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ChatterBox Video Game Radio Show Podcasts

PodcastDirectory / Society and Culture / Blogs
PodcastDirectory / Regions / NA / USA

ChatterBox is a weekly, traditionally broadcast (KFNX 1100AM, Phoenix, AZ) radio show about video games. News, guests, prizes, and intellect. Stay tuned!

Primary Format :
Blogs

Language :
English

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Phoenix
State/Province :
AZ
Country :
USA
Region :
NA
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419 - A New Beginning

We return to the question of why games have become easier with the ages, we debate the function of balance patching, and we try to sound smart while speculating about how Apple runs its show.

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418 - Dr. Chaos

Brandon Sheffield, editor in chief of Game Developer Magazine and senior editor of Gamasutra, talks about playing games with friends (both great and s***y), gives his thoughts on the gender gap in game development, and highlights details of the game plagiarism spats we've seen crop up recently. Goodbye, KFNX.

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417 - Just

Ara loves hating Microsoft points, Alon is reminded of the great digital board game fantasy, and we all act surprised that Switzerland likes piracy.

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416 - The Third D

Ara has an awful lot to say about the 3DS, we all try to explain why games are easy these days, and we explain why we don't like the idea of limiting demo play.

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415 - Scoop Sanderson

Asura's Wrath marks the return of the over-priced interactive movie, we reveal a little legal history about ChatterBox, Ara gets excited about the third D, and TJ realizes that the amazing Steam sales actually cost him more money.

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414 - Don't Listen

In the traditional post-Christmas slump, we struggle to find meaning in this cruel world. Not really. Instead, we just complain about Dead Space on the iPad.

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413 - Living with a Hernia

Ara's recovering from surgery but that doesn't keep him away from ChatterBox. Alon dissects an inadequacy common to many popular mobile games. Alon and Rich chuckle at the giant consumer WIN against Paul Christoforo [probably formerly of] Ocean Marketing.

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411 - Not Computing

Ara's friend, Scott, joins us to guest host as we talk a little about scantily clad spacecraft, Skyrim bugs, shilling online reviews, and the future of digital distribution.

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410 - Legacy Mode

Ara proves that Gran Turismo makes you a better driver in real life, he and Alon share the pain of the XBOX Live non-update, David from Texas finds out that he's being a wuss and needs to learn how to play first-person shooters like the rest of us, and Alon tries desperately to learn what all the fuss over Skyrim is about.

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408 - The TJMcKimmey.com Show

Alon misses the show, so TJ drives across the country to take over! He, Ara, and Rich talk about the new XBOX Metro UI update. There's also some talk about Ace Combat and Skyrim. Ara conducts an impromptu job interview with TJ. Alon manages to call in just in time to discuss the grey market of user review scores.

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407 - The Interactive Playset

The holiday season bounty is upon us, and Ara can't handle the volume. Moreover, he doesn't see reason to. Pen-15 tells us why he likes to go camping and why Modern Warfare 3 isn't as good as its predecessor. Alon loves that Ubisoft is making a drawing tablet for the Wii.

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406 - Do It Yourself

Batman Arkham City is pretty good even if it is easy, Sonic Generations is more crap even if it looks nice, and Modern Warfare 3 is... well, we don't know anything about Modern Warfare 3, but it still makes us laugh.

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404 - Everything's Built By Morons

Ara was surprised to find that a Need For Speed game had genuinely redeemable qualities. Alon was fascinated by Gabe Newell's discussion of the economics of Steam.

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403 - Them's Fightin' Words

Our friend, Ashish Amresh, joins us from ASU's College of Technology and Innovation to tell us about Word Fighter Lite, a student-developed game in the Android and iOS app stores. We expose him to some horrendously bad YouTube commentary about Dark Souls, some curious factoids about Chinese gaming, and criticism of PlayStation Network's Rochard.

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402 - Where's the Beef

After Ara announces that he got some new TV's and Alon salivates over the upcoming Phoenix Food Truck Festival, they talk to Tessa and Michaela about the underdeveloped role of women in game development.

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401 - Empty Promises

Rich was one of many disappointed with Rage's opening performance. Epic is making some very bad choices with its Gears of War 3 downloadable content while Ubisoft makes bad decisions with its Splinter Cell re-release. Another bad decision maker? Konami... because it doesn't explain how Castlevania Harmony of Despair works.

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400 - Girls, Girls, Girls

Alon's upset that he can't keep up with everything in the world, Caller Tessa wants to test the depth of our misogyny, Twisted Pixel designs a Kinect game in less than five minutes, and Jim Sterling teaches us how to hate.

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399 - Tool Bags

Ara's upset that a niche shooter got delayed and questions the motive for the change, Alon's upset that Mortal Kombat has so much downloadable content because it means he can't score the Amazon Gold Box deal, and they're both upset at a couple bimbos trying to make a buck pretending they like to play games.

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398 - Over the Hill

Ara's back in action and ready to complain about more games. Alon wants you to know that Gunstringer is fun but suffers from the inescapable truth that the Kinect isn't actually a good gaming interface.

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397 - Break Yo Mama's Back

Deus Ex isn't for skinheads, Ara couldn't resist Disgaea 4, and sequels are doomed to an indefinitely slow evolution.

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396 - 200 Laps

In this week's episode, Alon realizes that gyroscope-controlled iOS games are nothing new, he and Ara review the awe-inspiring ineptitude of GameStop corporate, and they respond to some listener mail about the availability of high quality games and why MMO's aren't their bag.

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395 - Las Panderetas

OMG, virtual window control on iOS! Rage is the greatest thing to happen to gaming since ever! Also, GameStop is making weird decisions, and feminists are noisy.

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394 - Tasty Treats

We reminisce over Odama's curiosities, Ara describes the good and the bad of Insanely Twisted Shadow Planet, and Alon wants to save in the cloud.

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393 - Market Confusion

Yakuza is way coola, The Elder Scrolls is angry with the younger Scrolls, and Duke Nukem Forever finally wins at something (losing).

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392 - Deadliest Something

Alon says you should buy Groove Coaster. He wonders if small downloadable games are actually a way to encourage experimentation, Ara finds a sensible Englishman and a nonsensical pastor, and Sony cozies up to an Indie dev.

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391 - No Homo

Ara tries to convince us that Bastion isn't doing anything new. PEN wants us to know how wrong we are. Yu Suzuki doesn't like games. Girls can't LAN.

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390 - Agency of Poo

Despite his desire for new gaming experiences, Alon insists on playing Infamous, which he finished playing last week when it was called Prototype. Ara rebuts Pen's hysterical ravings that he and Alon have lost their mojo. They also talk about why Catherine is mildy interesting and greatly mediocre.

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389 - Sony Dust

Sonic the Hedgehog isn't getting any better, Sony continues to remove features from the PlayStation 3, and we tell you how to ease your kids into a life of carefree gaming.

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386 - Nukem Meltdown

Duke Nukem causes PR meltdown. The thin line reviewers walk. Guest and Unity code enthusiast, Trapper, talks UScript. Retro shmups. iPad games for 40 bucks.

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385 - Cut the fat

Hands have mystery fat. Kinect is inferior tech. Wii U is the future. Prototype 2 makes us revisit the original. E3 surprises. Throat babies.

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388 - Small Things in Big Packages

Alon is back from his trip to Europe. He and caller, Pen, experience separate, but similar, realizations that they spent too much time playing games that weren't worthy of the attention received.

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387 - Supreme Victory

Dungeon crawlers. Too many Street Fighters. Permanent Resident Evil saves. Parents gonna hate. Scott vs SCOTUS.

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386 - Supreme Victory

Dungeon crawlers. Too many Street Fighters. Permanent Resident Evil saves. Parents gonna hate. Scott vs SCOTUS.

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385 - Nukem Meltdown

Duke Nukem causes PR meltdown. The thin line reviewers walk. Guest and Unity code enthusiast, Trapper, talks UScript. Retro shmups. iPad games for 40 bucks.

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384 - Cut the fat

Hands have mystery fat. Kinect is inferior tech. Wii U is the future. Prototype 2 makes us revisit the original. E3 surprises. Throat babies.

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383 - Insurance scam

Playing co-op Portal 2 doesn't suck. Dirt 3 also doesn't suck. Even paying for Call of Duty Elite online services doesn't completely suck. Yet, somehow, in this world of endless positivity, GameStop finds a way to suck more than ever before.

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382 - A One and a Zero

Instruction manuals have disappeared, downloadable content is officially denying us of a full experience, and video game marketing has found a new trend (porn).

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381 - Death Races

Ara argues that video games are the greatest teaching tools available and that Sony did nothing wrong in its handling of The Great PSN Breach of 2011.

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380 - Synaesthesia

The ESRB is shifting to a content review model that doesn't involve actual review of content, a developer has sunk to a new low with downloadable content, and Children of Eden creates a new hope in one starry-eyed Jedi at Joystiq.com.

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379 - Your television is alive

Christopher Walken makes a suprise guest appearance to tell us how he feels about video games. Alon gives Ara the bad news that Outland on XBOX Live Arcade is actually pretty good. Alon also explains why mirror neurons make British people angry.

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378 - Hackers... They're everywhere

Sony got haxored and completely took down the PlayStation Network. Alon and Ara recall ancient feelings of wonderment from their childhood gaming adventures. They also debate about the utility of Kiip, a startup hoping to bring you real world rewards from your virtual world achievements.

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377 - Grand Masters

Netflix is finally updated with Kinect support even though it still doesn't work from the couch, Portal 2 is finally out and doing everything it can to get you to purchase the PlayStation 3 version, and Microsoft finds a way to stop ratings manipulation. Also, something about PlayStation Home.

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376 - Warriors

This week, we learn all about Ara's quest to produce the perfect driver's seat; we go all sad panda over the passing of Jerry Lawson, creator of the Fairchild Channel F; and we get evidence that people don't trust reviews, even though we find it hard to trust those people.

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375 - Nose Candy

Alon ends his hunt for the Nintendo 3DS and is underwhelmed. Ara covers the news with stories of the Governator, the gaming drug, a video game violence study, and the nasty side effects of allowing a Lacrosse game into the free market.

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374 - Barely Legal

Though the stores are stocked with Nintendo 3DS systems, Alon can't find one to play. One game he IS playing is Microsoft's Full House Poker, but they make it oddly difficult to find a human opponent. Ara's upset over the new Metacritic plan to datamine information on individual game developers and their performance.

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373 - Lying Liars

Lacking explanation or reason, Alon is excited about the impending release of the Nintendo 3DS. He's also pretty keen on this new Full House Poker game on XBOX Live Arcade. Ara and caller, Joe, explain why Best Buy's buyback program is an idiot tax. Ara warns that no game review can be trusted.

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372 - The Vegas Trials

Alon finally plays Hard Corps Uprising and discovers that he needs to take advantage of an exploit in order to handle its tedium and difficulty while Ara is concerned that exploits can break a game. Ara is also concerned about the assumption that a female gaming preference exists and turns to Molly for answers.

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370 - Ask a friend

Play Spent with us and learn how charity gaming is sweeping the nation while keeping you unemployed and impoverished. Find out all the things Ara hates about the game he loves, Hard Corps Uprising. Discover the relationship between Gran Turismo 5 and World of Warcraft and what Sony is doing to stop it.

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369 - Bo knows Jack

You Don't Know Jack isn't perfect, but it's a good time. Fox News doesn't surprise anyone when it bends the truth. There's a new kissing game in town. Ara might have cancer.

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368 - Infinite Growth

Another laughable shortcoming of Gran Turismo 5, a homemade death ray, and the most violent games of all time.

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367 - Cutting Corners

We discuss the broken Gran Turismo 5 tournament and argue very different opinions on what should be considered legal tournament play. Ara tells you why it's better to shoot ladies in the crotch. We review the many names that were not Demons Souls 2. We offer up a copy of Super Meat Boy in the newest round of Name That Game.

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366 - The Theology Episode

Even though Breach isn't very good, Alon is strangely drawn to it. While playing, he met a guy named Joshua Wise who runs a site called TheCrossAndTheController.com. He invited Josh on the show to talk about God and games. This is that show.

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365 - Your Mom Loves Us

Dead Space 2 and EA's ill-conceived advertising methods, debate of Farmville's legitimacy as a game, and Kyle Pulver of RetroAffect.com

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364 - Breaking the Game

How the PlayStation 3's recent hacking has destroyed online gaming for the console and how Zynga has destroyed humanity through its completely unhacked, but totally warrantless, games.

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363 - Geometry Whores

The amazing Thrustmaster T500 RS is finally in the house, and Ara gives his initial impression of the build quality. Alon dissects Geometry Wars Retro Evolved 2 and explains why it's the perfect, all-around gamer trainer. And Colin, well, he hates Stephen Totilo because Stephen is dead inside.

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362 - The Gift Rapper

So many topics, so little time... This week, we covered the good and bad of opening tutorials, current generation haxoring, Go, ThrustMaster's pricey steering wheel, and super heroine boobs. Enjoy.

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360 - The Gift Rapper

In the 360th episode of the Chatterbox Video Game Show the gang finds out that they are the longest running radio show, OF ALL TIME. Listen along as they find out the secrets of Sonderkommando Revolt, multiplayer gaming, and the real power of friendship. Here comes another exciting episode of Chatterbox Videogame Show!

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359 - Brothers in Frugality

Ara applauds Pac Man Championship Edition DX for its many ingenius elements, and Alon loves on his new Ubisoft BattleTag laser battle game. There's also some jovial discussion of the Holocaust and, perhaps equally interesting to some, Blizzard's intent to essentially sue all of South Korea.

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358 - Game saving wussy

Ara finds more to dislike about Gran Turismo 5, Colin wonders why there are no downloadable Kinect games, Alon still can't figure out why he enjoyed plowing through levels in Donkey Kong Country Returns, and PEN calls in to impress us with his incredible stories of masochistic restraint from game saving.

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357 - Donkey Kong Country Returns

Gran Turismo 5 finally released, so Ara has a new game to obsess over. At the same time, Alon has been obsessing over Donkey Kong Country Returns and how it's helped him identify the characteristics of fun.

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355 - Will Ara Get His Money Back?

