine feedback on Episode 50 with Sid Meier then John 'bt_oz' on being a longtime listener now guest co-hosting for the first time. The 'Senate' docket (16m58s) addresses justifying the flanking promotion, when 'All Hell Broke Loose' and how Sid's Sushi Co. can be really dangerous in 'Civiliz ...

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ModCast #16: Netherland Dreams

In the 'Artist Sketchpad' (03m20s), looking at Zenobia and Ronald Regan leaders, both by ekmek. In the 'Code Corner' (09m05s), looking at the Jungle Mod by kuneru and Dale's Combat Mod by Dale. In the 'Modding Spotlight' (19m58s), we talk with Maniac about the Planetfall Mod, and about a whole lot more!

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PolyCast 'Focus: Civilization IV: Colonization'

A feature interview with Firaxis Games on 'Civilization IV: Colonization' which the company is developing for release in September 2008. Topic headings are 'People' (02m33s), 'Design' (11m10s), 'Gameplay (1 of 3)' (18m49s), 'Gameplay (2 of 3)' (26m56s), 'Gameplay (3 of 3)' (36m20s), 'Combat' (43m32s), Graphics (50m00s) and 'Miscellaneous' (57m26s). Includes information on the game never before publicly disclosed and the worldwide premiere of its opening theme music.

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PolyCast #50: That's What The Tank Said to the Spearman

The Wonder, the Grandeur, the One. Sid Meier is interviewed by the show's regular panel in this landmark installment. The ''Civilization Series' discussion is broken up into two parts (03m06s; 11m03s) followed by 'Sid's Games' (19m21s), the 'Strategy Gaming' genre (26m00s) and finally a selection of 'Miscellaneous' (31m24s) questions.

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ModCast #15: Farewell Oscar

In the News (02m01s), we have sad news: Oscar has to leave ModCast :( The good news: that means we're looking for a new co-host -- sign up, today! :) In the Artist Sketchpad (08m32s), we look at seZereth's Ars Morendi, Mattastic's City Interface and John McCain and Paul von Hindenburg leaderheads by GarretSidzaka and dutchking respectively. In the Code Corner (22m30s), we discuss Kael's Assimilation mod. In the Carthography Room (29m05s), we have another work of Tony's: a Mars map.

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PolyCast 'Focus: Civilization Revolution' #2

A feature interview with 2K Producer Jason 'Jason2K' Bergman on 'Civilization: Revolution' which is now available worldwide. Topic headings are 'General' (01m32s), 'Platforms' (07m30s), 'Gameplay' (15m18s), 'Content' (21m13s), 'Reflection' (27m11s), 'GameSpy' (35m08s) and 'Miscellaneous' (35m47s).

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PolyCast #49: Jump Right Into This

In the 'News' (06m26s), information and screenshots on Civilization IV: Colonization from this year's E3 gathering, and is the game morally 'offensive'. Next in the 'Research Lab' (31m32s), a listener suggested topic: playing Civilization on a hex instead of a square grid. Over in 'Forum Talk' (18m34s), why Civilization IV's governors are so bad and no Trophy support for Civilization: Revolution gamers on the PlayStation 3. Then in the 'Senate' (27m12s), placing your Forbidden Palace Natio ...

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PolyCast 'Yak' Civilization: Revolution

Some winners in a 'Civilization: Revolution' contest agree to be contacted by telephone for winning and on the understanding that the resulting conversation could be used in an upcoming podcast production -- this is the end result. The in-turn interviewees are Akash (01m26s), Galen 'Cybexx' Ryder (12m03s), Craig 'Fadingbeano' (14m43s), Joe 'joebreeves' Reeves (21m24s), Steven 'jsilvrs' Silvers (28m45s), 'UnOrthOdOx' (33m38s) and someone who wishes to remain anonymous (39m56s).

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ModCast #14: Kung-fu Zombies

In the Code Corner (03m12s), we looked at Conquerer's Delight by Dom Pedro II. In the Artist Sketchpad (12m36s), we looked at Survivor Crossbows by Refar, Pegasus by The_Coyote, Zombies by seZereth and WW2 AT Infantry by bernie14. In the Spotlight (23m47s), we spoke with Ruff_hi about the B.U.G. Mod, and about a whole lot more!

