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ModCast #37: The Cake is a LieIn the 'News' (03m58s), how to be a video game artist and the BUFFY Mod is released. Next in the 'Artist Sketchpad (20m06s), Sand worm from Dune mod. Finally in the 'Code Corner' (24m30s), Era Styles by tholish and Multiple Production by Devon.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #14: Going About Your Business (Part 2)The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third topic (05m43s), on the endgame for the Aztecs being victory by Domination... and the sooner the better. In the fourth topic (08m07s), concluding the first 'Better Know a Civ' feature, defending against the Aztecs in both singleplayer and multiplay ... Listen | Listen in your iPhone | Download | View full cache | Visit Website Vote for PolyCast Daily (Nov 13-30) in 2009 Podcast AwardsVote once a day from November 13th-30th for PolyCast in the 'Gaming' category of the 2009 Podcast Awards at podcastawards dot com!Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #81: Going Out on a LimbIn the 'Research Lab' (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the 'News' (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in 'Forum Talk' (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series. Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #13: Do You Hear That? (Part 1)The first topic (02m48s) begins the first 'Better Know a Civ' feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs. The in the third topic (09m04s), second contact: as leader of the Aztecs, how to handle the next civilization encountered.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #80: The Letters W, T and FIn the 'Research Lab' (02m12s), a real try at some new leader traits in Civilization IV. Next, in 'Forum Talk' (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food. Then under the 'Miscellaneous' (40m08s) heading, complexity: when coming upon a CivV, will it be an inevitable outcome.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #12: Geekiness in the Way of Nerdiness (Part 2)The first topic (01m41s) explores using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of the game's stability to date. The third topic (09m04s) goes over the lack of multiplayer capability: reason for, and possibility of its realization in the future. The fourth topic (10m02s) is on two expected and upcoming features: Twitter integ ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #79: One of the Crazy OnesIn the 'News' (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in 'Forum Talk' (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person's issue with the Keshik. Then in the 'Research Lab' (25m26s), units linked to Civics, and guest co-hosts' suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s)).Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #79: One of the Crazy OnesIn the 'News' (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in 'Forum Talk' (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person's issue with the Keshik. Then in the 'Research Lab' (25m26s), units linked to Civics, and guest co-hosts' suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s)).Listen | Listen in your iPhone | Download | View full cache | Visit Website Nominate PolyCast in 2009 Podcast AwardsNominate PolyCast in the 'Best Produced' and 'Gaming' categories for the 2009 Podcast Awards by October 19th at PodcastAwards.com!Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #78: Usually Better Than ThisIn the 'Research Lab' (02m07s), considering a means for better military movement and unit strategy, and guest co-hosts' suggestions for a Civilization V (RRRaskolnikov (05m08s), emeseles (08m47s/17m07s) and dacole (10m57s)). Next in 'Forum Talk' (23m17s), someone finding Civilization IV too boring as they are constantly victorious, arguing that there are too many Financial empires in the game and liberating cities as colony as of CivIV: Beyond the Sword. Then in the 'Senate' (33m42s), what ... Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #11: Geekiness in the Way of Nerdiness (Part 1)Leading off in the first topic (02m19s), why an iPhone/iPod Touch port of Civilization: Revolution, and why now. In the second topic (04m15s), on the lack of public lead-up to the release of this iteration of the game. Next in the third topic (06m32s), comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS. Then in the fourth topic (09m01s), the designing of the interface and menus, and responding to those expressing frustration with the ... Listen | Listen in your iPhone | Download | View full cache | Visit Website ModCast #36: His Name Could Be BobIn the 'News' (03m44s), the v3.19 patch for Civilization IV: Beyond the Sword released and what this means for modders. Next in the 'Artist Sketchpad (09m14s), the American Confederate and Union Great Generals by bernie14. Then in the 'Code Corner' (14m05s), the MongooseSDK MOD component by LunarMongoose. Finally in the 'Modding Spotlight' (19m38s), Ekmek on his Mare Nostruma MOD for Civilization IV: Colonization, and his leaderhead guide for CivIV: BtS. Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #77: Had to RefrainUnder the 'Miscellaneous' (02m16s) heading, the intent and execution of the 'Game Studies: Personality and Gaming Preferences Questionnaire' for a university graduate program. Then in the 'Senate' (12m18s), when do you build a Granary in your capitol in Civilization IV, what to do with your first Great Spy unit (CivIV: Beyond the Sword), choosing State Property or focusing on Corporations, Great People Points: overrated or underrated, and questions about drafting.Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #10: Rules of Thumb (Part 2)The first topic (01m45s) considers multiplayer style and the same civilization more than once in a given game. The second topic (03m42s) goes over general strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations. Then in the third topic (10m18s), the invaluable benefits of multiplayer exp ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Episode #76: Just Had to Get MentionedIn 'Forum Talk' (02m02s), a new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series 'violent' (07m53s); providing support for a Bomber fleet in CivIV (13m26s), is Rome's Praetorian Unique Unit overpowered (21m02s) and should a CivV return to the attack and defense ratios pre-CivIV (32m22s).Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #09: For the Accolades (Part 1)The first topic (01m04s) provides baseline differences between the singleplayer and multiplayer Civilization: Revolution experience. The second topic (07m43s) goes over a technical misbehaviour and how the game's Artificial Intelligence fares in online play. The third topic (09m56s) considers the timer factor and where some real-time tactics factor into otherwise turn-based strategy. Then in the forth topic (13m04s), co-host gamer tags and general outlook on CivRev as compared to other cons ... Listen | Listen in your iPhone | Download | View full cache | Visit Website RevCast #08: Branching Out (Part 2)The first topic (01m04s) is in response to another part of one listener's suggestions for show topics, technology tree paths: foundations, goals and the ancillaries that follow. Following from that, the second topic (12m02s) is on timing Relic discoveries: location, location, and at times pacing.Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast Episode #75: That's a Technical TermIn 'Forum Talk' (01m48s), what of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion. Then in the 'Research Lab' (14m23s), with the Privateer as a foundation, expanding on the hidden nationality unit concept. Finally in the 'Senate' (21m39s) what to do with Plains tiles in CivIV, using the Barrage or City Raider promotions with Catap ... Listen | Listen in your iPhone | Download | View full cache | Visit Website PolyCast #74: The Power of Fact PeriodIn 'Forum Talk' (02m05s), Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat, Combat, Events and Quests. Then in the 'Research Lab' (23m03s), incorporating unit facing into combat, capturing equipment from the enemy, and likely just a first visit to consider a whole new world that would be Civilization V.Listen | Listen in your iPhone | Download | View full cache | Visit Website
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