In tonight's show Alon, Ara, and Colin talk about the finer points of building an arcade stick, why production values aren't everything, ladies getting jealous of videogames, the eternal struggle against corrupt videogame journalism, and beads, beads, beads in Kirby's Epic Yarn!

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354 - DisKinect

The group is in agreement - we don't think Kinect is very good, even if it is kinda fun. We also learn how Molly snuck her way into the Super Meat Boy credits and what Ara hates about Call of Duty Black Ops.

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353 - Supreme Court Theater

Danny Baranowski tries to convince you that Super Meat Boy is the greatest game on the planet, then we all reenact today's Supreme Court hearing on the California game bill set to prevent minors from purchasing violent games. Protip - the Super Meat Boy tracklet played in this episode is a portion of McLarty Party People, named after our very own Molly, who assisted with its production. If you want the whole soundtrack, get yourself to MeatBoyMusic.com

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352 - $500 Million Bluff

What exactly is "twitch" gameplay? Why can't Sega make a good Sonic The Hedgehog game? What does 4Chan have against Minecraft? Why is Microsoft laying it all on the line for the Kinect?

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351 - Colin played Minecraft

This week's episode begs the question - What is more important to the world, the racism of Enslaved or the subtle beauty of Minecraft? I'm sure you can guess which wins.

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350 - Happy Birthday, Ara

In this week's episode, we find as many ways as possible to tell you why the new Castlevania: Lords of Shadow game is not good. We also talk to Molly, our resident GameCrush girl, about the recent changes to GameCrush.

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349 - Crazy chick

For such a little game, Hydrophobia sure give us a lot to talk about. We also take a minute to wonder what's going on at Panasonic with this new Jungle thing, and Ara tries to convince us that Castlevania: Lords of Shadow is not interesting.

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348 - Braaaaiiinns

Is it OK for a game to feel like work? Does Ara think it's OK to throw games across the room in a fit of rage? Is Pachter an idiot for dismissing the future generation of consoles? Just how much does Farmville suck?

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347 - Move it, Move it

Molly, Alon, and the rest of the Golgotron crew tried out the PlayStation Move, Ara learned how the PlayStation Jailbreak works, Molly and Ara get aggressive over the details of an aggression study, and Ara has a quiz about gamers' ages.

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346 - The end of the world as we know it

Alon played hookie so he could play Halo: Reach. He's upset to learn of a recent court decision which could put an end to the entire used games market. Ara teaches us the difference between a good and a bad brawler, and Molly shows us how little she knows about AI.

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345 - TreasureBox

Alon's back from PAX and he brought the TreasureBox show with him. Golgotron Cory is in the house, filling in for Molly, and tries to explain why he didn't make it to PAX.

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344 - The bottom line

Ara is unable to reconcile Microsoft's decision to raise the price of XBOX Live Gold membership and has a similarly difficult time understanding the decision behind their new-fangled XBOX 360 controller, as do Molly and Alon. Also, the team takes a stab at a listener email and explains why you should feel good about buying games after price drops.

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343 - Alon angry

In this episode, you'll learn why GameStop has no choice but to sell downloadable content in its traditional retail environment, why Alon is furious with a long-time listener of the show, and why achievements may be destroying your very desire to play games.

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342 - Ara's water has broken

Ara's new game is finally revealed! We're very excited... it's like having a new baby in the family. GameCrush girl and Golgotron staffer, Molly, joins the cast and defends her undying love of the Sony PlayStation 3 while philandering with an XBOX 360.

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341 - Intern Exodus

Ara finally got around to playing Castlevania: Harmony of Despair. While he's not terribly critical of the game itself, he manages to be upset specifically with the demo. Another XBOX Live Arcade game getting a lot of attention these days is Limbo, and we give it just about as much attention as it deserves. Ara takes a surprising stance toward Mike Newell's claim that games can't convey human emotion. Alon conveys emotion when he learns about Carrianne Howard, the stripper who'd prefer to b ...

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340 - The Prodigal Host Returns

In this exciting episode we have the glorious return of Alon! He details his exploits into Castlevania: Harmony of Despair. We also welcome to the scene, Adam Burch, whose presentation about Shadow of the Colussus was featured at Ignite #7. Adam discusses his love for the brawler God Hand. Is CHAD good as a singleplayer game? Do all Burches like videogames? Will Alon ever reach the first place? All these questions and more are answered in Chatterbox 340!

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339 - The One Where We Talk About Limbo

We have another week of the Chatterbox Videogame Radio Show, sans Alon. Ara and Colin focus mainly on the gameplay of the XBLA game Limbo, along with the various interpretations of it's ending. The duo also touches on retail versus digital game sales, and the greatness that is Muramasa: The Demon Blade. Podcast team, assemble!.

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338 - Game Developers Unite!

So begins the two weeks of just Ara and Colin, while Alon is on his honeymoon. We have the special guest Caitlin Ellis, the president of the Phoenix branch of the International Game Developers Association. We touch on the games that we've all been playing (Including why Brutal Legend doesn't suck), what exactly the IGDA does and how you can get involved with making games, why gamers prefer hardcopies of games, and a myriad of other topics.

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337 - Say my name

Do you know who I am? No, you don't, because Blizzard backed down and won't be using the Real ID system after everyone complained about it. We don't know what all the fuss was about; a little cyberstalking never hurt anyone. What has hurt us is bad interface, useless boxart, and pushy suits with motorcycling monkeys on the brain.

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336 - PlayStation 9

Ara finally gets Muramasa and loves it. We debate the validity of shame achievements. Alon ponders what might be in store for the future of gaming; maybe next week they'll actually present some ideas on the topic.

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335 - Ara and Colin run the show

Ara and Colin run the show for another exciting week of Alon's absence.

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334 - More E3, more amazing

Colin's back to discuss E3 with more depth while Alon is away preparing for his wedding.

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333 - E3 is here

E3 is on. Without a new console in sight, it's weird to realize that it's actually the year of new hardware. Colin is on-site and calls in for a cameo to report on the events of the show. Trapper, Ara's friend and Technical Director of the super-secret project they're working on, joins in on the fun.

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332 - Kombat and Kringles

This episode is a light-hearted romp around several topics - video game movies, the hilarity of Street Fighter storylines, pastry, and bad baby names, E3 expectations, etc. Ara also sounds off on games that require the player to take damage. Those looking for excellent Kringles should hit up OHDanishBakery.com

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330 - Can you say that on the air?

My notes for this episode go a little something like this... privates, Red Dead Redemption writer, "casual" games, lazy raiders - the meta game for this week is to figure out what that means while listening and patting yourself on the head! 3, 2, 1, go!

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329 - Ara, Colin, and Soul Calibur

Alon's gone for the week, but Ara and Colin steal the show while he's away.

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328 - Dicking around in 3D

Alon loves Picross 3D even if it is just more Picross. This leads to discussion of 3D gameplay in general and the advantages and disadvantages provided by the third dimension. Also on the plate is the idea that games are so big and so hard that people end up just dicking around with them. That's right... dicking.

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327 - The perfect board game and truth behind Nintendo's 3DS

With E3 steadily inching toward us and a plethora of new devices either just released or soon-to-be-announced, all Alon can do is dream about the perfect electronic board game while Ara wants to check out video game camp, and Colin reminisces about World of Goo. Virtual Boy rulez!

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326 - Introducing Colin the intern

A new superfan, Colin, came to the studio to listen to Ara tell his triumphant tale of XBOX customer support and to join in the great debate of Ebert vs the gamers.

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325 - Go Joe!

Joe, the Super Fan, sits in on this week's show. During his time with us, Joe must endure endless self-indulgence, controversy surrounding additional, but unsurprising, antics at Gamestop, a party to which no ladies were invited, and repeated screaming of his feminazi friend's name while she refused to call in to speak her mind. Go Joe!

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ChatterBox Video Game Radio - Show 324

The Infinity Ward exodus; the looming threat of network censorship and control that stands to shatter the very ground you walk on and ruin your life forever; why Ara hates it when people suggest we need more of X in games today.

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ChatterBox Video Game Radio - Show 323

We've received a lot of email lately so we took some time to go over it. What joystick to buy, how to stump Ara, what Wil Wheaton thinks of MMOs and the Skinner Box. Also, an impromptu visit from BaconSandwich, Omeganaut 2010.

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ChatterBox Video Game Radio - Show 322

In this episode, we relate toilets and game design. It's such a feat that Ara puts forth an ongoing challenge to the listeners. We also continue the discussion of addicting elements in games. Based on current news, it seems games are so addicting that at least one guy couldn't help himself from stealing code right off the PAX East show floor.

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ChatterBox Video Game Radio - Show 321

Tyrone Rodriguez, of Nicalis, joins us once again to discuss Cave Story which has finally been released as WiiWare. You should go buy that immediately before or after buying The Red Star which was also just released on the PlayStation Network. Friends of the show will remember The Red Star as Ara's first major development project and one of which he is still very proud.

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ChatterBox Video Game Radio - Show 320

After ranting about subscription services, we delve into the psychology of addictive gaming. We'll be back with more next week.

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ChatterBox Video Game Radio - Show 319

Microsoft is OK with the gays, Ubisoft found out why its DRM was such a dumb idea, Forza 3 gives Ara insight into the corporate battle against used games and lost profit, we ponder the value of watching others play video games, and we tease a topic for next week - the psychology of why you keep playing crappy games.

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ChatterBox Video Game Radio - Show 318

Big dawgs at Infinity Ward get the axe, and the whole world reacts. Portal 2 creates an alternate reality something. Ara and Alon ponder the potential benefit to the publisher of an extra long demo.

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ChatterBox Video Game Radio - Show 317

Could giving up your game for Lent save the world? Actually, we didn't talk about that much, but we want to hear what you have to say about it. Shoudl Square Enix rot in hell for what they did? Should we care that companies kill multiplayer servers when sequels release? Is Bobby Kotick a robot? Does novelty guarantee quality?

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ChatterBox Video Game Radio - Show 316

The Illusion of Choice, a Heavy Rain introspective.

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ChatterBox Video Game Radio - Show 315

Role-playing games - a story of evolution, imagination, and scandal. OK, maybe not scandal, but Alon does tell a quick story of accidentally watching some gay porn in college.

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ChatterBox Video Game Radio - Show 314

Ara's upset about the comments on his recent Gamasutra.com article - http://fwd4.me/E3o - so we're led to clarify his intentions and further consider the difficulty of combining narrative and gameplay. Go read it and email us your thoughts. Alon questions the motives of Playboy in its appeal to the gamer demographic.

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ChatterBox Video Game Radio - Show 313

Ara wrote an article for Gamasutra.com - The Uneasy Merging of Narrative and Gameplay. We talk about it.

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ChatterBox Video Game Radio - Show 312

ChatterBox has now officially been on the air for over six years. Though we don't do anything out of the ordinary to celebrate, we do have a great show. Maybe it's because Rich is gone. We discuss the upcoming XBOX 360 controller from Razer, we interview Ashish Mistry from KontrolFreek.com, and we tell stories of 8-bit pranksters and durability tests. FYI, get 10% off products from KontrolFreek.com with the code CHATBOX. Ara kind of loves their stuff, so you might too.

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ChatterBox Video Game Radio - Show 311

Alon and Rich return from CES with stories of porn stars and boredom. Alon and Ara give an etymology lesson. We're reminded, once again, that gamers often don't know what they want.

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ChatterBox Video Game Radio - Show 310

It's 2010, and we haven't heard a peep about the next generation. Are game reviews valid, useless, or just flawed? Why did Alon spend any time playing at all playing Assassin's Creed II?

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ChatterBox Video Game Radio - Show 309

In this episode, we learn all about pachinko machines, satire in video games, and pricing disparity. We also learn about how much Pen loves Modern Warfare 2.

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ChatterBox Video Game Radio - Show 308

Ara and Danny Baranowsky take the reigns while Alon is away for the holiday.

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ChatterBox Video Game Radio - Show 307

Due to popular (or singular) demand, we return to the topic of review scores and how they affect game sales. While we're at it, we consider how advertising, like cover art, might affect sales as well.

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ChatterBox Video Game Radio - Show 306

Is it okay to take advantage of a bug in a game? Forza 3 players are faced with this question right now. In other news, Alon bought a Killer Instinct machine, Ara can't stand the Critter Crunch character, and no one really understands Bayonetta.

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ChatterBox Video Game Radio - Show 305

Alon continues to love New Super Mario Bros. Wii and goes on about the well-developed multiplayer components; Ara continues to hate Project: Natal and goes on about how Mark Whitten, General Manager for XBOX Live, is a bit of a tart; and both go on about some less meaningful topics like the lawsuit of the day and the objectification of the male and female form in gaming.

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ChatterBox Video Game Radio - Show 304

Always one to educate, Ara explains in deep detail why your television sucks. After playing Drag Me Home on the iPhone, he revisits the definition of a casual game and suggests it's actually the player who's casual, not the game. Finally, he and Rich debate whether or not Microsoft has a responsibility to those whose XBOX 360 consoles it has banned from XBOX Live.

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ChatterBox Video Game Radio - Show 303

Everyone's been talking about Modern Warfare 2, and wouldn't you know it... killing swarms of civilians is just too much fun. As a result, though, we revisit the question of how interactivity is affected by narrative.

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ChatterBox Video Game Radio - Show 301

While we're busy forgetting to mention that there's no show next week, we do remember to complain about reviewers who don't complain about Demon's Souls - apparently Ara is a big fan of consistency. And words. He pushes Rich and Josh to express themselves in an effort to explain what makes Borderlands so "good". It's not so easy.

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ChatterBox Video Game Radio - Show 300

For this very special episode, number 300, we've got Justin Wong, virtual street fighter extraordinaire. For extra credit, check out the EmpireArcadia.com website.

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ChatterBox Video Game Radio - Show 299

Remember when Ara whined about Demon's Souls and how he couldn't even get past the first stage? He felt strongly enough about this game that he arranged for Alon and Rich to experience it as well. They didn't get much further... In other news, Gabe Newell is pretty awesome. We also bring you some World of Goo sales stats and find out just how cheap gamers can be.

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ChatterBox Video Game Radio - Show 298

Although Ara opens up the show with a heated response to Demon's Souls, this week is really all about Adam Atomic and Danny Baranowsky. If you haven't played Canabalt for free at AdamAtomic.com or payed some cash money to play it on the iPhone/iPod touch, you're missing out.