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PolyCast 'Extra: Focus AC'

A supplementary to the discussion with four representatives from the fiction and modding sectors of the 'Alpha Centauri' community. Topics are an examination of a couple of pieces of game fiction and some specification gameplay modifications.

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PolyCast #48: Orange Jello's Just Too Powerful

In the 'Interview' (03m24s), we speak with recent Novice play champion Ken 'Carch' Baudicher about the Civilization IV: Beyond the Sword Tri-League Tournament in the first of a two-part interview. Over in the 'News' (13m21s) Six is the number of first patch previews for the stand-alone expansion Civilization IV: Colonization to be released for PCs this fall. 'Forum Talk' (22m01s) looks at armoured units having their ability to inflict collateral damage removed in the new 3.17 patch for Beyo ...

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ModCast #13: Civs Getting Brutalized

In the News (02m22s), we talk about Soren Johnson discussing ModCast and mod mods in his blog, which quickly evolves into a discussion about Spore and its recently-released Creature Creator. In the Vault (08m16s), we have a segment with Dale that was cut from episode 12 for legal concerns about the upcoming Civilization IV: Colonization which both Dale and Kenneth have/are working on. In Upcoming Modders (17m52s), we discuss davidlallen's post-apocalyptic Mad Max Fury Road mod (which inclu ...

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PolyCast #47: Stranger Than Others

In the 'News' (04m06s), the long awaited and anticipated Civilization IV: Beyond the Sword 3.17 patch has arrived and a Colonization sequel set in the Civ IV universe is announced. Over in the 'Senate' (18m39s), how to use the National Park National Wonder in Civ IV: BtS and when founding a religion, adopt immediately or wait. In the bustling 'Forum Talk' what to have less of in future Civs, the BtS-introduced religious victory deemed too easy, the Khmer Ballista Elephant being the 'crappie ...

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PolyCast Promo 8

This first sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the thirty-fifth through forty-fifth episodes and mixed together.

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ModCast #12: Crikey

In the Code Corner (02m05s), looking at the the Combat Engineers Mod by Kailric. In the Artist Sketchpad (08m27a), going over the BtS Great Person Mod Artpack by Amra and then Final Fantasy 6 Flying Armor by Dual. In the Cartography Room (14m00s), the Ringworld Script by ruff_hi is front and centre. In the Spotlight (18m23s), it's Dale Dale Kent on his MOD work and even his future projects planned for Civilization IV: Colonization.

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PolyCast #46: Sound Effects

In the 'News' (03m26s) GameSpot releases the demo for Civilization: Revolution, Electronic Arts extends their deadline on their offer for Take-Two Interactive and no Civilization IV: Beyond the Sword expansion expected for the Mac. On the 'Theatre' (17m10s) stage is Chris 'Pinchak', Jon 'CanuckSoldier' Ryder and Cartimandua relaying recent CivIV triumphs and disappointments. 'Forum Talk' (23m39s) goes over how the defensive bonus with culture in CivIV is a sticking point for one of the co-h ...

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ModCast #11: Kael Spectacular

In the Code Corner (02:40), we talked about Kael's Speed Mod. In the Artists Sketchpad (05:42), we looked at the Darkelf Black Guard by Ploeperpengel and the Shinto Mod by Dual. In the Cartography Room (14:02), we looked at Fractal Arboria and BtS Creation Mapscripts, both by Junuxx. In the Spotlight (20:17), we featured Derek Paxton and talked alot about the development of FfH2 and too much more to even list here!

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PolyCast #45: Answer to Everything

In the 'News' (03m26s) Apple is now profiling Sid Meier. The 'Research Lab' (05m17s) investigates an argument for random religion by event, responds to a Corporate victory condition by listener request and reviews some player wishlists for a Civilization V. 'Forum Talk' (21m54s) considers the position that since the Beyond the Sword expansion, space sabotage is 'outrageous' in Civilization IV. Over in the 'Senate' (25m46s), countering archery units effectively and best offenses and defenses ...

