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TurnCast #04: Technical Difficulties Time to walk away. Snippets from assorted co-operative multiplayer games including: good ear; microphone on; much echoing; one-tile islanding; and microphone breathing.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #33: The Way to Handle ItIn the first topic (00m54s), the precarious nature of building roads in Civilization: Revolution (recorded for Episode 13). In the second topic (02m43s), late game play in using fighters, bombers and technology tree choices (recorded for Episode 27). Onto the third topic (08m26s), obtaining a Cultural Victory in CivRev (recorded for Episode 28) and in the fourth topic (10m47s), further victory obtainment, now in the form of Space (recorded for Episode 28). Next in the fifth topic (013m47s), ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #125: The Ripple EffectIn 'Forum Talk' (01m50s), responding to a statement made by the President of 2K Studios in an interview that strategy games are 'not contemporary'; preferring a number of aspects of Civilization IV or V; rolling back to an earlier version of CivV following a patch release, and research efforts teach a computer to play FreeCiv yields considerably encouraging results. Next in 'Research Lab' (40m04s), fleshing out a concept to have technologies spread gradually throughout a civilization once d ... Listen | Listen in your iPhone | Download | View full cache | Visit Website ModCast #43: Good Day, EarthlingsIn the first topic (01m03s), carrying the mantle of self-promotion, introducing regular panelists and guest. Then in the second topic (17m29s), all about 'Civ V Unofficial Patch and Thal's Balance Mod'.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Promo 15This first sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-ninth through one-hundred-and-twenty-first episodes and mixed together.Listen | Listen in your iPhone | Download | View full cache | Visit Website TurnCast #03: Peace to PiecesRemoval of association. Snippets from assorted co-operative multiplayer games including: getting fresh; girl tactics; counting self; patience practice; and not counting.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #124: Patch Your Eye OutIn the 'News' (02m22s), initial impressions following first playthroughs of the substantial June Civilization V patch. Starting with Social Policies, the conversation then moves onto science and technology, including Research Agreements (13m22s); Infinite City Sprawal, also known as I.C.S. (25m22s); difficulty levels (29m42s), and finally Declarations of War (34m58s). Next in 'Forum Talk' (44m01s), what to think, and make, of CivV's starting bias for civilization placement on maps. Then und ... Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #32: Wreak HavocIn the first topic (01m42s), turning on the spotlight on the Civilization: Revolution 'Civ of the Month' of choice: the Germans. Next in the second topic (03m43s), an overview of the strength that is Germany in CivRev. Moving onto the third topic (07m19s), starting out strong as the German civilization in the game. In the fourth topic (14m43s), covering the Medieval through to, and including, the Modern Era as Civilization: Revolution's Germany. Then in the fifth topic (20m02s), conversely ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #123: Not Just a Lame Clip Show VIn 'Miscellaneous (Part 1 of 2)' (01m00s), accounting for the most nuclear weapons launched in a game of Civilization IV (recorded for Episode 85). In 'Senate (Part 1 of 2)' (04m16s), maximizing the mechanics of technology 'bulbing', and whether making the Lumbermill improvement available earlier than presently in CivIV would unbalance gameplay (recorded for Episode 91). Next in 'Miscellanneous (Part 2 of 2)' (17m00s), classifying one's identity, CivIV-style (recorded for Episode 113). Onto ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #122: The Proof Is In the PuddingIn 'Forum Talk' (01m38s), weighing the advantages of using a Civilization V Great Artist to 'culture bomb' over its other uses. Next, in 'News' (12m16s) extensive coverage of the the then-up-and-coming June/July 2011 patch for CivV. Following a thorough interview: changes to the Happiness (22m46s) and Social Policies (28m12s) systems, technology tree/combat system considerations (31m18s) and assorted changes (34m27s). Then on minimal treatment of the game's Mutiplayer mechanics (37m59s), in ... Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #31: Revolters WantedIn the first topic (00m45s), a report on a then-ongoing Head-to-Head tournament (H2H) of Civilization: Revolution as co-ordinated over the game's official forums (recorded for Episode 25). Next in the second topic (02m46s), on the involvement of 'Zefelius' in a number of tourney efforts for the game (recorded for Episode 29). Similarly in the third topic (06m13s), reporting on a tournament for self-described CivRev 'losers' (recorded for Episode 29). Then in the fourth topic (11m25s), into ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Focus: Civilization: WorldFor 'Introduction', an introduction to Civilization: World, a strategy/online multiplayer-hybrid game to bring Civ to the Facebook platform. On 'Impressions', panelists share what their initial impressions were upon learning of the game being in development. Under 'Design' (08m13s), for better and worse on the design elements of CivWorld. Of 'Mechanics' (15m09s), reviewing a number of the game's mechanics that are still very much a work-in-progress. Regarding 'Concept' (20m55s), considering ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #121: Not Just a Lame Clip Show IVUnder 'Miscellaneous (Part 1 of 2)', on interest and desirability for Civilization: World, then still with its original Civilization: Network title (recorded for Episode 91) and the Trading Post improvement replacing Civilization IV's Cottages in Civilization V (recorded for Episode 103). hen the removal of a Religion mechanic to CivV during development and multiplayer woes twice over (recorded for Episode 106); then, both missing a Replay feature, and favourite and least favourite Ruin bon ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #120: Pounce Like a TigerIn 'Forum Talk (Part 1 of 2)' (01m44s), critiquing Civilization V's Natural Wonders to come up with a 'best of' list, with the National College in a steady lead. Next in 'Miscellaneous' (24m20s), an extension on the first topic, debating the merits of a 'Tall' (fewer, larger cities) versus a 'Wide' (more, smaller cities) empire in Civ with an emphasis on its fifth iteration. Then back into 'Forum Talk (Part 2 of 2)' (38m04s), on a call for the removal of the minimum 1-hitpoint damage in att ... Listen | Listen in your iPhone | Download | View full cache | Visit Website TurnCast #02: Make It SoAsk afterwards. Snippets from assorted co-operative multiplayer games including: pun quality; armpit distances; cutting out; first served; and pirate impressions.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #119: Depending Upon the NumbersUnder the 'Open Mic' (02m19s), responding to an email from a frequent listener on bringing the Permanent Alliances (PAs) concept from Civilization IV into CivV. In the 'News' (10m15s), the first walkthrough video of Civilization: World having been released by publisher 2K Games. Next in the 'Senate' (28m59s), countering the sneak naval attack in CivIV, and then in CivV choosing between Research Agreements and befriending City States and why 'Pledge to Protect' one of the latter. Then under ... Listen | Listen in your iPhone | Download | View full cache | Visit Website TurnCast #01: Make It SoShocking one and all. Snippets from assorted co-operative multiplayer games including: roll call; needing another's land; demanding capitulation; city gifting; and kicking trash.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #30: Of Extremes ReallyIn the first topic (04m02s), an overview of the Zulus in Civilization: Revolution, the chosen 'Civ of the Month'. In the second topic (07m19s), pressing the outset Zulu advantage. Following into the third topic (11m24s), acting swiftly as this civilization in the Ancient Era. Moving onto the fourth topic (17m07s), steps upon arriving at the Medieval Era as CivRev's Zulu. Onto the fifth topic (21m17s), the oddity and challenge of the Industrial Era for this civilization. Next in the sixth to ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #118: Everything Comes From SomewhereIn the 'News' (01m39s), first preview and fact sheet for CivWorld surfaces which leads to much discussion. Next in the 'Senate' (20m00s), returning to top Unique Units for Civilization V to consider the Reinassance, Industrial and Modern Eras -- again sans those found in paid-for Downloadable Content (DLC) -- with reference to ranking them across all eras. Then under 'Open Mic' (34m20s), responding to not one, but two, listener emails: first, on a missing element towards informed diplomacy ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #117: Skillful In That RegardIn the 'News' (01m15s), new Downloadable Content (DLC) for Civilization V is now available for purchase. Next in 'Forum Talk' (13m16s), maintaining a preference to do no exploring in, and criticism of the calcuation of Victory points in, CivV; then, how does a player stop their civilization from striking in Civilization IV. Then under an 'Open Mic' (35m26s), an email inquiring about CivIV saved game sources and mods, and another message on having this game's resource variety reflected in Ci ... Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #29: Challenge That Conventional WisdomIn the first topic (02m22s), introducing the Civilization: Revolution "Civ of the Month" (COTM), Japan. In the second topic (05m23s), the varying usefulness of the bonuses the Japanese enjoy in the game. Moving into the third topic (11m24s), playing as Japan towards its strengths in CivRev. Next in the fourth topic (20m50s), the question of targetting city quantity, quality or both for this civilization. Then in the fifth topic (24m00s), sooner rather than later in combatting CivRev's Japan ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #116: Not a ParaphraseIn the 'News' (01m10s), dissecting the list of the latest upcoming patch for Civilization V. Next under 'Open Mic' (014m57s), responding to not one, but two, emails 'on-air': one from a "Patrick M." requesting tips to guide a new Civilization IV player, and another from "Creatureboy11" about a thread he started on Cottaging vs. Farming flood plains titles in the game. Then in the 'Forum Talk' (36m16s), teaching CivIV to a friend, and one's favourite Downloadable Content (DLC) civilizations ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast 'The First 100': A Listen BackIn the 'Preface' (01m07s), introducing this special highlighting episodes from the show's first 100 of them... with #50 in top spot. Covering Episodes 01 to 49 are 'Maki's List' (03m16s) and then 'Dan's List' (06m14s). Then for Episodes 51 and 100 is 'Lisa's List' (11m40s) and then 'Phil's List' (14m43s). Finally in 'Epilogue' (18m00s), closing comments from the show's three most senior regular co-hosts.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #115: There Is ThatIn 'Forum Talk' (05m59s), tips for different and interesting games in Civilization IV, and who wants wildlife back for Civilization V. Next in the 'Senate' (25m13s), research priority for the Currency technology in CivIV, and then both general city build priority and constructing Watermills in CivV. Then in the 'Research Lab' (40m07s), taking a stance to reinterpet game maps in Civilization V.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #28: Kickstart CounterintuitionIn the first topic (02m08s), introducing guest 'ScottieX', Civilization: Revolution 'Game of the Week' ('GotW') master. In the second topic (03m56s), routine objectives and typical first turns in a 'GotW' challenge. Onto the third topic (10m57s), playing through a 'Game of the Week' outing towards best score and time for victory. Next on the fourth topic (15m38s), questions from the regular co-hosts, with answers from the guest, about CivRev 'GotW's. Then in the fifth topic (20m00s), favour ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #114: Never Hear the End of ItIn 'Forum Talk' (02m21s), on initial impressions of the Civilization V 1.0.1.217 patch. Then in the 'Senate' (46m45s), considering the top Unique Units in CivV's Ancient, Classical and Medieval Eras sans those founded in paid-for Downloadable Content (DLC).Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #113: Roll Rights Off The TongueIn the 'News' (03m15s), there is new Downloadable Content (DLC) for Civilization V: pay-for Polynesia, and three freebie multiplayer map types. Next in the 'Research Lab' (15m14s), the pursuit of unhappiness; randomizing technology acquisition; an idea for bringing back health; a unitless espionage model, and idea: Great Philosophers. Then in the 'Senate' (46m45s), constructing the Industrial Park city improvement in Civilization IV.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #27: Nerve Wracking and Nail BitingIn the first topic (03m42s), recounting highlights from a recently completed "Best of 5" Civilization: Revolution tournament conducted through the game's official forums... and the setup for the next iteration. In the second topic (09m44s), tactic to protecting one's early, significant investment of Horse Armies as discovered through tournament play of late. Into the third topic (15m06s), recalling an Aztecs vs. Egypt random match-up game that has gone on to prove most useful for competitiv ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #112: Let It At ThatIn 'Forum Talk' (02m50s), in-depth consideration and analysis of the massive February patch notes for Civilization V, and removing city bombardment for cities that are garrisoned. Then in 'Community Focus' (49m58s), all about the oldest and largest Civ multiplayer league, CivPlayers.