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ChatterBox Video Game Radio - Show 297

In the spirit of the season, we've devoted this week to evil. In studio, we have Greg and Jonah of Evil Controllers. You know who they are... they're the ones who modify controllers so you can be a big, fat cheater. Pretty nice guys, actually, with some pretty sweet gear, even if they do totally break the game. You can learn more at evilcontrollers.com, or just listen to the show.

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ChatterBox Video Game Radio - Show 297

In the spirit of the season, we've devoted this week to evil. In studio, we have Greg and Jonah of Evil Controllers. You know who they are... they're the ones who modify controllers so you can be a big, fat cheater. Pretty nice guys, actually, with some pretty sweet gear, even if they do totally break the game. You can learn more at evilcontrollers.com, or just listen to the show.

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ChatterBox Video Game Radio - Show 296

Reverend Anthony Burch joins us this week for a candid look into what it means to be a true worldwide internet sensation. Or not. We may just sit around and talk a bit about his nifty videos and what he thinks Konami's new Tornado Outbreak game could be. Turns out, by the way, that he was pretty much on the mark. He also wants to push the new series, Once Upon A Pixel, available soon (or now) at GameTrailers.com, so go check that out.

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ChatterBox Video Game Radio - Show 295

This week, we have Danny Baranowsky to talk about making music for video games. There's also quite a bit of discussion about Civilization Revolution since Alon just discovered how wonderful it is.

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ChatterBox Video Game Radio - Show 294

Evony may lie, cheat, steal, or flash a bit of boob, but they don't want you knowing about it. Scribblenauts is awesome, confusing, weird, cute, annoying, tricky, and a few other things, though we have no idea what it actually tries to do. Dirt 2, however, actually wants to be annoying... and Bobby Kotick, well, he's annoying whether or not he tries to be.

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ChatterBox Video Game Radio - Show 293

Back from PAX, Alon tells the story of embarrassing himself in front of Anthony Burch. Ara joins in the fun by telling a story about his first anime convention back in 1994. We chat a bit about the new and questionably improved PlaySwitch.com game trading service - Ara has mixed feelings about it. Also, get ready for some serious bitching about Argentinian news reporters and controller mod cheaters.

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ChatterBox Video Game Radio - Show 292

Like so many others, Alon and Rich are big fans of James Silva's "I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1". James phones in to tell us about the grueling week-and-a-half he spent making the game that's currently at the top of the XBOX Live Arcade Indie Games rankings. Also, in preparation for this week's 2009 PAXevent, we pit him against Ara in a ChatterBox TreasureBox 2007 standoff.

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ChatterBox Video Game Radio - Show 291

It turns out Shadow Complex is actually kind of fun, but gay folks aren't totally happy with it. Instead, they're setting up internet boycotts. At the same time, there's another group running hijinx on Victoria and her secret. All along, Miss Bayonetta is playing games without you.

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ChatterBox Video Game Radio - Show 290

The big news today is the PlayStation 3 Slim, but we don't know why it's big news. Aside from that uninteresting bit, you'll hear us talk about old Genesis games, Trials HD for XBOX Live Arcade, how UFC's Dana White showed some sac, why Little Big Planet is getting a little bigger, and just how broken the XBOX 360 is.

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ChatterBox Video Game Radio - Show 288

Like a white knight to save us all, the XBOX 360 update is finally here. Best new feature? It's now even easier to avoid ever meeting your new WoW girlfriend in real life... Telling us about ASU's new gaming certificate program and a bit about Camp Game is Ara's colleague, Ashish Amresh... Alon tells us why he likes casual games and urges you all to try out the newest XBOX Live Arcade game, Trials HD, from RedLynx.

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ChatterBox Video Game Radio - Show 288

Alon tries to convince Ara that Scribblenauts is going to be awesome. Aaron and Brian from The Game Cage are in-studio to tell us about their business plan to rent games through kiosks a la RedBox.

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ChatterBox Video Game Radio - Show 287

Game Informer reminds Alon what magazines are good for, EA reminds all of us what boobs are good for, Nintendo reminds us what the Wii is good for, and Ara goes on some weird rant about RPGs that no one plays anymore, reminding us why we just shouldn't talk about RPGs anymore.

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ChatterBox Video Game Radio - Show 286

People around the globe are getting ready to add their own music to Rock Band through XNA. The Valve community is getting all uppity because the developers actually listened to them. Scott called in and made us think about what games are good for new gamers and why. We wrap it up with more discussion about GameStop and its impact on the universe as a whole.

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ChatterBox Video Game Radio - Show 285

This week, we learn that it's not OK to pee on your iPhone unless you're a bear. We also learn (again) that 1 VS 100 actually has a good scoring mechanic. The Fight Night control scheme comes under fire again while being compared to Dance Dance Revolution. Lastly, we question if online gay bashing is really homophobia or just stupidity.

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ChatterBox Video Game Radio - Show 284

We don't all agree with how EA plans to provide the new, but old, control scheme to Fight Night: Round 4 players. We do all agree that the recently discovered Donkey Kong easter egg is weird, and sorta neat. Alon discusses the nostalgia emotion and tells the tale of how it caused an apparent Golgotron civil war. Also, Ara takes issue with a professor who pissed of some City of Heroes devotees.

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ChatterBox Video Game Radio - Show 283

What makes this episode so awesome? There's some mad conflict between Ara and the bunch because he doesn't like that Fight Night Round 4 doesn't have traditional controls. He then goes on to explain why Microsoft is out of line to suggest that the controller is the barrier to mass market gaming. We also talk a bit about Prototype, Zenimax and id, PAX, and child pornography - it's a well-rounded show.

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ChatterBox Video Game Radio - Show 281

Not at all bothered by the fact that Rich is a dbag, the crew gets all academic analyzing why Ara's design students have difficulty being critical with the games they love. Then we tell you why Valve's community is in such an uproar over the Left 4 Dead 2 announcement. Finally, Ara gives us a feel for Project: Natal after getting to give it a test drive in his super-secret underground labARAtory.

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ChatterBox Video Game Radio - Show 282

When CEOs say stupid things, ChatterBox is here to pick up the pieces - even Rich could see through Kotick's lame claim that Activision Blizzard might stop supporting the PS3. Once the surprise has warn off, Ara tells us what brings him joy in games... and what doesn't. Finally, Alon explains how Nintendo screwed up with the Wii and why they'll be the next ones to release a new console.

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ChatterBox Video Game Radio - Show 280

After we get away from the unexpected subject of the Hyper Neo Geo 64, we whine about Sony's history of lies and their most recent BS claim that Final Fantasy XIV is exclusive to the PlayStation 3. Surprisingly, we don't whine about the Wii MotionPlus accessory. Aside from a little more E3 chatter, we call a ballsy listener who really wants to go to the San Diego Comic Con and continue the recent trend of trivia by Ara.

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ChatterBox Video Game Radio - Show 279

Alon joins Ara and Rich, all the way from E3, to talk about the amazing new claims Sony and Microsoft are slinging this year. Can you spot the heightened expectations? It's right there, just in front of the sea of disappointment.

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ChatterBox Video Game Radio - Show 278

Satoru Iwata announces that Miyamoto is not God, but that only serves to make us realize how much better he is than everyone else. Really, we talk about Nintendo and how its design philosophies differ from those of other developers. We also bring in Justin Leingang to talk about his independent charityware game, Glum Buster, which you can learn more about at glumbuster.com... and if you want more from the ChatterBox family, check out Golgotron.com, our newest online venture, sure to keep yo ...

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ChatterBox Video Game Radio - Show 277

This week, we learned that laundry products are important to our military gamers; Demon's Souls, from From Software, is really the spiritual successor to King's Field, which makes Ara hot all over; John Blow is still insightful; Scribblenauts sounds awesome, or lame, or awesome. Also, we have another Ara quiz.

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ChatterBox Video Game Radio - Show 276

Madworld hasn't gotten any better, despite what our listeners may think. Game trailers without gameplay footage suck just as much... What does the future hold for us? We ponder what gaming will be like in the mystical future of all access gaming.

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ChatterBox Video Game Radio - Show 275

Wonder what we talked about this week? XBOX Live message spamming from the Lord and Savior himself. Piracy that totally doesn't happen on the DS. How much game industry CEOs make. Why the Japanese didn't buy the XBOX 360.

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ChatterBox Video Game Radio - Show 274

This week we cover several topics... The world's reaction to the Fallujah game and Konami's pansy-ass response to remove itself from the project, the equally discouraging move by the developers of Faith Fighters to take its game down, and the destruction of the online gameplay experience care of XBOX Live Achievements.

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ChatterBox Video Game Radio - Show 273

We're caught a little off guard by the announcements of Lego Rock Band and the upcoming King of Fighters shoot-em-up game. So baffled are we that the rest of the show is spent talking about the benefits of piracy, freedom from digital rights management, and intellectual property theft.

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ChatterBox Video Game Radio - Show 272

It's a mad, mad world when crappy games like Mad World can get so much attention. Also mad is EA's PR contraband and PETA's failed attempt to convert WoW players to veganism. Not so mad is the Flashbang Studios' sweet pad that Ara and Alon got to visit last week.

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ChatterBox Video Game Radio - Show 271

Alon manages to enjoy Close Range far more than any person should but manages to redeem himself by describing the several truly wonderful games from the Experimental Games Workshop at the Game Developers Conference. However, in keeping with the spirit of recent episodes, Ara brings the class way down with questions about a man's preference of sex over games.

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ChatterBox Video Game Radio - Show 270

Thanks to WorldGaming, you can now hustle people for money by playing games from the comfort of your own couch. Of course, Ara prefers the non-competitive joys of gothic lolita shooters and E rated softcore porn. Alon, however, has decided to partner up with EEDAR to create Crazy Al's Discount Analyst Services... Act now and he'll throw in a box of frozen steaks.

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ChatterBox Video Game Radio - Show 268

Kotaku seems to think it has business analysts on staff. It doesn't. Jack Thompson makes us realize that it will be decades before games aren't seen as just childrens' toys. Thanks to the Mid-Missouri Internet Crimes Task Force, Alon now knows that he lives with a sexual predator.

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ChatterBox Video Game Radio - Show 267

GameStop CEO, Dan DeMatteo, won't admit that he's scared of Amazon taking some of his precious used games marketshare, and we debate the utility of adding middlemen to the indie game publishing process.

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ChatterBox Video Game Radio - Show 266

Listening to this week's show will educate you about common group enemy AI deficiencies, how to make your own annoying metagame online, and how to get banned from XBOX Live.

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ChatterBox Video Game Radio - Show 265

We find it funny that the bigwigs at Capcom don't really know what's going on in their communities, but then again, it seems that Dave Perry might be just as clueless. Adding more fuel to this fire are all the reviewers falling head over heels for Flower, the new non-game that's oh-so-pretty.

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ChatterBox Video Game Radio - Show 264

This week in ChatterBox: Konami and Harmonix are locked in litigationmania, we educate you about the history of music rhythm games, we debate the intentions of Take-Two after seeing the newest Grand Theft Auto nude scene, and Alon tells you a bit about the Street Fighter IV launch party after trying desperately to answer Ara's games-as-porn quiz.

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ChatterBox Video Game Radio - Show 263

Starved for some Atari? Need to stroke your ego? Looking for a taste of the future? Satisfy your cravings with some Joydick. As you reminisce, learn a little bit about how Microsoft views its magic box... and find out why Afro Samurai isn't much to swing a sword at.

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ChatterBox Video Game Radio - Show 262

OMG, Street Fighter IV is totally coming out soon. To celebrate, Alon goes into far too much detail about joystick building minutae. Also regarding Street Fighter, listener, Pen, still can't accept that the control scheme is purposeful. You know what else is purposeful? Bare asses on box art, that's what.

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ChatterBox Video Game Radio - Show 261

Ara still hates Forza 2, a criminally insane listener lays the hate on Super Mario 64, and Ron Workman tells us why it seems like God hates Take-Two.

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ChatterBox Video Game Radio - Show 260

Alon picked up a cheap copy of Shadow of the Colossus this weekend and was somehow surprised when he realized it, and Ico, are not as good as people make them out to be. We all wonder if game Studio Director, Paul Wedgwood, has valid concerns about the industry's method of determining bonus pay from Metacritic scores. We also listen to a viral video advertising Tenchu: Shadow Assassins and discuss what games we play to relax.

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ChatterBox Video Game Radio - Show 259

Alon and Rich enjoyed themselves at CES even though there weren't a lot of games to play there. Ara quizzes the two of them on real world stats about portable gaming habits and resale values. Collectively, the team wonders how people allow games to ruin they're scholastic careers and why so many like World of Warcraft even though it's not fun.

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ChatterBox Video Game Radio - Show 258

After learning about a six year old in driver's ed, we discuss the maturity of gaming as an artistic medium. Some might argue the medium is immature, but Ara claims it's because you're immature.

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ChatterBox Video Game Radio - Show 257

Back from another break, Alon publicly deals with his internal conflict over digitally distributed console games; it's a love/hate thing. Rich takes an unexpected phone call from Ron Workman, cofounder of Destructoid.com, to discuss plans for the upcoming CES. There's also a little discussion about Adam Sessler's recent Soapbox rant about complaints of violence in games.

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ChatterBox Video Game Radio - Show 255

Got an iPhone? Like games? Too bad the games that sound good usually suck. You know what else is pretty lame? PlayStation Home and it's microtransaction economy. What else could we complain about this week? Well, to complete the trinity of lame, please enjoy our argument about narrative in games, based on a little commentary by Steven Spielberg.

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ChatterBox Video Game Radio - Show 254

After a short hiatus, we're back in action. This week's discussion surrounds an article on Gamasutra that digs into the used games economy and the opposing viewpoints. Basically, it's GameStop vs Publishers, otherwise known as The Man vs The Man.

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ChatterBox Video Game Radio - Show 252

This week, we brought in Chad from PlaySwitch.com to talk about the game trading market he helped to create. It's another site intended to bring together buyers and sellers of used games. You know, a way to take down the man, a man named GameStop. If you try it, let us know what you think. PS - some of the audio in this episode kind of sucks... won't happen again. For cereal.

