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PolyCast Focus: `Civilization V`To kick things off (02m23s), informing who is Jon Shafer and Pete Murray of Firaxis Games: what does a typical workday for each of them entail. Next (05m09s), definition of a game designer, favourite part of the task and working relationship between departments developing Civilization V. Then (09m56s), looking back at previous Civ titles to inform design decisions, and then all about the hex-based grid system: decision to use, progression through and getting oriented. From there (16m21s), C ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #99: Not a Bad PlanIn the 'Senate' (02m26s), five Civilization IV: Beyond the Sword strategy tips from 'obsolete' based on community forums' observations, panelists' self-identified weaknesses in gameplay and going after smaller or larger empires in consideration of vassalization mechanics. Then in 'Forum Talk' (21m20s), what no technology trading, as set in the up-and-coming Civilization V, means to gameplay with comparison to its applicability within CivIV. Finally in 'News', all about cities, happiness, go ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #98: Meant to Interpret ThatIn the 'News' (03m53s), Civilization developer Firaxis Games has 20 of its employees laid off. Next in the 'Research Lab' (11m41s), looking for a new way to expand one's empire, and incorporating United Nations peacekeepers in the Civ series. Following in 'Forum Talk' (29m11s), should farming be possible on hill tiles. Then under the 'Miscellaneous' (33m04s) heading, dissecting the announced 'Special Edition' of Civilization V.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast Bloopers, Volume 1 (Season 1)Select moments that did not go according to any sort of plan, including but not limited to: show identity misunderstanding; memorable forgetfulness; omission for decency; twisted words; and sensitivity trained.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #97: Little Better Than UselessIn the 'Senate' (01m43s), in Civilization IV ideal early starters by leader trait, a tip to starving your populace, what to do when starting in the tundra and is there any conceivable reason to ever run a Citizen specialist in your cities. Then under the 'Miscellaneous' (31m03s) heading, an extended tangent to the early starters topic on the Spiritual trait in CivIV, and a Top 10 of the '1000 Clues You're Anticipating [Civilization V] Too Much' running thread.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #22: The Spite FactorIn the first topic (02m22s), introducing Civilization: Revolution's Egyptians, the latest 'Civ of the Month'. In the second topic (06m46s), chances and risks in Egypt's Ancient Era. Next in the third topic (11m02s), in the Medieval Era, working to avoid this civilization from getting too far behind. Then in the fourth topic (15m13s), the limits of the Egyptian Industrial and Modern Eras. Further in the fifth topic (17m00s), an extended consideration of the Ancient Wonders of the World in Ci ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Promo: `Invitation to Join PolyCast Episode 100 Live` #3A friendly reminder that today, July 31, is the live recording of PolyCast Episode 100 starting at 1PM Eastern Time, North America.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Promo 13This first sampler from the fourth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the eighty-fifth through ninety-fourth episodes and mixed together.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Promo: `Invitation to Join PolyCast Episode 100 Live` #2Are you already booked on July 31st at 1PM Eastern Time (North America) to participate in the live recording of PolyCast Episode 100? You should be. Listen for details on how to do so and be apart of civilized podcasting history.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #96: Nose to the GroundIn the 'Senate' (03m31s), is having a Gold resource unbalanced if you have it workable by your capital, leaving a trading partner on your continent and the 'No Buildings Club' in Civilization IV. Under the 'Miscellaneous' (16m46s) category, odds and ends on the Artificial Intelligence (AIs) that are Ragnar, Mehmed II, Shaka, Montezuma and Sitting Bull in CivIV. From the 'Vault' (20m36s), three words: Four Green Fields (from Episode 83). In the 'Research Lab' (25m04s), an argument for no mo ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #95: This, That and the Other ThingIn the 'Senate' (01m57s), what the worst Unique Building is, and if -- and when -- to settle in place, in Civilization IV. Then in 'Forum Talk' (22m10s), is the 'Zero Day' Downloadable Content (DLC) announced for Civilization V disrespecting the customer.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #21: Attention SpanIn the first topic (00m59s), on Civilization: Revolution's Downloadable Content (DLC) from publisher 2K Games and developer Firaxis Games. In the second topic (03m40s), reflecting on the Civilization series under both the PC and console platforms. In the third topic (14m29s), preferred Wonders of the World to be built in CivRev. Next in the fourth topic (17m48s), what buildings are of priority to construct in the game. Then in the fifth segment (20m12s), considering the desirability of grad ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Promo: `Invitation to Join PolyCast Episode 100 Live`A production milestone for the show is on the horizon, and you're invited to be apart of it. Its 100th episode is to be recorded on July 31, 2010 starting at 1PM ET... live.