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #111: Slightly More BalancedIn 'Forum Talk (Part 1 of 2)' (02m16s), the position that Civilization V's resources need to adapt as the game advances in time, and arguing that cities are too strong on defence. In the 'Senate' (14m03s), spreadsheeting CivV diplomacy by its numbers. Returning to 'Forum Talk (Part 2 of 2) (21m16s), should Unique Units keep their special abilities upon upgrade, and moving from a resource supply to resource demand-based economic system in Civ. Next under the 'Open Mic' (44m41s), 'MadDjinn' c ... Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #26: Somebody's Going to Get HostedIn the first topic (00m57s), lack of modding capabilities in Civilization: Revolution (from Episode 08). In the second topic (02m35s), violent nature of CivRev multiplayer: perception or reality (from Episode 11). Moving into the third topic (04m54s), pondering Settler movement from the unit's starting placement (from Episode 22). In the fourth topic (09m24s), the game's quirky "Settler rushing" strategy (from Episode 22). In the fifth topic (13m20s), tactics behind abusing CivRev's Aritifi ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #110: Plausible DeniabilityIn 'Open Mic (Part 1 of 2)' (01m55s), answering a letter from a listener regarding naval combat in Civilization V and how it differs from previous Civ titles. Following in 'Forum Talk' (11m19s), the "Chick Parabola" and CivV relevancy, and liking or not liking the game's Denouncement diplomatic mechanic. Next in 'Senate' (22m29s), on a long standing practice of stealing Worker units in Civ, with a focus on CivV, and the good, the bad and the ugly of Wonders of the World in this latest serie ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #109: Starting to Speak NerdIn the 'News' (01m34s), Civilization V Lead Designer Jon Shafer leaves Firaxis Games and joins Stardock Systems; Civilization: Network is renamed Civilization: World, with an alpha testing opportunity; version 1.0.1.135 patch for CivV is now available; and on CivV Downloadable Content (DLC) released to date. Next in 'Forum Talk' (72m23s), what do those still opposed to Civilization V like about the game, and an open invitation by someone who rejects this position. Then in the 'Research Lab' ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Promo 14This second sampler from the fourth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the ninty-fifth through one-hundred-and-eighth episodes and mixed together.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Announcement: PolyCast Going Live PolyCast has an announcement to make: January 8, 2011 at 12PM ET (North America) marks the recording of Episode 109 of the show... and you're invited! PC is switching to a live format effective immediately.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #108: Just Being NonsenseIn the 'Senate' (02m03s), one's purposes for Privateer units in Civilization IV. Next in 'Forum Talk (07m03s), the take on Advanced Starts for CivIV, and delving into the Civilization V multiplayer paradox. Then in the 'Mailbag' (30m21s), a voicemail on CivV: arguing Warriors over Scouts as first build, general first turns' build order including when to settle next cities, and when (and where) to build the Monument improvement.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #25: When to Do WhatIn the first topic (01m29s), as requested by a listener who wrote into the show, how to defend against Civilization: Revolution's 'power' civilizations -- the Americans, Chinese and Zulu -- particularly when you yourself are not one of them. In the second topic (13m08s), an overview of starting out with, and the starting bonsues of, the Russians. Next in the third topic (18m30s), leveraging Russia's Ancient Era bonuses and positioning overall in CivRev. Then in the fourth topic (22m47s), co ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Christmas Special 2010: Here Comes Civ ClauseUnder 'Infinite City Sprawl (I.C.S.)' (03m03s), ranking I.C.S. combating systems in the Civilization series to date. For 'Social Policies' (09m39s), delving deep into CivV's Social Policies by Era: Ancient, Classical (16m58s), Medieval (20m21s), Renaissance (25m50s), and Industrial (27m37s). Next with 'Improvements' (36m16s), the most common CivV terrain improvements. Then under 'Highlights' (38m12s), highlights of the year, and looking ahead to the next, in the Civ community -- official, c ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #107: Logic Doesn't CountIn the 'Senate' (02m03s), one's purposes for Privateer units in Civilization IV. Next in 'Forum Talk (07m03s), the take on Advanced Starts for CiVIV, and delving into the Civilization IV multiplayer paradox. Then in the 'Mailbag' (30m21s), a voicemail on CivV: arguing Warriors over Scouts as first build, general first turns' build order including when to settle next cities, and when (and where) to build the Monument improvement.