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ChatterBox Video Game Radio - Show 250

LittleBIGPlanet is still totally awesome, and you should be playing it right now. When you're not playing it, you can listen to our show. This week you'll hear us interview Jon Dean, Executive Producer at EA Salt Lake, who talks with us (and his Producer friend, Jeff) about the commonly negative stigma of licensed games.

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ChatterBox Video Game Radio - Show 249

Alon finally got to enjoy LittleBIGPlanet, although he's missing out on the all-important online universe. Why can't Sony get its act together? Of course, Rich also got Fallout 3, but he didn't get to talk about it because callers, instead, wanted to discuss making it in the business as an artist and that gaming press like to pretend they know it all.

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ChatterBox Video Game Radio - Show 248

Alon calls in while he's away on vacation. As usual, when Ara is left to run the show, it gets a lot better. This week, we question several things... if realism actually makes a game better, if Red Octane knows how to make gaming hardware, and if citizens have the right to be protected from being offended.

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ChatterBox Video Game Radio - Show 247

This show is all about LittleBigPlanet and how useless Sony's "recall" really is. If Walmart can sell it, what good does it do to make everyone else wait? Ara also practices his skills reciting the Koran. We kinda beat up Dave Halverson a little bit too... but he deserved it.

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ChatterBox Video Game Radio - Show 246

Ara somehow found Morrowind again, and Alon questions what a game like that does to reward the player and keep him interested in playing. We're also curious about video game marketing, given that we were supposed to have Tim Fitzrandolph on the show as part of his Radio Media Tour for Spectrobes: Beyond Portals. Finally, Ara wonders what DRM actually accomplishes in terms of protecting against piracy. Electrobes.

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ChatterBox Video Game Radio - Show 229

Metal Gear Solid 4 finally hit, and, as expected, it's not as good as everyone thinks. Strangely, though, we're unable to stop talking about it. It's as if we're IMMERSED in a world with nothing but Metal Gear and that sexy Snake character. Fancy that.

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ChatterBox Video Game Radio - Show 232

Alon just discovered Google's new Lively service (3D chatroom) and is curious if it could have any gaming applications. Ara has a lot to say about GRiD and the future of racing games. A listener decided to email us, but probably shouldn't have.

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ChatterBox Video Game Radio - Show 231

Ara's been working as a summer professor for a game design program at ASU the last few weeks - Alon tries, fruitlessly, to get him to consider having all the dumb kids work together for their game project. Your fearless hosts also ponder whether or not gaming is moving towards simulation of real life rather than the traditional use of fantasy worlds and situations. Ara also attempts to close his discussion from last week about game flow.

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ChatterBox Video Game Radio - Show 230

We interview Ashish Amresh, Lecturer at ASU, about his new game curriculum and CampGame08, which Ara just happens to also be teaching at. We also explore the true meaning of flow and how the game, flOw, compares to the psychological concept coined by our favorite smart guy with a long name, Mihaly Csikszentimihalyi.

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ChatterBox Video Game Radio - Show 237

What makes a game good? Rich says it's awesome sauce, but we actually take some time to break it down into core elements. In the middle of all this, Alon manages to talk a whole lot about Braid, all the while struggling NOT to talk about it to avoid spoiling the experience for Rich and the ChatterBoxers. PS - Go play Braid.

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ChatterBox Video Game Radio - Show 236

This week we actually spend the whole show investigating a single topic - should the player be given more control over the content he plays? This is a complex topic that has no clear answer, but we certainly do a good job of wasting time considering the options.

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ChatterBox Video Game Radio - Show 235

This week we're joined by Scott Novis, founder of The Game Truck - gametruckparty.com. Ara knows Scott from when they both worked at Rainbow Studios. Scott regales us with stories of Rainbow Studios' history and explains how he managed to create a successful business from a bunch of video games and a trailer. Aside from that, we also take a few minutes to whine about how some of the more popular new iPhone games are also some of the worst. It's not that the iPhone isn't a viable gaming mach ...

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ChatterBox Video Game Radio - Show 234

E3 was full of... apparently nothing. We school you on why a unified console will never come to be and why some games will always have dynamic difficulty adjustment, or "rubberbanding". We also go on about visibility in games and the importance of knowing what's going on. Seems obvious, huh? Not for everyone, it seems.

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ChatterBox Video Game Radio - Show 233

Nintendo is finally releasing an accessory to make the Wii Remote work the way it should have originally. Microsoft is making a major change to the XBOX 360 dashboard - Rich and Ara have serious concerns about it. Wii Music is coming too, but it's apparently not much of a game, which is a bummer for us music game lovers.

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ChatterBox Video Game Radio - Show 245

E For All was absolutely horrible, although Alon did enjoy some Gamer Grub and get a cool new piece of furniture to hold his gaming guitars (dudethingcreations.com). The best part of the show was the Indiecade. Stay tuned to future shows to learn more about the independent games at the show, but take the time to learn more about Flywrench right now at messhof.com. Come on... you've got plenty of time to check it out - it's not like you're playing Fable II online.

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ChatterBox Video Game Radio - Show 244

Matt Barton, author of Dungeons & Desktops: The History of Computer Role-playing Games, joins us to discuss role-playing games as they've existed in their various forms. It seems everyone has a strong opinion on the subject, even if they don't all play RPGs.

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ChatterBox Video Game Radio - Show 243

Chris and Ken, of Big Bang Entertainment Studios, join us to discuss how they created their independent studio after leaving Rainbow Studios earlier this year.

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ChatterBox Video Game Radio - Show 242

A listener loves the new game, Pure, and it makes him wonder why console-based racing games usually don't have track editors. Of course, Alon uses the opportunity to gush about how incredible the level editor is in Little Big Planet and suggests that it will mark a new era of user-generated content on consoles. Rich... unsurprisingly... disagrees.

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ChatterBox Video Game Radio - Show 241

The $200 XBOX 360 is finally a reality, and some of us think it will have a significant impact on the gaming space. Ara also has some interesting stats about MMO gamers that surprise both Rich and Alon.

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ChatterBox Video Game Radio - Show 240

Ripe from the recent trip to PAX, Alon quizzes Ara and Rich with the same questions from the Family Feud event that he ran in Seattle over the weekend. Ara questions the validity of complaints regarding the Invaders art installation at Leipzig.

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ChatterBox Video Game Radio - Show 239

This week's show is all about Schizoid, a recently released XBOX Live Arcade game that we all think is worth your time. We have Jamie Fristom, the game's creator, on the show to talk about the process and answer our questions about the transition from AAA development to casual title. Check out gamedevblog.com if you want to know more about Jamie's brain.

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ChatterBox Video Game Radio - Show 238

Once again, we talk a whole lot about Braid. Ara explains what makes it such a well designed game. Aside from the unique puzzle design, the icing is its focus on art, presentation, and subtlety.

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ChatterBox Video Game Radio - Show 228

Forbes writers are apparently idiots... although Alon loves his iPhone, there's no chance it could destroy the Nintendo DS' success. Ara tells us why he doesn't like Peter Molyneux, and Alon questions how expectations/hype help and hinder our impressions of the games we play. Finally, we somehow manage to reminisce about the brilliance that is Steel Battalion.

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ChatterBox Video Game Radio - Show 227

Tomonobu Itagaki has a beautiful and giant set of balls... Marvel at them. Ara loves GRID almost as much as Alon loves Boom Blox. The new Bionic Commando game is a third person shooter, but we can't understand why.

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ChatterBox Video Game Radio - Show 226

We return to the topic of social gaming and if it's a driver for game playing. Joining us this episode is Barry Dorf, Co-Founder of GameStrata.com, a social networking site focused on community gaming and stats tracking. Ara also whines a bit because Mr. Driller Online apparently looks like crap.

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ChatterBox Video Game Radio - Show 225

Boom Blox isn't what was expected but still quite good. Burn the Rope is a simple game with a complex secret. Do you think training missions are good or bad? Ara doesn't like them, that's for sure. He also dislikes the recent NiGHTS game... a lot.

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ChatterBox Video Game Radio - Show 224

Why is it that only Bungie knows how to organize matchmaking? How do you decide what development project to join and how to avoid working with losers? What ever happened to Rare? Also, congratulations to Jon for his audio creation which won the ChatterBox portion of the All Games audio contest.

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ChatterBox Video Game Radio - Show 223

Rock Band song pricing has become a little easier to disect now that they plan to release inexpensive song packs on disc. Grand Theft Auto IV still seems to have our attention, especially when we whine about IGN getting exclusive rights to its early review. We also play the ChatterBox submissions for the All Games Grand Theft Auto IV audio clip contest which apparently brings Ara to tears.

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ChatterBox Video Game Radio - Show 222

Grand Theft Auto IV came out this week, and apparently it's the only thing anyone is talking about. We do too, but we actually end up in more of a discussion about Japanese versus American game design. Reminder: Submit your contest entries for the AllGames contest currently running - see the website for details.

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ChatterBox Video Game Radio - Show 221

The Metal Gear Solid 4 Online Beta shenanigans are proof positive that GameStop and downloadable content are actually destroying the world. Luckily, ChatterBox and other AllGames affiliates are putting on a killer contest for a GTA IV XBOX 360 Elite just to make you feel better. Check this episode for details and for the usual ChatterBox ranting.

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ChatterBox Video Game Radio - Show 220

Ara announces that he's making his services as an elite senior game designer available immediately upon review of your salary and beneit provisions. We also argue about the quality and value of the word "fun" as it applies to video games and hear what a couple callers think about it. Also, we complain a bit about the current contraversy surrounding the Resident Evil 5 trailer and the idiots who are getting all upset about it.

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ChatterBox Video Game Radio - Show 219

Alon's friend, J0hnnie5Alive, got screwed by MS/XBOX Live a second time. It seems Microsoft's customer service is good, but only when people are watching. EA's silly Battlefield microtransactions make us angry about digital content delivery. Ara is excited to learn that some game designers actually work to curb the problem of online stupidity from griefing gamers.

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ChatterBox Video Game Radio - Show 218

April Fool's Day is the scurge of our real world existence... We do real news here at ChatterBox. Ara was happy to find that he likes Outrun 2006 - Someone please send him an old copy. There's a new game called Miss Bimbo which takes the cake for most hilarious and socially irresponsible game ever made. We also talk about XBOX Live Arcade and the confusingly poor job Microsoft does at selecting which games make the cut.

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ChatterBox Video Game Radio - Show 217

Looks like the XBOX Live dungeon masters are laying the smack down on GamerScore cheaters, but how much do we actually care about GamerScore? Do you finish fewer games than you used to? If you're anything like us, we bet you do... and finally, how would you feel about paying half price for a game? If you could buy a level at a time or pay-per-minute, would you play more or less? Listen in to hear what we think.

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ChatterBox Video Game Radio - Show 216

It seems EA and Take Two are bickering like school girls over this whole stock buyout thing. We're just wondering if a buyout would have any real affect on the games we play. In other boring adultish news, Gibson is suing Activision over its use of a guitar-shaped controller even though it worked with Activision to throw the Gibson logo all over Guitar Hero 3. Also, a quick discussion about why Super Monkey Ball: Banana Blitz is so horrible.

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ChatterBox Video Game Radio - Show 215

Alon tries to defend the beauty of Echochrome from the scoffs of both Ara and Rich. Ara tells the detailed story of how he worked his way into the game design field. Finally, Alon and Rich describe how EA has produced another bad game, Army of Two, that the public will surely think is incredible.

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ChatterBox Video Game Radio - Show 214

Ara tells us about Persona 3, his new favorite RPG about high school kids who take on the undead. He also tells us a bit about the nuts and bolts behind the design of The Red Star. Then we hear from Michaela who tells about some of the evil she conducted trying to recruit innocent students to a game design program that wasn't worth a damn.

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ChatterBox Video Game Radio - Show 213

Ara tells us about Persona 3, his new favorite RPG about high school kids who take on the undead. He also tells us a bit about the nuts and bolts behind the design of The Red Star. Then we hear from Michaela who tells about some of the evil she conducted trying to recruit innocent students to a game design program that wasn't worth a damn.

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ChatterBox Video Game Radio - Show 213

Fresh from the Game Developers Conference, we have an interview with James Silva, the sole developer of the upcoming XBOX LIVE Arcade game, The Dishwasher.

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ChatterBox Video Game Radio - Show 212

Alon's off to the Game Developers Conference this week, so Ara and Rich run the show. Alon calls in from a party down at the GDC, but this is mostly an opportunity for Ara to shine like he always wants to.

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ChatterBox Video Game Radio - Show 211

Priests on crack, Nintendo with crap, and superfans with emails full of sap. EA CEO, John Riccitiello, came out of the closet saying that EA totally screwed up for the last 15 years. We also pre-interview Michaela who will be our next video game playing experiment test subject. She doesn't know a damn thing about games right now.

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ChatterBox Video Game Radio - Show 210

Ara is upset that militant femi-nazi writers put their thoughts on paper for him to see and talk about old men playing games like young boys. This leads nicely into discussion of the recent study that claims men are more naturally drawn to games due to an inherent difference in brain response. Although a listener then claims this is definitive proof that women are dumb, Rich proves he's the one behind the curve when he seems surprised that Nintendo creates artificial shortages.

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ChatterBox Video Game Radio - Show 209

This week we bring in Val from the local Play 'N Trade and one of his most successful tournament players, Jared... but before that, we review the recent ramblings of that mentally retarded psychologist who Fox News put on the air last week to discuss Mass Effect. Val talks about his focus on local tournament gaming while Jared tells us about his experience as a professional gamer. As promised, though, we also get back to what Rich said about playing games on easy difficulty. You might say t ...

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ChatterBox Video Game Radio - Show 208

A show full of contraversy. We play some bits from a Fox News clip full of stupidity and irony. They're talking about Mass Effect without bothering to know anything about it. Luckily, Geoff Keighley is there to make sure it doesn't fall completely off the tracks. After that, we talk about what drives us to play games - what motivates us, and how has that motivation changed over time?