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ModCast #10: Code-tards

In the Code Corner (02m30s), we talked about AIAutoplay by jdog5000, Enhanced City Size by Mylon, and Holy Wars by Kailric. In the Artists Sketchpad (19m20s), we looked at the International Space Station by The_Coyote. In the Spotlight (25m45s), we featured John Palcheck and talked with him about his Nextwar Mod Mod and his Random Events mod and much more.

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PolyCast 'Focus: Alpha Centauri'

A feature discussion with four representatives from the fiction and modding sectors of the 'Alpha Centauri' community on this turn-based, space-set strategy game released more than nine years ago. Topic headings are 'Introductions' (01m41s), 'Style' (04m51s), 'Gameplay' (21m08s), 'Fiction' (39m10s), 'Modding' (54m31s) and 'Remarks' (67m51s).

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PolyCast #44: Holy Mackerel

In the 'News' (03m41s) Infogrames is set to buy the outstanding shares of Atari, and the prospects of online validation for games every 10 days. In the 'Research Lab' (13m19s), considering scrapping the Fat-X city radius in the Civilization series and the testing ground that will be Revolution in this respect. Over in the 'Senate' (18m43s) is warfare, and indeed warmongering, too important in Civ IV. In 'Forum Talk' (24m09s), removing or at least modifying global warming and its effects, on ...

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ModCast #09: FfH The Movie

In the 'Artist's Sketchpad' (02m29s), two units from seZereth are profiled, the WWI Infantry and Elven Female, and lastly Idi Amin by Ekmek. Next in the 'Cartography Room' (20m58s), detailing the Full of Resources Map Script by Sto with discussion led by GarretSidzaka. Then in the 'Spotlight' (29m08s), Stephan 'seZereth' Weiss from the Fall from Heaven MOD team on his artwork and the past, present and future of FfH itself.

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PolyCast #43: Mouth to Mouth

In the 'News' (01m49s), there's not just one or even two new previews of Civilization Revolution but three. Then there are the release date changes. In 'Forum Talk' (06m15s), exploring after initial expansion and enabling wineries in Civilization IV. Over in the 'Senate' (15m35s) are Courthouses worth building and how are Paratroopers useful in the game. Featured in the 'Interview' (29m15s) once more is Bruce 'Beta' Hynes in the second of a two-parter about the CivIV Beyond the Sword Democr ...

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ModCast #08: Nice Nipples

In the News (02m28s), we talk about Brad Wardell, of Stardock and Galactic Civilizations II fame, being interviewed on GFW Radio (show of 04/02/2008). In the Artist Sketchpad (12m31s), we discuss NikNaks93's Meso-American and Native American Explorers, the Tuskaloosa leaderhead by johny smith (as well as a different version by mourndraken), and Ekmek's Akbar the Great leader and Venetian civilization. In the Code Corner (31m51s), we're looking at a new map making tool called simply Civ4 Map ...

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PolyCast #42: Mix It Up

In 'Forum Talk' (03m07s), why build farms at all and why no 'building' Espionage in Civilization IV. Featured in the 'Interview' (10m13s) is Bruce 'Beta' Hynes speaking about the Civ IV Beyond the Sword Democracy Game (BtSDG) about to get underway on Apolyton. The first of a two-parter, includes the greater history of DGs in the community. Over in the 'Research Lab' (16m28s), the case for a withdrawal equivalent for defense in the Civ series. Seated in the 'Senate (25m51s) is what is a reas ...

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ModCast #07: The Zoo

In the Artist Sketchpad (03m53s), we discuss NikNak93`s Explorers, Francis I by Ekmek, snafusmith`s Modern Vehicles Pack, asioasioasio`s Industry Factory, an American Civ by Strategyonly and Tony`s own Barack Obama leaderhead. In the Code Corner (23m48s), we look at Grey Fox`s innovative SDK component Unit Fuel Mod. In the Spotlight (30m50s), we interview two of the most prolific Civ4 modders and artists about their work, background and how they learned their skills. Lukasz `asioasioasio` M ...

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