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #106: The Perseverance AwardIn the 'Senate' (03m52s), an assertion for the seeming uselessness of the First Strike promotion in Civilization IV. Next in 'Forum Talk' (13m04s), the crux for a Culture Victory in, and the commencement of a forum-centred 'Community Game' for, Civilization IV, followed by a consideration of CivIV Lead Designer Soren Johnson's presentation on 'Playing to Lose'. Then in the 'Theatre' (36m16s), recalling a certain CivIV multiplayer game with some of the show's panelists, past and present, in ... Listen | Listen in your iPhone | Download | View full cache | Visit Website Vote for PolyCast in '2010 Podcast Awards'From December 1st-15th, vote for PolyCast daily in the 2010 Podcast Awards in the 'Best Produced' and 'Gaming' categories at PodcastAwards.com!Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #105: Off-KilterIn the 'Senate' (03m39s), delaying using the Caste System civic, and the viability of Catapult Rushes, in Civilization IV. Then in 'Forum Talk' (12m18s), arguing barbarians are boring, why bother annexing any captured city, and are you happy with $5US for individual Downloadable Content (DLC) offerings, all in Civilization V.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #104: Go Through and CheckIn the 'Senate' (02m41s), if and when should one ever delete a unit in Civilization IV. In 'Forum Talk (1 of 2)' (07m33s), adding Sonar as a unit promotion into Civilization V. In the 'Research Lab' (15m01s), an extension of the previous topic, considering the merits and possibilities of having a Unit Workshop akin to that found in Alpha Centauri brought into the Civ series. Back into 'Forum Talk (2 of 2)', why is there no Infantry Unique Unit, in CivIV or CivV, and razing the Headquarters ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Promo: Nominate in the 2010 Podcast Awards (Best Produced, Gaming)Nominate PolyCast in the 'Best Produced' and 'Gaming' categories of the 2010 Podcast Awards at podcastwards.com! Use the 'Comments or Questions' text box to explain why for added value. The nomination period runs from November 7-21, 2010 at 11:59PM ET (North America).Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #103: For What It's WorthUnder 'Multiplayer' (04m42s), initial Civilization V multiplayer experiences leading to some Artificial Intelligence (AI) ponderings based on them. With 'Concerns' (11m03s), CivV concerns considered shortly following release. Next in 'Units (General)' (17m37s), general introduction to the game's units and mechanisms, including seeing how one's economy dominates manufacturing capability. Then in 'Units (Ranking)' (25m47s), ranking CivV Ancient and Medieval units on typical usefulness, from f ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #102: Probably Doing It WrongIn 'Forum Talk' (04m27s), on Civilization IV's best Axeman replacement, usefulness of the Archery technology, use as an educational tool and diplomatic nightmares. Then in the 'Senate' (32m47s), following the Woodsman or Guerrilla promotion line in CivIV.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #24: Impressive FasionIn the first topic (01m21s), several aggressive starting approaches present themselves with the latest Civilization: Revolution 'Civ of the Month', Spain. In the second topic (08m55s), a starting passive approach with this civilization is also viable. Next in the third topic (12m20s), when to push into the Medieval Era with the Spanish. Following in the fourth topic (18m01s), carefully entering, and then using to full potential, the Industrial Era with Spain in CivRev. In the fifth topic (2 ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #101: Not Just a Lame Clip Show IIIIn 'Forum Talk' (00m39s), being aware of production decay in Civilization IV, and having Workshop improvements behave like their Cottage counterparts (from Episode 90). In the 'Research Lab' (08m32s), implementing the concept of a Demilitarized Zone (DMZ) into the Civ series (from Episode 95). Returning to 'Forum Talk' (13m13s), place for the Research Lab city improvement for building spaceship components in CivIV, should units be autonumbered, should army production reduce civilian populat ... Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #23: Never Having to Say SorryIn the first topic (03m43s), an email from a listener giving kudos to the panel. In the second topic (05m05s), introducing the Mongolians in [i]Civilization: Revolution[/i]. In the third topic (07m08s), the beginning and era-by-era bonsues for this latest 'Civ of the Month'. Next in the fourth topic (09m49s), what to be keeping in mind when starting out as the Mongols. Following in the fifth topic (17m43s), further considerations of an early-to-mid game as [i]CivRev[/i] Mongols. Then in the ... Listen | Listen in your iPhone | Download | |