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ChatterBox Video Game Radio - Show 207

Ara finally found an XBOX Live Arcade game that he likes - Omega Five. Rich is upset that Soul Calibur IV will have Jedi, but that's only because he's secretly in love with Yoda and can't bear to see him hurt at the hands of Ivy and her whip-sword. We all talk about Dan Hsu and his ballsy editorial about publishers blackballing him because they have no balls. Also, Ara reads a bit of some wacko's review for Mass Effect.

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ChatterBox Video Game Radio - Show 206

The whole crew seems to have been playing a bunch of Flash games - have you tried a free game lately? Pen15 calls in to ask about fighting game controls and whether or not simpler is better. Our decision? It's a dumb question. Then we talk about hype and let Rich prove that he walks around with sparkles in his eyes and fuzzies in his cockles. Alon lets it fly and tries to debunk the hype.

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ChatterBox Video Game Radio - Show 205

Street Fighter IV's life in 3D has Ara scared that the developers won't be able to live up to the challenge. Ara also gives his new weekly PSA on how not to stalk someone over XBOX Live. Ken, past designer of children's games, tells us about his experience and Alon wonders why no one bothered to take into account what children actually like when making the games.

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ChatterBox Video Game Radio - Show 203

Is Activision the playground bully of the video game industry? Well, we're not sure, but one thing we are sure of is that GameSpot is a house of lies. Ara and Rich confuse Alon by each having opposing opinions of two games they recently tried, Burnout Paradise and Culdcept Saga. We also wonder why it is that girls apparently prefer 2D games to the 3D variety. Apparently Yoshi has something to do with it.

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ChatterBox Video Game Radio - Show 202

This week Alon gives his stock tips after working to award a company $185 million in a US Federal Court. He also tells a story about a friend's brain not being able to handle the complexity of the Wii Remote and relays some complaints about Trauma Center New Blood for the Wii (but only because it's such a fun game). Ara rejoins the topic of game reviews and provides evidence that they often aren't even written by their supposed authors. Rich, by the way, has abandoned us for the week.

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ChatterBox Video Game Radio - Show 201

We're joined by the Executive Editor of The Escapist (escapistmagazine.com), Julianne Greer. Without much prodding at all, she readily agrees with our completely fact-based opinion that C|Net is the devil and fired Gerstmann because he overbaked the Thanksgiving turkey. This week's lesson - keep it at 325 degrees and baste often. She also gives her review of the PlayStation 2 game, The Red Star... "I give it five stars."

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ChatterBox Video Game Radio - Show 200

In studio, we're joined by Floydd and the Krispie Pops - #1 band in all of Rock Band history. We discuss with the band the downsides of Rock Band's user interface and the upsides of the game's awesomeness. We also discuss the emotional response to violence in games and stupid people getting emotional about games that aren't even violent. Listener mail points out that we're misogynistic misanthropists... and, this just in... no one cares about IGN.

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ChatterBox Video Game Radio - Show 149

The new ChatterBox Game Store is announced and Alon and Ara pledge 120% of December profits to Penny Arcade's Child's Play charity. Also, hear an in-studio interview with Aaron Celta, one of the developers of the infamous, unreleased title, Thrill Kill. Finally, Ara gives his diatribe on why relieving gamers of choice is not a bad thing.

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ChatterBox Video Game Radio - Show 148

Alon can't figure why he likes the PlayStation 3 game, Resistance: Fall of Man, and he complains about not being able to catch a fish in the new Zelda game; Ara rants some more about truth in games advertising; and Alon returns to the topic of Sony being completely irresponsible with their handling of the PlayStation 3 release. Come back next week for an interview with one of the Thrill Kill developers.

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ChatterBox Video Game Radio - Show 147

PlayStation 3 on Friday, Wii on Sunday, and Alon still hasn't even talked about Guitar Hero II. Joining Alon and Ara this week is game programmer, Nick. During this show you'll get some more tales from the great book of console launch line waiting and, of course, they talk a bit about all the new games too.

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ChatterBox Video Game Radio - Show 199

First of all, you should totally go download and apply the ChatterBox Video Game Radio gamerpic to your Gamercard on XBOX Live. Why? Because you can, that's why (it's free). Also, we have to point out that Rock Band is a box full of rock, and there's nothing else you can say about it. Jade Raymond is apparently a total skank, or at least we found a cartoon that says so. Although Rock Band and Guitar Hero might make you feel like a rockstar, the truth is that you probably aren't, and we try ...

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ChatterBox Video Game Radio - Show 160

Do you get unsolicited calls from stores asking you to sell your games back to them? Do you get distracted by all the HUD information on your screen? Have you had a hard time canceling your XBOX Live subscription? Do you think Sony's full of crap all the time? Well, you're not alone. Listen in and join the club.

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ChatterBox Video Game Radio - Show 153

Vladimir Cole of Joystiq.com joins us to talk about the idea that removing the quarter from the quarter-muncher has made retro games inherently different in the modern world, removed from arcades.

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ChatterBox Video Game Radio - Show 150

Alon continues his tirade against microtransactions after seeing the option to pay for the Halo 3 teaser (read: advertising) on XBOX Live, Ara gives his insight on why the used game economy isn't as bad for the industry as many think, and everyone cringes at Sony's newest conniving PSP marketing effort. It was later discovered that Alon was completely wrong about the Halo 3 ad costing anything - stay tuned for next week's episode in which Alon will have to embarassingly retract his statemen ...

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ChatterBox Video Game Radio - Show 179

Ever wonder why there are so many games that suck? This seemingly simple question sure takes a long time to answer. There's also a little discussion about the seedy underbelly of E3. Oh, and we find out that Alon is pro-abortion.

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ChatterBox Video Game Radio - Show 198

The gang bonded over a special game of Mario and Sonic Olympics, and you get to hear about it. Call of Duty 4 is still broken, but at least the problem isn't universal. Ara wonders at what point you decide not to like a new game. Rich answers to some hatemail.

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ChatterBox Video Game Radio - Show 154

Alon and Ara are both sick, but they still manage to argue about whether free demos help or hinder game sales. They also discuss the importance of Mario in training gamers how to properly use a controller and why Sony may not make it back to the top of the heap with the PlayStation 3.

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ChatterBox Video Game Radio - Show 142

Alon and Ara argue about what makes DJ Max Portable a good game, whether or not "rubber-band AI" is an acceptable game design mechanism, and they both marvel at the disconnect between the folks in marketing and those in development.

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ChatterBox Video Game Radio - Show 137

Alon calls on all ChatterBoxers to help him love his recently downgraded PSP before he and Ara talk to mother Cindy and her three McKids about their gaming mischief - turns out that each of the kids has played and enjoyed Grand Theft Auto games without Mom even knowing. Hilarity ensues.

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ChatterBox Video Game Radio - Show 169

It's still unknown whether or not Red Star is actually available for sale anywhere, Alon gives more proof that Ubisoft games are unplayable, Ara complains about Hollywood trying to make games, and Microsoft might just be screwing your roommates out of playing your XBOX Live Arcade games.

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ChatterBox Video Game Radio - Show 168

Nerds with guns... it's time to go get laid. As nice as it would have been to avoid the topic, Alon and Ara both have some things to say about the recent shootings at Virginia Tech. According to Alon, only nerds, like himself, would massacre people in this fashion, and Ara, well, he wants to massacre Dr. Phil.

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ChatterBox Video Game Radio - Show 167

Who's stopping you from getting free Gears of War maps? The man, that's who! And the man's name is Microsoft. We take on the man and his greedy game. We also take a call from someone who wants to get something off his chest about game designers mouthing off in public... We think... Well, whatever he was talking about, we're sorry.

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ChatterBox Video Game Radio - Show 166

The Harmonix Rock Band announcement rocks our Casbah, we interview Mr. Billy Dee Williams, Ara talks more about why he doesn't like Boom Boom Rocket, and Alon reminds us all that he was right about the Wii... again.

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ChatterBox Video Game Radio - Show 165

Alon finds some fun deep beneath the surface of flOw; David Silverman, Product Manager for Command and Conquer 3, tells us about the new game; some plans for this year's ChatterBox TreasureBox are divulged along with another possible Penny Arcade Expo event; and, of course, more idiotic quotes from a Sony executive.

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ChatterBox Video Game Radio - Show 164

More on why Cliffy B is nothing special, what happens to our imaginations as we age beyond our prime teenage gaming years, and why a fanboy is the way he is

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ChatterBox Video Game Radio - Show 135

Alon's back from the Penny Arcade Expo and loved it, a caller brings up an interesting point about the escalation of scoring mechanisms in modern games, and Alon relays a story about a motherf'in girl on a motherf'in plane.

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ChatterBox Video Game Radio - Show 134

Alon tells a story about driving (and crashing) like he's in a video game, Ara whines about descriptors on XBOX game boxes, and they both cringe at the thought of gamers spending real money on in-game consumables.

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ChatterBox Video Game Radio - Show 133

Alon talks about driving all over town for a strategy guide, he and Ara debate the reality of nostalgia, and they mull over the wonderful possibilities of a community-based XBOX Live Arcade.

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ChatterBox Video Game Radio - Show 132

Alon raves about Dead Rising, he and Ara talk at length about the validity of game review scores, and Ara learns how not to tell a joke.

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ChatterBox Video Game Radio - Show 131

Booth babes killed E3, 8-bit art takes over Los Angeles, Ara defends his position on non-linear gaming, and Alon wants to walk through a gateway of femininity.

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ChatterBox Video Game Radio - Show 130

Ara's buddy, Larry, joins the gang to complain about taxes, debate the ramifications of non-linear gameplay, and argue that the PS3 is acceptably priced. Alon also discusses an intelligent e-mail rebuttal to last week's show and begs for industry handouts for the upcoming Penny Arcade Expo event.

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ChatterBox Video Game Radio - Show 197

This week we interview Tyrone Rodriguez, designer of the newest Konami Mobile game, Castlevania: Order of Shadows. We also discover that Rich is just as inept at some video games as people who've never picked up a controller. Finally, we offer our condolences to the large lot of EA Chicago employees who just got their pink slips.

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ChatterBox Video Game Radio - Show 196

Guitar Hero 3 is good, but what about the new Hannah Montana? Is new intellectual property necessary for a good game experience? How does our guest, Dara, react to games she hasn't played before (and one she has)? Answers to these questions and more in this week's episode.

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ChatterBox Video Game Radio - Show 195

Rich went to E For All but apparently didn't play anything there. Maybe he didn't play Super Smash Bros. Brawl because of the absurd control scheme used at the show... Ara takes a few minutes tonight to actually say good things about a game - Project Gotham Racing 4. We also take on some listener mail.

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ChatterBox Video Game Radio - Show 194

Have you played Team Fortress 2 yet? Really? Yeah, neither have we... it played us. TF2 isn't the only thing broken around here, though. It seems Halo 3 is also unplayable without a system update that not all players have. Fortunately, it's not a big deal and people are liking the game. In fact, it's so good that the whole world seems to be playing it and doing nothing else. Luckily, we were able to pull ourselves away from Halo 3 and Portal to talk to Gil from Rainbow Studios about some te ...

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ChatterBox Video Game Radio - Show 192

Is there any chance Bungie would actually leave Microsoft? Did Ara actually like a game (apparently Odin Sphere doesn't suck)? We learn from Ernie that talking about the Tokyo Game Show is actually pretty boring, although the idea of 200 booth babes in a line is kind of appealing.

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ChatterBox Video Game Radio - Show 193

Ara was surprised to find a mosh pit at the Minibosses concert, Alon was NOT surprised to find Sony backtracking on their own marketing spin (again), Rich couldn't figure out why either of them cared about the girl who got fired from Nintendo for blogging, and listener, Pen-15, wondered what we all think game reviews are really all about.

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ChatterBox Video Game Radio - Show 191

Alon, Ara, and Rich were all at the Play N Trade launch tournament/fiasco for Halo 3 last night. Scratched discs just weren't pretty. Rather than talk about the actual game, we choose to talk a bit about its aspect ratio in split screen. Listener and official ChatterBoxer eThug, PEN-15, gets his questions answered regarding how to go about entering the video game industry as a writer. Low and behold, Ara has some good things to say about a game - it's Kororinpa, and you might want to give i ...

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ChatterBox Video Game Radio - Show 190

In preparation of Halo 3's release next week, we play a song from SarcasticGamer.com and try not to discuss the game at all. We do, however, let Rich tell us about Manhunt 2, which kind of sucks. We also talk to Val, the owner of Play N Trade, a killer game store in Chandler, AZ. Alon has a hissy fit about experience leveling after watching people play the Call of Duty 4 beta. Also, Ara rants about the Chinese government setting some game design ground rules to curb game addiction.

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ChatterBox Video Game Radio - Show 189

Ara reviews the game industry salary survey for your pleasure and explains why attempting to enter the industry as a tester is not necessarily a good idea anymore. We all explain why E for All will be a lame convention, reminisce about why everyone should read the book, The Game by Neil Strauss, and we even find time to talk about the ActionClix Scarab unit from the new Halo universe ActionClix game. Go buy a Prius.

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ChatterBox Video Game Radio - Show 188

Alon relives Uwe Boll's visit to the Penny Arcade Expo, a caller queries the group on the value of game reviewers who hate on games, Alon and Rich duke it out over the control in Metroid Prime 3, and they all take interest in the plight of a total newb trying to figure out how to play Bioshock.

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ChatterBox Video Game Radio - Show 186

Our friend from Captive Motion, Adam Craver, joins Ara and Rich for a show while Alon is away getting ready for the Penny Arcade Expo.

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ChatterBox Video Game Radio - Show 187

Rich and Alon are back from the Penny Arcade Expo, and they quiz Ara with all the trivia from the ChatterBox TreasureBox gameshow. They also rave about how awesome the PAX Family Feud event was and how weird the new Space Giraffe game is.

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ChatterBox Video Game Radio - Show 185

Alon and Ara wonder if there is a good reason that a PlayStation 3 game wouldn't be as good as its XBOX 360 counterpart. Alon gives his impressions of the game, Boogie, but Ara cares more about what everyone else thought and claims that IGN giving it a score of 30 is just as good as giving it a zero. Also, a caller is upset that games are shying away from offering local multiplayer and Ara whines about Wii's Metroid Prime 3 preview.