Join the regular co-hosting panel with some past guests to take your calls about the show and the Civilization computer gaming series in general. Particulars on how to participate are forthcoming, but first things first: book your calendar.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #94: Let's Take a Step Back HereIn 'Forum Talk' (01m03s), on Terra maps in Civilization IV: are they racist? In the 'Time Machine' (09m34s), previous Civilization title naysayers. Then in the 'Research Lab' (16m30s), doing away with the Settler unit, and beginnings and endings. Finally in the 'News' (28m33s), Civilization V background info reveals some details.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #20: Choose Your Own AdventureIn the first topic (03m02s), the generally underrated power of Legion armies in Civilization: Revolution. In the second topic (08m42s), introducing the latest 'Civ of the Month': the Indians. Next in the third topic (13m17s), India's lukewarm Ancient Era. Following in the fourth topic (16m24s), welcoming the Medieval Era as the Indians in CivRev. Then in the fifth topic (22m45s), transitioning into the Industrial Era with the Indians. Lastly in the sixth topic (25m50s), the Modern Era, and ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #93: Assertions and IgnoranceIn the 'News' (02m4s), what's knew to be known about Civilization V. In 'Forum Talk' (07m02s), an argument that better animals are needed in Civilization IV, and how long will you be around with the game after CivV's release. Then in the 'Senate' (14m45s), revisited: do you build monasteries in CivIV -- post-Beyond the Sword expansion at least -- last discussed during Episode 12 in April 2007. Next in the 'Research Lab' (29m50s), a proposed deep sea fishing fleet. Finally, under the 'Misce ... Listen | Listen in your iPhone | Download | View full cache | Visit Website ModCast #41: Those Are Fightin` WordsIn the 'Code Corner' (05m28s), checking out the P.I.G. mod by PieceOfMind. Looking at 'Upcoming Mods' (14m37s), Colonization 2071 by orlanth. In the 'Modder's Spotlight' (29m21s), The Custom SMAC Factions by Buster's Uncle. Finally in the Sketchpad (43m52s), going too far discussing Xerxes by cfkane.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #92: Fake the FunkIn 'Forum Talk' (02m05s), what's with the Moai Statues National Wonder in Civilization IV, and would you buy Civilization V if it was only offered on Steam. In the first part of the 'Vault' (11m26s), on changing gaming standards, or at least perceptions of such (from Episode 71) and on attacking in CivIV multiplayer (from Episode 80). Under the 'Miscellaneous' heading (17m45s), Golden Ages: use and lengths. Next is the Senate (19m17s) o the argument that the Phalanx Unique Unit is awesome ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Focus: `The Courts of Candle`Bre`Leading off in the 'Introduction' (02m13s), how Candle'Bre first got started, and how initial reaction greatly fueled what was to come. Moving to 'Appeal' (04m47s), the people the game is targeted to appeal to. On the 'Story' (07m33s), knowing the canon behind the game before playing it, and interacting within that story in-game. Then in 'General' (10m38s), what is Candle'Bre anyway? Next under 'Victory' (12m41s), the game's goals and victory conditions. Turning to 'Infamy' (15m25s), the 'I ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #91: Straight to the ChaseIn the 'Senate' (02m48s), on specialization being for insects in Civilization IV, using Settler units as a diplomatic tool, merits of executing a Macemen Rush, and the ugly side of expansion.Listen | Listen in your iPhone | Download | View full cache | Visit Website
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