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PolyCast Podcasts

PodcastDirectory / Games and Hobbies / Games
PodcastDirectory / Regions / XX / Unknown

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RevCast #17: Not Too Early, Not Too Late

The first topic (01m52s) serves as an overview of playing as the English nation in Civilization: Revolution. The second topic (03m44s) goes into Ancient Era play for this civ in detail including its bonuses, online prevelance and what its circumstance does and does not lend itself too. In the third topic (14m44s), on why waiting for eras subsequent, as England, is desirable. In the fourth topic (17m39s), England's Modern Era with a focus on why its naval advantage trumps the advent of Tanks ...

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ModCast #39: Not a Saint

In the 'News' (05m48s), we announce the new fourth regular co-host, modding support being added at Soren Johnson's Strategy Station, and the restarting of Second Revolution Mod. Next in the 'Artist Sketchpad' (18m00s), profiling Heavy Flamethrower by workerbee and WW1 Experimental units by snafusmith. Then in the 'Modding Spotlight' (22m03s), going over the The History of the Three Kingdoms Mod with its creator, stmartin, himself.

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PolyCast #85: That's What He Said

In 'News' (02m10s), goodbye to Imran 'Imran Siddiqui' Siddiqui as a regular co-host on the show, and hello to Lisa 'qnl' Bang. In 'Forum Talk' (14m50s) does the Civilization IV Artificial Intelligence (AI) care if it wins, on trade routes and its income, going for a defensive or offensive military, and reference charts including the Beyond the Sword expansion. Then in the 'Research Lab' (32m06s), a proposed solution for the (in)famous 'Stack of Doom'.

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PolyCast Promo 12

This second sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the seventy-second through eighty-fourth episodes and mixed together.

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PolyCast #84: Not Just a Lame Clip Show II

A composite collection of archived segments. First (01m01s), a silly challenge: build only one type of Civilization IV improvement only. Second (04m28s), using workboats to create bridges in-game. Third (11m49s), reasons why CivIV is better than television. Fourth (14m48s), on a guide to speed Civing... in IV, specifically. Fifth (22m09s), in response to a claim of waffling on the show. Sixth (26m14s), the extent to go to block a rival civilization from expanding. Seventh (36m58s), one's wo ...

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PolyCast Christmas Special 2009: `Tis The Time for Civving

Leading off under 'Decade' (01m58s), Civilization III is a top game of the decade according to Destructoid, and Civilization IV looses out early on in Crispy Gamer's comparable feature. In follow-up under 'Giving' (10m22s), the new Christmas PBEM Game -- this time, with some revised rules and set in the CivIV environment. Under 'Fansite' (14m42s), a strong showing at launch and its first months of existence: the Fastmoves CivIV fansite. 'Game Highlights #1' (17m12s) reviews 2009 gaming high ...

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RevCast #16: Touche (Part 2)

The first topic (00m47s) explores technologies with French post-Code of Laws, Wonders post-Colossus, and making the best of the civilization's Industrial and Modern era bonuses in Civilization: Revolution. The second topic (04m48s) is on the post-Ancient era blues for France where failing an early culture push, ultimate failure becomes an increasing possibility though hope remains. The third topic (07m19s) goes into the surprising strength of the French Artificial Intelligence in single-pla ...

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ModCast #38: Soren Johnson Exclusive

An exclusive chat with Soren Johnson! Starting off (02m55s), his gaming career to date: what led him into the industry, the Civilization III catalyst and the evolution of modding in the series. Then (18m43s), what does it take to be a driving force in the game industry? What follows (24m33s) is considering Spore, the 'one big mod' experience including its expansion pack, and whether this is a reflection of modding going mainstream into gaming. Next (35m13s) is the uncertain future for strat ...

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PolyCast #83: Too Tempting

In 'Forum Talk' (01m27s), on observations and reflections of the Religion system in Civilization IV, and what about a least favourite Civic per civilization leader. Then in the 'Research Lab' (28m28s), having siege capabilities attached to units as opposed to being separate units themselves in the Civ series.

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Promo: `For Completeness Sake`

Win one of 5 signed copies of `Civilization IV: Complete` by Sid Meier in these festive contest! Runs from December 1st-25th, 2009.

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RevCast #15: Leverage Your Luck (Part 1)

The first topic (01m11s) responds to an email from listener Jesus Gonzalez on the role, and impact, of luck in Civilization: Revolution. The second topic (07m45s) examines starting out as leader of the French: civ-specific bonuses, a lead in influencing the first Great Person's speciality, Wonder of the World and technological research recommendations, and working to balance its cultural strengths.

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PolyCast #82: The Addiction Level is Similar

In 'Forum Talk' (01m51s), the concept of 'Zone of Control': should it be back in the Civilization series? In the 'Research Lab' (16m27s), a call for different types of Satellites in Civ, and promotions or equivalent for those 'other' units from CivIV. Next, in the 'Senate' (28m22s) how to stop Commando-promoted Gunship units in CivIV, and the so-named 'Meatgrinder' in the game. Then under the 'Miscellaneous' (37m54s) heading, live streaming of CivIV games, and the resumption of its related ...

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ModCast #37: The Cake is a Lie

In the 'News' (03m58s), how to be a video game artist and the BUFFY Mod is released. Next in the 'Artist Sketchpad (20m06s), Sand worm from Dune mod. Finally in the 'Code Corner' (24m30s), Era Styles by tholish and Multiple Production by Devon.

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ModCast #37: The Cake is a Lie

In the 'News' (03m58s), how to be a video game artist and the BUFFY Mod is released. Next in the 'Artist Sketchpad (20m06s), Sand worm from Dune mod. Finally in the 'Code Corner' (24m30s), Era Styles by tholish and Multiple Production by Devon.

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RevCast #14: Going About Your Business (Part 2)

The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third topic (05m43s), on the endgame for the Aztecs being victory by Domination... and the sooner the better. In the fourth topic (08m07s), concluding the first 'Better Know a Civ' feature, defending against the Aztecs in both singleplayer and multiplay ...

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Vote for PolyCast Daily (Nov 13-30) in 2009 Podcast Awards

Vote once a day from November 13th-30th for PolyCast in the 'Gaming' category of the 2009 Podcast Awards at podcastawards dot com!

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PolyCast #81: Going Out on a Limb

In the 'Research Lab' (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the 'News' (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in 'Forum Talk' (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series.

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RevCast #13: Do You Hear That? (Part 1)

The first topic (02m48s) begins the first 'Better Know a Civ' feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs. The in the third topic (09m04s), second contact: as leader of the Aztecs, how to handle the next civilization encountered.

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PolyCast #80: The Letters W, T and F

In the 'Research Lab' (02m12s), a real try at some new leader traits in Civilization IV. Next, in 'Forum Talk' (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food. Then under the 'Miscellaneous' (40m08s) heading, complexity: when coming upon a CivV, will it be an inevitable outcome.

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RevCast #12: Geekiness in the Way of Nerdiness (Part 2)

The first topic (01m41s) explores using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of the game's stability to date. The third topic (09m04s) goes over the lack of multiplayer capability: reason for, and possibility of its realization in the future. The fourth topic (10m02s) is on two expected and upcoming features: Twitter integ ...

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