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ChatterBox Video Game Radio - Show 184

Rich and Alon have discovered just how miserable the PlayStation Network is after learning that you can buy difficulty modes for a Sonic the Hedgehog game. Per request, Ara complains about Ninja Gaiden. They all debate whether or not black characters should be allowed in games for fear that the game will just be considered racist.

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ChatterBox Video Game Radio - Show 183

Ara tells us that he likes the game, Dirt, but decides to complain about it anyway. Michael "Piano Squall" Gluck joins us for a segment to talk about his gaming music album, GAME - pianosquall.com. Also, Rich speaks up to question why Bizarre Creations has to have two totally different sets of textures for day and night in Project Gotham Racing 4 - Ara and Alon have to explain that it's not that crazy.

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ChatterBox Video Game Radio - Show 182

This week we're joined by Adam Kraver, Founder and President of CaptiveMotion, Inc, who shares his passion for emotion in games and tells us about the proprietary facial motion capture system he's created. Alon also follows up last week's E3 content with an unexpectedly glowing review of Eye of Judgement for the PlayStation 3 (and cookies on sticks). For more info on CaptiveMotion, and to see it in action, visit captivemotion.com

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ChatterBox Video Game Radio - Show 181

Back from E3, we've got a full house to talk about the show. What was lame and what was not, who gave bad speeches to the press and who was even worse... There's even a little discussion about the difficulty of demoing a game to press because often times they don't actually come together until the very last moments. We also want to remind everyone that the ChatterBox TreasureBox show is going to take place at PAX '07 and that we'll be e-mailing prospective contestants soon. Let us know if y ...

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ChatterBox Video Game Radio - Show 180

Ara takes over the show while Alon is away at E3. He brings in some folks to talk about how the media is finally realizing that video game violence is actually not corrupting our youth en masse. Other highlights include how the video game press is influenced and subliminally bribed by video game publishers. Also, Ara's friends call up because our live listeners are all high on methamphetamine.

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ChatterBox Video Game Radio - Show 178

ChatterBox will be at the Penny Arcade Expo, and we need to find a contestant to represent us; Tips and Tricks magazine takes a dive; and Manhunt 2 is getting the pimp hand laid down on it even though it couldn't possibly be more violent than the original.

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ChatterBox Video Game Radio - Show 177

Is it OK to charge for an update that opens up on-line play? How about charging for downloadable content without really telling you what you're getting first? Alon and Rich complain that Ara perpetuates the very system about which he complains. We also talk about the Manhunt 2 "ban" which shows that a non-government agency gets to determine if a game can be sold - at least in the UK. We also determined the absolute best way to kill someone in a game. Finally, we talk a bit about Rock Band.

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ChatterBox Video Game Radio - Show 176

Ara and Alon talk about post mortems, the game development roadmap, and some of the hidden truth behind a game's development; Alon complains to Ara that he made The Red Star too difficult; and Rich tells us about Nintendo's amazing shrinking family.

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ChatterBox Video Game Radio - Show 175

Is it a bit crazy that selling a video game in New York is considered more dangerous than selling actual deadly weapons or drugs? Ara finally put some time into Oblivion and realizes that games that are too real provide a lot of opportunity to suck. Jack Thompson was going to participate in a debate at the Penny Arcade Expo, but he managed to be too much of a prick to make it happen - anyone surprised? Oh, and Rich tells us about Summa leaving Destructoid. Also, cocks.

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ChatterBox Video Game Radio - Show 174

Metal Gear Solid 4 is coming to the XBOX 360, but why does anyone care? Should you buy a PlayStation 3 when your XBOX 360 dies? Nintendo, the only real innovator - why can't anyone else do it?

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ChatterBox Video Game Radio - Show 173

Alon tells of his especially poor Halo 3 Beta experience, he and Ara discuss some elements of shooter game design and argue about whether Treasure makes any good games, they give their take on nerd culture as the gaming industry grows, and Ara talks about how he converted his XBOX Live account so Microsoft thinks he's Japanese. Oh, and please keep sending that hate mail.

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ChatterBox Video Game Radio - Show 172

Alon and Ara reminisce about amazing gameplayers in their past, Ara explains how a game can be too realistic, and there's more discussion about microtransactions gone wrong when we consider that Halo 2 ranked matches will require the purchase of new maps.

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ChatterBox Video Game Radio - Show 171

Super Rub a Dub leaves quite an impression; some kid got arrested for modeling his school into a video game; and with Catan, a board game, feeding Alon's gaming quota, they wonder what other real-world games would make a good transition to the flat screen.

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ChatterBox Video Game Radio - Show 170

Lawrence from All Games Interactive joins us this week while we learn that Alon is excited about Settlers of Catan on XBOX Live Arcade, animal lovers are not very happy with Sony, you can finally buy a copy of The Red Star if you've got a credit card and a dream, how to use thoughts of video games to ease the pain of STDs, and why E3 died.

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ChatterBox Video Game Radio - Show 170

Lawrence from All Games Interactive joins us this week while we learn that Alon is excited about Settlers of Catan on XBOX Live Arcade, animal lovers are not very happy with Sony, you can finally buy a copy of The Red Star if you've got a credit card and a dream, how to use thoughts of video games to ease the pain of STDs, and why E3 died.

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ChatterBox Video Game Radio - Show 169

It's still unknown whether or not Red Star is actually available for sale anywhere, Alon gives more proof that Ubisoft games are unplayable, Ara complains about Hollywood trying to make games, and Microsoft might just be screwing your roommates out of playing your XBOX Live Arcade games.

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ChatterBox Video Game Radio - Show 168

Nerds with guns... it's time to go get laid. As nice as it would have been to avoid the topic, Alon and Ara both have some things to say about the recent shootings at Virginia Tech. According to Alon, only nerds, like himself, would massacre peoplein this fashion, and Ara, well, he wants to massacre Dr. Phil.

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ChatterBox Video Game Radio - Show 165

Alon finds some fun deep beneath the surface of flOw; David Silverman, Product Manager for Command and Conquer 3, tells us about the new game; some plans for this year's ChatterBox TreasureBox are divulged along with another possible Penny Arcade Expo event; and, of course, more idiotic quotes from a Sony executive.

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ChatterBox Video Game Radio - Show 164

More on why Cliffy B is nothing special, what happens to our imaginations as we age beyond our prime teenage gaming years, and why a fanboy is the way he is

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ChatterBox Video Game Radio - Show 163

Post GDC, Alon and Ara discuss some sessions they attended, the possibilities introduced by Sony's PlayStation Home and Little Big Planet announcements, and some dumbass girls who wanted to jump on Cliffy B's big D.

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ChatterBox Video Game Radio - Show 163

Post GDC, Alon and Ara discuss some sessions they attended, the possibilities introduced by Sony's PlayStation Home and Little Big Planet announcements, and some dumbass girls who wanted to jump on Cliffy B's big D.

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ChatterBox Video Game Radio - Show 162

It's time for the Game Developers Conference, and Alon's already in California. He checks in by phone so he and Ara can talk about the upcoming conference and what sessions might be interesting. This episode's delay was due to GDC partying...

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ChatterBox Video Game Radio - Show 162

It's time for the Game Developers Conference, and Alon's already in California. He checks in by phone so he and Ara can talk about the upcoming conference and what sessions might be interesting. This episode's delay was due to GDC partying...

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ChatterBox Video Game Radio - Show 161

Alon's finally put in some quality time with Crackdown and is now curious about the time value of gaming. Ara wonders if grinding is a meaningless effort to add to this value, and they pose the essential question - Do you actually play games for the fun? As a bonus, Alon also provides some insight about why he hates RPGs so much.

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ChatterBox Video Game Radio - Show 161

Alon's finally put in some quality time with Crackdown and is now curious about the time value of gaming. Ara wonders if grinding is a meaningless effort to add to this value, and they pose the essential question - Do you actually play games for the fun? As a bonus, Alon also provides some insight about why he hates RPGs so much.

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ChatterBox Video Game Radio - Show 160

Do you get unsolicited calls from stores asking you to sell your games back to them? Do you get distracted by all the HUD information on your screen? Have you had a hard time canceling your XBOX Live subscription? Do you think Sony's full of crap all the time? Well, you're not alone. Listen in and join the club.

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ChatterBox Video Game Radio - Show 159

Crackdown: How to properly copycat a good game... or three or four... Seriously... Usually the ones signing the checks just don't know what's going on. Crackdown got it right, and today we tell you what they did right.

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ChatterBox Video Game Radio - Show 159

Crackdown: How to properly copycat a good game... or three or four... Seriously... Usually the ones signing the checks just don't know what's going on. Crackdown got it right, and today we tell you what they did right.

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ChatterBox Video Game Radio - Show 158

Alon tells the tale of his burgled home, Ara promotes the upcoming Castlevania: Rondo of Blood remake for the PSP, and Alon goes on and on (again) about the history of console modding and the utility of homebrew.

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ChatterBox Video Game Radio - Show 158

Alon tells the tale of his burgled home, Ara promotes the upcoming Castlevania: Rondo of Blood remake for the PSP, and Alon goes on and on (again) about the history of console modding and the utility of homebrew.

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ChatterBox Video Game Radio - Show 157

Alon lays the smack down on Ubisoft's Splinter Cell: Double Agent because the system link apparently doesn't work, Ara talks about the fishy AIAS awards, and they both gush about The Red Star - the first commercial game Ara helped develop which is coincidentally arriving in stores next month even though he won't see a dime from it because Acclaim went under. Also, they talk about piracy - the good and the bad and a couple methods companies have found to avoid it.

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ChatterBox Video Game Radio - Show 157

Alon lays the smack down on Ubisoft's Splinter Cell: Double Agent because the system link apparently doesn't work, Ara talks about the fishy AIAS awards, and they both gush about The Red Star - the first commercial game Ara helped develop which is coincidentally arriving in stores next month even though he won't see a dime from it because Acclaim went under. Also, they talk about piracy - the good and the bad and a couple methods companies have found to avoid it.

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ChatterBox Video Game Radio - Show 156

Ara and Alon discuss how to get into the games industry. Ara tells the story of how he made it without going to school for game design and Nate Cox makes another appearance on the show to tell his own story about how he landed a game design gig BECAUSE he went to school for it.

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ChatterBox Video Game Radio - Show 156

Ara and Alon discuss how to get into the games industry. Ara tells the story of how he made it without going to school for game design and Nate Cox makes another appearance on the show to tell his own story about how he landed a game design gig BECAUSE he went to school for it.

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ChatterBox Video Game Radio - Show 155

Joe Bourrie, game developer and past Slamdance Festival award winner (for his game, RumbleBox), joins us in studio to talk about Super Columbine Massacre!, Slamdance, and the contraversy surrounding the festival after dropping the Columbine-inspired game from its list offinalists.

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ChatterBox Video Game Radio - Show 155

Joe Bourrie, game developer and past Slamdance Festival award winner (for his game, RumbleBox), joins us in studio to talk about Super Columbine Massacre!, Slamdance, and the contraversy surrounding the festival after dropping the Columbine-inspired game from its list of finalists.

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ChatterBox Video Game Radio - Show 154

Alon and Ara are both sick, but they still manage to argue about whether free demos help or hinder game sales. They also discuss the importance of Mario in training gamers how to properly use a controller and why Sony may not make it back to the top of the heap with the PlayStation 3.

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ChatterBox Video Game Radio - Show 153

Vladimir Cole of Joystiq.com joins us to talk about the idea that removing the quarter from the quarter-muncher has made retro games inherently different in the modern world, removed from arcades.

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ChatterBox Video Game Radio - Show 152

On this Christmas Day, we talked about what we play. We cover the Wii, XBOX 360... even Sony's PlayStation 3. Each byte and every little bit, Ara even accidentally said shit. It seems his favorite game ever is Nintendo's Excite Truck, so all rejoice with the fact that at least he didn't say fuck.

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ChatterBox Video Game Radio - Show 152

On this Christmas Day, we talked about what we play. We cover the Wii, XBOX 360... even Sony's PlayStation 3. Each byte and every little bit, Ara even accidentally said shit. It seems his favorite game ever is Nintendo's Excite Truck, so all rejoice with the fact that at leasthe didn't say fuck.

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ChatterBox Video Game Radio - Show 151

Alon tells the story of how he managed to blame Microsoft for something they didn't do. He also covers a couple new Wii games, including Super Swing Golf; even sporting a sweet case of cameltoe, this game still isn't worth playing. Ara instigates some Wii injury discussion and asks if cross-console comparisons are really fair.

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ChatterBox Video Game Radio - Show 151

Alon tells the story of how he managed to blame Microsoft for something they didn't do. He also covers a couple new Wii games, including Super Swing Golf; even sporting a sweet case of cameltoe, this game still isn't worth playing. Ara instigates some Wii injury discussion andasks if cross-console comparisons are really fair.

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ChatterBox Video Game Radio - Show 150

Alon continues his tirade against microtransactions after seeing the option to pay for the Halo 3 teaser (read: advertising) on XBOX Live, Ara gives his insight on why the used game economy isn't as bad for the industry as many think, and everyone cringes at Sony's newest conniving PSP marketing effort. It was later discovered that Alon was completely wrong about the Halo 3 ad costing anything - stay tuned for next week's episode in which Alon will have to embarassingly retract his statemen ...

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ChatterBox Video Game Radio - Show 149

The new ChatterBox Game Store is announced and Alonatribe on why relieving gamers of choice is not a bad thing.

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ChatterBox Video Game Radio - Show 148

Alon can't figure why he likes the PlayStation 3 game, Resistance: Fall of Man, and he complains about not being able to catch a fish in the new Zelda game; Ara rants some more about truth in games advertising; and Alon returns to the topic of Sony being completely irresponsible with their handling of the PlayStation 3 release. Come back next week for an interview with one of the Thrill Kill developers.

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ChatterBox Video Game Radio - Show 147

PlayStation 3 on Friday, Wii on Sunday, and Alon still hasn't even talked about Guitar Hero II. Joining Alon and Ara this week is game programmer, Nick. During this show you'll get some more tales from the great book of console launch line waiting and, of course, they talk a bit about all the new games too.

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ChatterBox Video Game Radio - Show 146

Alon explains why XBOX Live Arcade's Texas Hold 'Em and Microsoft's general policy of allowing only one version of a particular game is severely flawed, Ara rails Need for Speed: Carbon for sucking too hard, and they each field questions from callers about the impending system launches. They also get nauseous over the idea of Fry's Electronics charging well over a thousand dollars for a mandatorily bundled PlayStation 3.

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ChatterBox Video Game Radio - Show 146

Alon explains why XBOX Live Arcade's Texas Hold 'Em and Microsoft's general policy of allowing only one version of a particular game is severely flawed, Ara rails Need for Speed: Carbon for sucking too hard, and they each field questions from callers about the impending system launches. They also get nauseous over the idea of Fry's Electronics charging well over a thousand dollars for a mandatorily bundled PlayStation 3.

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ChatterBox Video Game Radio - Show 145

Alon and Ara argue about physics in games, look for opinions on the best Wii launch titles, explain last week's decision that customized soundtracks are often a bad thing, and run out of time to talk about a ton of other stuff. Tune in next week for the rest.

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ChatterBox Video Game Radio - Show 144

Alon is finally comfortable talking about Jack Thompson again because there's video proof that Jack is undeniably bat-$h!t insane. He also explains why he feels dirty waiting in line for a Sony PlayStation 3 but is happy as a clam to wait twelve hours for a Nintendo Wii. Ara takes a moment to defend his natural cynicism and immediately rolls into a rant about how bad customizable soundtracks are for game design. Alon gets into the spirit of complaining and bitches about Sony ruining the gam ...

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ChatterBox Video Game Radio - Show 144

Alon is finally comfortable talking about Jack Thompson again because there's video proof that Jack is undeniably bat-$h!t insane. He also explains why he feels dirty waiting in line for a Sony PlayStation 3 but is happy as a clam to wait twelve hours for a Nintendo Wii. Ara takes a moment to defend his natural cynicism and immediately rolls into a rant about how bad customizable soundtracks are for game design. Alon gets into the spirit of complaining and bitches about Sony ruining the gam ...

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ChatterBox Video Game Radio - Show 143

Alon tells a story about his woeful experience at GameStop's special Gears of War preview party, Ara goes off on a tirade about the concept of preordering while Alon can't decide if it's good or bad, and Andrew can't get the phones to work.

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ChatterBox Video Game Radio - Show 143

Alon tells a story about his woeful experience at GameStop's special Gears of War preview party, Ara goes off on a tirade about the concept of preordering while Alon can't decide if it's good or bad, and Andrew can't get the phones to work.

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ChatterBox Video Game Radio - Show 142

Alon and Ara argue about what makes DJ Max Portable a good game, whether or not "rubber-band AI" is an acceptable game design mechanism, and they both marvel at the disconnect between the folks in marketing and those in development.

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ChatterBox Video Game Radio - Show 145

Alon and Ara argue about physics in games, look for opinions on the best Wii launch titles, explain last week's decision that customized soundtracks are often a bad thing, and run out of time to talk about a ton of other stuff. Tune in next week for the rest.

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ChatterBox Video Game Radio - Show 140

Tracey fills in during Ara's absence, gives his opinion on some PSP games Alon made him play, and he wonders why Alon wants a pink DS Lite. Ironically, he then tells a story about cybering in World of Warcraft while using a female avatar. Also, Alon complains about getting old while gaming, and Nathan Smart offers up his thoughts on Cooking Mama for the Nintendo DS.

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ChatterBox Video Game Radio - Show 140

Tracey fills in during Ara's absence, gives his opinion on some PSP games Alon made him play, and he wonders why Alon wants a pink DS Lite. Ironically, he then tells a story about cybering in World of Warcraft while using a female avatar. Also, Alon complains about getting old while gaming, and Nathan Smart offers up his thoughts on Cooking Mama for the Nintendo DS.

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ChatterBox Video Game Radio - Show 139

Ara declares that the team behind The Getaway didn't know what they were doing, but Alon just wonders what ever happened to the movie... Everyone whines about Sony's PS3 hype/lies, and Alon wonders if the system would be better off releasing a year later than it is. Finally, they run through some listener e-mail regarding last week's topic of stories overpowering gameplay in some games - apparently the audience is split.

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ChatterBox Video Game Radio - Show 139

Ara declares that the team behind The Getaway didn't know what they were doing, but Alon just wonders what ever happened to the movie... Everyone whines about Sony's PS3 hype/lies, and Alon wonders if the system would be better off releasing a year later than it is. Finally, they run through some listener e-mail regarding last week's topic of stories overpowering gameplay in some games - apparently the audience is split.

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ChatterBox Video Game Radio - Show 138

Alon and Ara consider the relative affordability of the PS3 when measured against an equivalent XBOX 360 setup, Ara discusses the difference between story-driven games and gameplay-driven games, and Alon asks what might happen to a person given too much access to technology while growing up.

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ChatterBox Video Game Radio - Show 138

Alon and Ara consider the relative affordability of the PS3 when measured against an equivalent XBOX 360 setup, Ara discusses the difference between story-driven games and gameplay-driven games, and Alon asks what might happen to a person given too much access to technology while growing up.

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ChatterBox Video Game Radio - Show 137

Alon calls on all ChatterBoxers to help him love his recently downgraded PSP before he and Ara talk to mother Cindy and her three McKids about their gaming mischief - turns out that each of the kids has played and enjoyed Grand Theft Auto games without Mom even knowing. Hilarity ensues.

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ChatterBox Video Game Radio - Show 136

A prerecorded airing of the ChatterBox TreasureBox live gameshow that took place at Penny Arcade Expo 2006 on August 26, 2006.

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ChatterBox Video Game Radio - Show 131

Booth babes killed E3, 8-bit art takes over Los Angeles, Ara defends his position on non-linear gaming, and Alon wants to walk through a gateway of femininity.

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ChatterBox Video Game Radio - Show 130

Ara's buddy, Larry, joins the gang to complain about taxes, debate the ramifications of non-linear gameplay, and argue that the PS3 is acceptably priced. Alon also discusses an intelligent e-mail rebuttal to last week's show and begs for industry handouts for the upcoming Penny Arcade Expo event.

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ChatterBox Video Game Radio - Show 129

Alon and Ara make the point that puzzle games have suffered from a case of de-evolution as they attempted to expand their playability. Along the same lines, they debate the validity of a recent GameDaily article in which it is claimed that the video game industry is broken.

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ChatterBox Video Game Radio - Show 129

Alon and Ara make the point that puzzle games have suffered from a case of de-evolution as they attempted to expand their playability. Along the same lines, they debate the validity of a recent GameDaily article in which it is claimed that the video game industry is broken.

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ChatterBox Video Game Radio - Show 128

Alon gives an uninformed description of Prey, he and Ara talk about Sony pricing arrogance and Public Relations messaging, they both have a lot to say about the emotional impact of games and its necessity, and Nathan Smart encourages us all to defecate.

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ChatterBox Video Game Radio - Show 128

Alon gives an uninformed description of Prey, he and Ara talk about Sony pricing arrogance and Public Relations messaging, they both have a lot to say about the emotional impact of games and its necessity, and Nathan Smart encourages us all to defecate.

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ChatterBox Video Game Radio - Show 127

Alon and Adrian/Tracey quiz Ara on his experience developing The Red Star for Acclaim, everyone and their mother gets mad at Alon for insisting that women like to play games that involve metaphorical cleaning/organizing, and Tracey says his final goodbye to ChatterBox.

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ChatterBox Video Game Radio - Show 127

Alon and Adrian/Tracey quiz Ara on his experience developing The Red Star for Acclaim, everyone and their mother gets mad at Alon for insisting that women like to play games that involve metaphorical cleaning/organizing, and Tracey says his final goodbye to ChatterBox.

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ChatterBox Video Game Radio - Show 126

Ara, the game designer, joins us for the first time. He and Alon share a story involving Guitar Hero, a parking garage, and real live girls. The group then discusses last week's gaming experiment and how to improve it. The accessibility of gaming to the non-gamer is of specific importance to both Alon and Ara.

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ChatterBox Video Game Radio - Show 126

Ara, the game designer, joins us for the first time. He and Alon share a story involving Guitar Hero, a parking garage, and real live girls. The group then discusses last week's gaming experiment and how to improve it. The accessibility of gaming to the non-gamer is of specific importance to both Alon and Ara.

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ChatterBox Video Game Radio - Show 125

This week's show is a little different. Alon conducted an experiment on Saturday night. Sharon, the focus of the show, and John, were introduced to seven games they've never played before. How did they fare? What did they think? Is there any collection of games that you can put in front of someone who doesn't play games and hope to peak their interest? Listen in to find out.

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ChatterBox Video Game Radio - Show 125

This week's show is a little different. Alon conducted an experiment on Saturday night. Sharon, the focus of the show, and John, were introduced to seven games they've never played before. How did they fare? What did they think? Is there any collection of games that you can put in front of someone who doesn't play games and hope to peak their interest? Listen in to find out.

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ChatterBox Video Game Radio - Show 124

Alon doesn't tell the story of how he bought a Nintendo DS Lite, he and Adrian discuss gaming rehab, and Nathan Smart hopes for a Nintendo/Apple merger.

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ChatterBox Video Game Radio - Show 124

Alon doesn't tell the story of how he bought a Nintendo DS Lite, he and Adrian discuss gaming rehab, and Nathan Smart hopes for a Nintendo/Apple merger.

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ChatterBox Video Game Radio - Show 123

Alon tells a Guitar Hero story, reviews the history of sequels, and gives some advice on how to choose your next-gen system. During the show, Andrew plays a beer commercial parody he made tomake fun of Alon.

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ChatterBox Video Game Radio - Show 123

Alon tells a Guitar Hero story, reviews the history of sequels, and gives some advice on how to choose your next-gen system. During the show, Andrew plays a beer commercial parody he made to make fun of Alon.

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ChatterBox Video Game Radio - Show 122

Alon tries to clear up the confusion around his disappointment with the Wii. Chris Grant, Managing Editor of Joystiq.com, comes on the show to discuss blogging and Joystiq's place in the blogosphere.

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ChatterBox Video Game Radio - Show 121

Alon announces that the ChatterBox TreasureBox trivia show will be an official part of the Penny Arcade Expo 2006. He and Adrian also take some time to bitch out Sony for lieing to everyone about why they took out the rumble function in the PS3 controller. Most importantly, though, they discuss the evolution of console gaming and what it is we're all actually looking for in our games.

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ChatterBox Video Game Radio - Show 121

Alon announces that the ChatterBox TreasureBox trivia show will be an official part of the Penny Arcade Expo 2006. He and Adrian also take some time to bitch out Sony for lieing to everyoneabout why they took out the rumble function in the PS3 controller. Most importantly, though, they discuss the evolution of console gaming and what it is we're all actually looking for in our games.

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ChatterBox Video Game Radio - Show 120

Chris Grant from Joystiq.com joins Alon and Adrian as they discuss the Nintendo Wii (Alon's pissed) and Sony's PS3 pricepoint (maybe not-so-insane). Chris also dishes on the details of the Konami vs Joystiq debacle.

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ChatterBox Video Game Radio - Show 120

Chris Grant from Joystiq.com joins Alon and Adrian as they discuss the Nintendo Wii (Alon's pissed) and Sony's PS3 pricepoint (maybe not-so-insane). Chris also dishes on the details of theKonami vs Joystiq debacle.

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ChatterBox Video Game Radio - Show 119

Alon takes notice of Andrew's apparent tampering of the ChatterBox Wiki, he and Adrian argue about the validity of the recent Oblivion re-rating, and they discuss the good and the bad of advertising in games. Callers also help shut Adrian up by unanimously choosing Nintendo's Wii as THE system to own.

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ChatterBox Video Game Radio - Show 119

Alon takes notice of Andrew's apparent tampering of the ChatterBox Wiki, he and Adrian argue about the validity of the recent Oblivion re-rating, and they discuss the good and the bad of advertising in games. Callers also help shut Adrian up by unanimously choosing Nintendo's Wii as THE system to own.

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ChatterBox Video Game Radio - Show 118

Out with the old, in with the new... Nate Vig is gone, and Adrian is sitting in while I look for a new cohost. Of course, ChatterBox isn't the only outfit in town making a change - Nintendo made a big announcement this week. Wii took some time to hear what you all have to say about Nintendo's new hardware moniker.

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ChatterBox Video Game Radio - Show 118

Out with the old, in with the new... Nate Vig is gone, and Adrian is sitting in while I look for a new cohost. Of course, ChatterBox isn't the only outfit in town making a change - Nintendo made a big announcement this week. Wii took some time to hear what you all have to say about Nintendo's new hardware moniker.

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ChatterBox Video Game Radio - Show 117

Once again, Nathan Smart fills in for Nate Vig, but this time he has to listen to Alon get all political. Kids shooting up schools, stealing cars, and even playing video games. It's a crying shame... Alon also forgets his line during the weekly Smart Attack.

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ChatterBox Video Game Radio - Show 117

Once again, Nathan Smart fills in for Nate Vig, but this time he has to listen to Alon get all political. Kids shooting up schools, stealing cars, and even playing video games. It's a crying shame... Alon also forgets his line during the weekly Smart Attack.

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ChatterBox Video Game Radio - Show 116

Nate Vig is mysteriously absent, so Nathan Smart steps in for him. This episode is a great mix of business and pleasure as Alon and Nathan discuss micropayments, the importance of graphics to the masses, and the launch lineup of the Nintendo Revolution. Note: Mitchell wants you all to know that he's not gay.

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ChatterBox Video Game Radio - Show 116

Nate Vig is mysteriously absent, so Nathan Smart steps in for him. This episode is a great mix of business and pleasure as Alon and Nathan discuss micropayments, the importance of graphics to the masses, and the launch lineup of the Nintendo Revolution. Note: Mitchell wants you all to know that he's not gay.

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ChatterBox Video Game Radio - Show 115

Nate's back after three weeks away... He and Alon avoid talking about the recent senate hearings on violence in games and instead discuss the ESRB rating process, Alon asks what it means to have gamer pride, and Nathan Smart explains why he's so excited to go to E3.

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ChatterBox Video Game Radio - Show 115

Nate's back after three weeks away... He and Alon avoid talking about the recent senate hearings on violence in games and instead discuss the ESRB rating process, Alon asks what it means to have gamer pride, and Nathan Smart explains why he's so excited to go to E3.

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ChatterBox Video Game Radio - Show 114

Social responsibility - Alon debates its necessity while discussing the Leland Yee GDC session, Christopher Weaver's opposition to a violent cell phone game, and the recent bomb scare in Ohio caused by Super Mario Brothers decorations.

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ChatterBox Video Game Radio - Show 114

Social responsibility - Alon debates its necessity while discussing the Leland Yee GDC session, Christopher Weaver's opposition to a violent cell phone game, and the recent bomb scare in Ohio caused by Super Mario Brothers decorations.

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ChatterBox Video Game Radio - Show 113

Back from the Game Developer's Conference, Alon gives his take on the experience and talks to some callers about what Genesis games they'd like to see on the Nintendo Revolution's virtual console.

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ChatterBox Video Game Radio - Show 113

Back from the Game Developer's Conference, Alon gives his take on the experience and talks to some callers about what Genesis games they'd like to see on the Nintendo Revolution's virtual console.

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ChatterBox Video Game Radio - Show 112

Nate's already off to the GDC, so Rob and Locke, the men behind LanCamp, join Alon in his absence. Even with a full studio, Alon can't resist going on an all-out rant against Sony and its PS3 release plans.

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ChatterBox Video Game Radio - Show 112

Nate's already off to the GDC, so Rob and Locke, the men behind LanCamp, join Alon in his absence. Even with a full studio, Alon can't resist going on an all-out rant against Sony and its PS3 release plans.

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ChatterBox Video Game Radio - Show 111

What makes a game good? Alon expounds on the age old question after Nate wonders if it's possible for a small company to produce a successful gaming system.

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ChatterBox Video Game Radio - Show 111

What makes a game good? Alon expounds on the age old question after Nate wonders if it's possible for a small company to produce a successful gaming system.

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ChatterBox Video Game Radio - Show 110

Doubles AssKiss Rodeo: Video Game Edition, Do we need to keep caring about all this video game legislation news?, Are the game companies in touch with us?

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ChatterBox Video Game Radio - Show 110

Doubles AssKiss Rodeo: Video Game Edition, Do we need to keep caring about all this video game legislation news?, Are the game companies in touch with us?

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ChatterBox Video Game Radio - Show 109

Some fan mail freaked us out this week, but WGN's recent newscast was much worse. Before WGN scared us, we interviewed Lee from iTradeVideoGames.com about the fantastic media trading network he recently helped develop. Oh, and Nathan Smart gave us his resignation.

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ChatterBox Video Game Radio - Show 109

Some fan mail freaked us out this week, but WGN's recent newscast was much worse. Before WGN scared us, we interviewed Lee from iTradeVideoGames.com about the fantastic media trading network he recently helped develop. Oh, and Nathan Smart gave us his resignation.

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ChatterBox Video Game Radio - Show 108

This week, it's all about God. Well, God and Jack Thompson. OK, God, Jack Thompson, and Bono. Alon also spends some time pining away for the good ol' days before the rest of the world figured out that video games were the cat's pajamas.

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ChatterBox Video Game Radio - Show 108

This week, it's all about God. Well, God and Jack Thompson. OK, God, Jack Thompson, and Bono. Alon also spends some time pining away for the good ol' days before the rest of the world figured out that video games were the cat's pajamas.

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ChatterBox Video Game Radio - Show 107

Penthouse Magazine's Rebecca Swanner joins us for a discussion on sex games and the current state of social correctness in gaming. Alon also has something to say about J. Allard being a corporate puppet... and, as always, Nathan Smart shares his thoughts on the subject of the day.

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ChatterBox Video Game Radio - Show 107

Penthouse Magazine's Rebecca Swanner joins us for a discussion on sex games and the current state of social correctness in gaming. Alon also has something to say about J. Allard being a corporate puppet... and, as always, Nathan Smart shares his thoughts on the subject of the day.

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ChatterBox Video Game Radio - Show 106

Alon and Nate discuss a Firing Squad article criticizing the current state of game reviews and they debate Blizzard's new "Don't ask, don't tell" policy. They also talk about the emergence of a new sponsor on the show - www.8BitBiz.com

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ChatterBox Video Game Radio - Show 106

Alon and Nate discuss a Firing Squad article criticizing the current state of game reviews and they debate Blizzard's new "Don't ask, don't tell" policy. They also talk about the emergence of a new sponsor on the show - www.8BitBiz.com

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ChatterBox Video Game Radio - Show 105

CheapyD from Cheap Ass Gamer tells us how he rolls in the Land of the Rising Sun, Alon questions the group dynamics of gaming geeks and the industry as a whole, and Nathan Smart gives us his take on fanboyism. Nate Vig, as always... the glue that kept it all together.

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ChatterBox Video Game Radio - Show 105

CheapyD from Cheap Ass Gamer tells us how he rolls in the Land of the Rising Sun, Alon questions the group dynamics of gaming geeks and the industry as a whole, and Nathan Smart gives us his take on fanboyism. Nate Vig, as always... the glue that kept it all together.

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ChatterBox Video Game Radio - Show 104

How Alon got a free pair of Vans, the possible financial consequences of playing an MMO, and Nathan Smart phones is from The Game Rag

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ChatterBox Video Game Radio - Show 104

How Alon got a free pair of Vans, the possible financial consequences of playing an MMO, and Nathan Smart phones is from The Game Rag

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ChatterBox Video Game Radio - Show 103

CES coverage, Nate argues with Alon over an escapist article about the mainstreaming of games, and updates on porn and games

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ChatterBox Video Game Radio - Show 103

CES coverage, Nate argues with Alon over an escapist article about the mainstreaming of games, and updates on porn and games

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ChatterBox Video Game Radio - Show 102

Nate's back and talks about Indiana's new attempt at keeping the kiddies away from games, Alon has concerns about impending contraversy over glitches in games, and they both give their opinions on the best games of the year... or at least of the last month.

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ChatterBox Video Game Radio - Show 102

Nate's back and talks about Indiana's new attempt at keeping the kiddies away from games, Alon has concerns about impending contraversy over glitches in games, and they both give their opinions on the best games of the year... or at least of the last month.

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ChatterBox Video Game Radio - Show 101

Alon explains why incremental innovation hinders giant leaps of innovation, touches on the hot topic of journalistic integrity in gaming media, and gives away a bunch of prizes for Chrismukkah.

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ChatterBox Video Game Radio - Show 101

Alon explains why incremental innovation hinders giant leaps of innovation, touches on the hot topic of journalistic integrity in gaming media, and gives away a bunch of prizes for Chrismukkah.

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ChatterBox Video Game Radio - Show 100

The ESRB responds to the NIMF's report card, review of a Sony porn scandal, and Vivendi pretends it isn't a big bully... and some hot, behind-the-scenes action

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ChatterBox Video Game Radio - Show 100

The ESRB responds to the NIMF's report card, review of a Sony porn scandal, and Vivendi pretends it isn't a big bully... and some hot, behind-the-scenes action

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ChatterBox Video Game Radio - Show 99

Alon loves Guitar Hero, we discuss the ethics of profiting off the XBOX 360 shortages, ChatterBox correspondent Ryan Mullen tells us about a new controversial game, and Alon and Nate spend two hours discussing the 10th Annual Video Game Report

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ChatterBox Video Game Radio - Show 98

Some news, but mostly the story of Alon and Nate getting totally screwed out of their XBOX 360s by a rogue manager at Target

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ChatterBox Video Game Radio - Show 97

Ryan and James from the Get-Well Gamers Foundation join us for a show about a dead chinese kid, more complaints about MMOs, and why you should donate games to their charitable foundation.

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ChatterBox Video Game Radio - Show 96

Our first podCast only show... There's talk about the XBOX 360, a Malaysian gaming curfew, and a little about Nate's colon.

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ChatterBox Video Game Radio - Show 95

Interview with Cameron Taylor from Razer, Quake III Arena homebrew port for XBOX, and complaints about the XBOX 360 launch plans.

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ChatterBox Video Game Radio - Show 94

Far Cry Instincts, Unionization, Nintendo's WiFi, and a christian dance game. Oh, and not a word about Jack Thompson.

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ChatterBox Video Game Radio - Show 92

Gabe and Tycho from Penny Arcade join us for the highly anticipated interview originally scheduled a couple weeks ago. This week, we learn that our show is too damn short. Forserious.

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ChatterBox Video Game Radio - Show 91

We defend ourselves a wee bit from the onslaught of the Penny Arcade forumers, rag on the recently passed videogame legislation in California and Jack Thompson's new game idea, and Alon makes some speculations regarding what will happen with the upcoming erotic MMO, Spend the Night. Oh, we also tried to give away prizes, but no one called in to get them. This confuses us...

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ChatterBox Video Game Radio - Show 90

Gabe and Tycho were supposed to do an interview. They didn't show up. What do you do when your guest doesn't show up? Well, ordinarily you have a backup plan. We, here at ChatterBox, had a wonderful backup plan, but we forgot what it was on the way to the radio station. So, we present to you, ChatterBox Show 90: What happens when your guest doesn't show.

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ChatterBox Video Game Radio - Show 89

Nate and Alon's expedition to the Kingdom of Loathing KOLCon, the possible external affects of the ESRB considering 3rd-party mods during the rating process of a game, and talks about ass-raping a grandma. Also, new info on the Katrina relief effort.

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ChatterBox Video Game Radio - Show 88

Alon and Nate argue about the Revolution controller, discuss Rockstar's passive aggressive attempt to poke fun at Jack Thompson, and wonder where the hell Julie is. Oh, and some Dungeons and Dragons Online beta slot winners are called.

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ChatterBox Video Game Radio - Show 87

Big big show: An interview with Seth and Stacey from 8-Bit Weapon, info on the upcoming Burnout Revenge, and the Dungeons and Dragons Online beta giveaway. There was also some fun with phones towards the end of the show - one of these days we'll figure out what we're doing...

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ChatterBox Video Game Radio - Show 85

This special episode of ChatterBox was recorded live at Penny Arcade Expo 2005 - It's the ChatterBox TreasureBox Video Gameshow. Picture Jeopardy!, then add questions about videogames and their history, then erase the image because it's radio... It was a really great time, and there's a good chance we'll do it again next year. Special thanks go out to the contestants, the super smart audience, and, of course, Gabe and Tycho for putting on such a great convention.

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ChatterBox Video Game Radio - Show 84

Alon, Nate, and Julie discuss the XBOX 360, virtual crime punishable in the real world, and the state of Madden football. They also have what sounds like a real conversation with the infamous Jack Thompson.

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ChatterBox Video Game Radio - Show 83

Julie's first show with ChatterBox... She talks about the QuakeCon, and we bring on Geoff Keighley, gaming journalist extraordinaire and host of the G4TV.com television show.

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ChatterBox Video Game Radio - Show 82

Ryan Sharpe of the Get-Well Gamers Foundation and Mark Warner of Nexus Entertainment and the IGDA join Alon and Nate to discuss the Jack Thompson interview from July 31st. We all wish we could have had an extra hour or two for this one.

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ChatterBox Video Game Radio - Show 81

Jon and Tom, producer and designer at The Behemoth, discuss their indie hit Alien Hominid with the guys and talk a bit about their upcoming title. Alon and Nate also reminisce about their interview with decency lawyer, Jack Thompson.

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ChatterBox Video Game Radio - Show 79

The beginning of the end, this is the first episode that really gets into the Hot Coffee, Jack Thompson, Hillary Clinton debacle; Nintendo makes another monumentally poor move; and, finally, by listener request, Alon expresses his opinion of retail America.

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ChatterBox Video Game Radio - Show 80

Julie Stoffer, host of Electric Playground and MTV reality show junky/hater joins us for the most interesting interview yet. Vic Lucas, her boss and cohost from G4TechTV, even phoned in to give his opinion of Julie and the importance of video game media in today's society.

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ChatterBox Video Game Radio - Show 78

They don't just hate Grand Theft Auto for the violence anymore... How real is the first-mover advantage? Tracey sits in with us for this show. A good time was had by all.

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ChatterBox Video Game Radio - Show 77

"You know you're a video game addict if...", game development schools, and Reggie from Nintendo makes an ass of himself on the record

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ChatterBox Video Game Radio - Show 75

We attempt to interview the fine people at the Gamer's Quarter interweb magazine.

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ChatterBox Video Game Radio - Show 74

Nintendo likes oldschool so much that they won't go newschool HD, Miyamoto complains about long games, the PS3 will have Linux, and SAG decided not to strike.

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ChatterBox Video Game Radio - Show 73

Alon covers the realities of the XBOX 360 retail package, we all discuss Nintendo and the possibility of free classic downloads for the revolution, and there's a little bitching about voice actors and their bitching.

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ChatterBox Video Game Radio - Show 72

Sony's PSP is about to get completely haxored, the PS3 is not a game machine, and Nintendo totally screwed us at E3 (it's too bad they know what they're doing).

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ChatterBox Video Game Radio - Show 71

Back from E3, this show is all about the hardware. We analyze the good and the bad of the stuff coming down the pipeline and give some advice regarding the PS2 first-person shooters.

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ChatterBox Video Game Radio - Show 70

All sorts of talk about the new consoles, hollywoodization of the gaming industry, and a brief interview with the fascinatingly absent Rob Smith.

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ChatterBox Video Game Radio - Show 68

Yamauchi's a good guy, Sony gears up for sanctioned virtual auctions, and we continue our XBOX 360 speculation...

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ChatterBox Video Game Radio - Show 67

Last week Alon guessed about the future, and this week the future was a guest on the show. Vice President of Marketing, Andy Keane, from AGEIA answers questions for almost the whole show.

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ChatterBox Video Game Radio - Show 66

Alon speculates on the future of phyics in games and covers the rest of the week's news.

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ChatterBox Video Game Radio - Show 65

Possibility of higher prices for next generation games, Microsoft's new "Our Colony" alternate reality game, and idiotic reporters writing about idiotic kids doing idiotic things.

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ChatterBox Video Game Radio - Show 93

More Jack Thompson, Stubbs The Zombie impressions, caller questions, and another Red Octane Ignition dance pad giveaway.

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